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The story is short — you should have no problem finishing the entire game in a single sitting — and by design, there are no filler moments, save for the intermissions between chapters. Bending the boundaries of visual novel conventions, and Roger shares a poignant, beautiful story that’s best experienced first-hand.
There’s a lot to like about Rise of the Tomb Raider if you ignore the rehashed story and average gunplay.
Gothic Remake proves it is still possible to build one, and to build it without a soulslike label, without hand-holding disguised as inclusion, and without ever once doubting whether the player can handle what is being asked of them.
Calamity Angels: Special Delivery is a game that shines more in concept than in execution.
Zero Parades: For Dead Spies is a pretty good and gripping experience, but there is no doubt that it fails to escape the long shadow of Disco Elysium. It’s not as funny or deep and comes across as a bit lightweight.
If you’re pining for a big new Mario game and need something to hold you off until then, I wholeheartedly recommend Yoshi’s new adventure.
While Moses & Plato – Last Train to Clawville was mostly fun to play, it didn’t feel like the game had enough depth. Additionally, despite featuring controller support, it was incredibly difficult to use the controller to play the game and felt more like a hindrance.
Mina the Hollower is a serious adventure that is playful, charming, silly, and brutally challenging.
Starbites has the nostalgic heart of a long-lost PlayStation 2 classic. Play it, assemble the Heroic crew the right way, then relax and enjoy roaming through the world of Bitter. Lukida is doing good, give her a chance!
Schrödinger’s Call is a definitive visual novel, it takes the multimedia nature of the format and blends everything seamlessly.
Nitro Gen Omega was a delightful surprise in 2026, especially since the year’s midpoint hadn’t offered much for fans of this genre to celebrate.
At the end of the day, Directive 8020 is just the first game in the second season of the Dark Pictures games. My complaints about the ending could be resolved in future games, or it might just be a one-off issue. I would have liked to see the game have a bit more accessibility options.
Pragmata is a nearly flawless achievement. It is a game built on a bold mechanical concept, executed with precision, and elevated by a central relationship characterized by extraordinary emotional intelligence.
As the game is now, Marathon will be something that gamers visit from time to time when they are looking for a change of pace, but compared to other games in the market, it feels like it will get lost in the shuffle.
While Aether & Iron might be a fun tactical RPG with beautiful visuals, there are a few things that hold it back.
In the end, I still think Wardrum is worth trying for players who already enjoy rhythm games, tactical RPGs, or roguelites.
For a small indie title this is perfectly respectable and I wish the devs all the luck in their future projects.
While MOTORSLICE starts out great, it can get unwieldy the longer you play it (read: it became too difficult for me). Despite this, MOTORSLICE can be quite fun with its clear, singular vision and brutalist style.
Ultimately, Bobo Bay is a game for two audiences. It’s a love letter to the Chao Garden that many of us grew up with and remember fondly; but it also stands on its own as a fresh title for the cozy games crowd who maybe never played SA2. If you play the game, give yourself time to breathe, relax, and enjoy how cute and thoughtful everything is you’ll be alright.
Ground Zero is one of the best resi-likes out there. In many ways, it’s superior to the games that it inspired, with deeper gameplay and jam-packed with content. Not everything works perfectly, like when the game occasionally glitches and enemies get stuck in a looping animation after they die. It’s nothing a patch couldn’t fix, but it’s still strange to see something like that in an otherwise polished game. Thankfully, it isn’t a rogue-like.