Niche Gamer
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By far the best thing about Ascendance is that it didn’t brick my console. This game is a complete betrayal of the franchise and was not worth dragging Michael Bell out from his crypt to read for such a disappointing revival. Take away the Legacy of Kain branding, and you’re left with a subpar action platformer that has nothing going for it.
At the end of the day, Replaced is a game that I was only interested in because of the cyberpunk elements, but after many hours of playing it, it won me over in many ways. The hypnotic soundtrack and breathtaking visuals make Replaced a must for fans of cyberpunk or dystopian themes.
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The art and visuals hold up exceptionally well, as expected from WayForward’s pixel artists. The story and dialogue are nowhere near as clever as it aspires to be, and it’s a generic plot, but Psyme’s presence makes up for it. It never goes beyond being more than a collection of references that the developers really liked or grew up with.
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It can be a bit schmaltzy at times with its overly cute designs, and its target audience might be surprised by the impressively challenging combat, but you can’t go wrong with it on any console. It Kena kino? Almost! But it’s something to tide Nintendo fans over for a little while.
The unique story, immersive setting, and creative designs that complement the lo-fi graphics are what make Dread Delusion so cool. It may not be much of a challenge, but it’s a righteous and immersive game all the same.
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If you enjoy the 2D Oddworld games, Inside, Lunark, Another World, Heart of Darkness, or even the Little Nightmares series, you will likely find Darwin’s Paradox! hard to put down. It’s a much sillier game than any of those and leans further into the “cinematic” aspect of the genre, making it distinct among its contemporaries. Darwin’s Paradox! is a beautiful and polished game that highlights the genre’s strengths.
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The Midnight Walk is a beautiful work of art. I wish it were a full-blown movie instead of a game because the gameplay is as barebones as it gets for first-person adventure games. As a kid’s first horror game, The Midnight Walk is a superb entry-level option that teaches them to get to grips with first-person stealth and puzzles. At times, it’s even a little scary.
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It’s not always easy to line up a straight shot in order to hit someone when you’re flying around the corner faster than they are and they slide out the of the way at the last second, but if you can land the hit. It’s satisfying, but it’s a shame that we couldn’t play it online pre-release to see if it feels more rewarding against other humans instead of CPU players that know exactly how to avoid you at all times.
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Combat lacks depth, customization lacks variety, and multiplayer fails to deliver beyond its surface promise. What remains is a conveyor belt adorned in charming visuals, moving at a pace that never allows the experience to evolve into something greater. Etrange deserved a stronger game, and so do we.
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Not being able to name your Ace feels like a strange oversight. Will this game get more content or a roadmap past its release? Let’s hope so, as it’s a real hero of a game, lighting a path through a depressing absence of couch co-op RPGs.