Lisa Pollifroni
Too often, video games are set in Western worlds, and protagonists aren't culturally diverse. We need more games like Detective Dotson that explore different cultures and provide different worlds for gamers to explore, which may also help them gain a deeper understanding of what other cultures look and sound like. Detective Dotson is a super charming puzzle adventure that highlights the vibrancy of India via its interconnected characters, its use of colour and its charming retro pixel art style. Though I did come across a number of bugs and found it hard to piece together some evidence due to how the case logs are managed, I really enjoyed exploring, chatting and learning more about the delightful folk who inhabit Dotson's wholesome world.
Rusty Rabbit constantly kept me entertained with its easy and fun gameplay, extensive lore and super cute visuals. I had an absolute blast drilling through bricks, chatting with the BBs and exploring all the different connected dungeons. Though some elements, such as the skill tree and reasons for requests, were hard to understand, I was always super pumped when I booted up Rusty Rabbit and got to spend time as a middle-aged, grumpy, yet strong and courageous junk yard bunny.
Keep Driving may seem just like a car management sim, but it is so much more than that. It makes you take your time and focus on the necessary things; meaning it makes you think about the importance of being mindful and taking care of yourself. It is also a charming tribute to life on the road in the early 2000s before social media made adventures like this not so freeing and exciting. It challenges you with how you must continually manage your environment and self and gives you the autonomy to decide exactly what this road trip will look like for you. But, as the game says, you're young – you've got time! So, slip in a Swedish indie CD, fill your tank and get ready to experience a cosy, yet exciting road trip and if all else fails – keep driving.
Neon Blood, on its surface, is a stunning pixelated cyberpunk adventure that boasts an intriguing plot. However, players will unfortunately find that when they spend more time with the game it is riddled with clunky traversal, uninspiring combat and the lack of accessibility features. Though Neon Blood looks like it would be an exciting cyberpunk adventure, the issues make it visually gorgeous but not a super fun experience.
Toads of the Bayou has so many awesome concepts that I thought it may just be one of my games of 2024. The character and world design are both well-developed and adorable, and the gameplay was fun… before I started dying over and over again. To really let more players appreciate this world they have created, La Grange either needs to put in difficulty settings or provide players with more support, instead making gameplay harder by punishing them with 'cursed' cards when they are struggling. Because the way it stands, I won't be jumpin' to head back to the bayou anytime soon.
It becomes harder and harder as we get older to be astonished by the simple things in life. The way that Miniatures asks the player to slow down and explore four different memories, each so beautifully drawn, made me feel that sense of curiosity and awe in the worlds the game has created, a feeling that doesn't occur as naturally as it once did. Though the narrative missed an opportunity to discuss deeper themes and make each tale offer some deeper meaning to the audience, there is still a lot for players to get from this short, yet sweet, point-and-click narrative experience.
Demon's Mirror is a hell of a good time. The way it combines deckbuilding and the grid battle system had me hooked from my very first run and it's so easy to learn. With an array of different cards to discover and modify, its inclusion of three characters with three different playstyles creates alot opportunity to play how you want. Even though the enemies can be repetitive and I found runs super quick to complete, Demon's Mirror may just be one of 2024's moore exciting new deckbuilders.
There is a lot to love about Magical Delicacy. It is super duper charming and wholesome, with platforming and side-scrolling mechanics that are mostly on the "cozy" side of gameplay. Exploring the very tops and the very bottoms of this world is fun, especially when you manage to uncover new areas of the map. However, the lack of information about some of the cooking methods and navigational hints may leave you a bit adrift in the world of Grat.
Ultros is a stunning space ride through the trippy landscape of The Sarcophagus that will keep players wondering what secrets they will uncover amidst the captivating backdrop. Though the narrative can be hard to get your head around and the world is easy to get lost in the "gardenvania" concept brings additional magic to the Metroidvania genre. Ultros has paved the way for the genre to not play it safe and is one of those experiences that reiterates how games can still present us with unique ideas and worlds.
Hot Wheels Unleashed 2: Turbocharged is a fun, nostalgic hit of fast-paced racing goodness that offers players a number of ways to have a good time. However, if you look a little closer, you can see that some of the game's paint is peeling due to the janky nature of its gameplay elements and its over-reliance on player speed rather than quality tracks. Hot Wheels Unleashed 2: Turbocharged is full of charm but fans of racing games may feel that this isn't enough for them to stick around and get turbocharged with Hot Wheels cars.
Goodbye Volcano High is a fun, nerdy, queer narrative adventure that focuses on the last days of high school, and possibly, the last days on earth, for a group of quirky teenagers. Its narrative is full of heart and players will fall in love with its concept and characters. Some gameplay elements can be a bit hit and miss, though overall, you'll likely fall in love with the snappy dialogue and beautiful, wholesome relationship between these dino teens.
Venba is a love letter to many things, not just food. It beautifully depicts the story of two immigrants and their struggle to keep their culture alive in a Western society that does not seem to understand or appreciate it. Venba brings together incredible art, sound, narrative, and gameplay that is magnificently entrenched in Tamil customs, leaving the player with not only a deeper understanding but also a deeper respect for this underrepresented culture.
SOULVARS may have been a hit when it came out on mobile in 2022, but its PC version has not made enough changes for it to feel like it is meant to be played on other gaming devices. The game had an opportunity to increase its interactivity by including more explicit instructions, adding many more narrative elements and by spicing up the game's landscape. However, as it stands, I'd be sticking to the mobile version of SOULVARS as the ported version lacks a lot of soul.
Although Tiny Thor may seem like a pretty simple platformer when you first encounter it, is actually quite complex. You will need to become a master of Thor's hammer and find the most effective ways to use it in order to progress throughout Asgard. The game never feels stale as each level brings some new gameplay element to continue to challenge the player and offer opportunities to use Thor's hammer in creative ways. Whilst the level of difficulty and the lack of health is a bit frustrating, fans of fast-paced, ever-changing, cute platformers will find a lot to love in Tiny Thor.
LEGO 2K Drive is an exciting, colourful romp through the endearing world of BrickLandia where everything is breakable, colourful and the good vibes are turned up to 11. The game shows how LEGO is for everyone no matter your age as I was "oohing" and "ahhing" throughout my playthrough at the care that was put into developing a world not made from LEGO but also interesting to explore and race around in. Though the game does have some issues, such as the not-so-enticing Garage vehicle building mechanics, I had a pretty fun time cruising round' an open world where everything is awesome.
Showgunners creates a bombastic, colourful, chaotic world that incorporates elements of reality TV, turn-based combat, dystopian energy and characters that grow alongside a strong narrative. All of these elements combined could have made the game a messy experience, but the story kept me engaged, and I felt intrinsically motivated to conquer Homicidal All-Stars so that Scarlett can finally find peace. Showgunners is a successful mash-up, and Artificer's inclusion of various intertwining gameplay features make the game an ever changing, fun ride that made me excited along each step of the way.
Varney Lake tries to be a compelling thriller that obviously wants to keep its players guessing. The narrative lacked in its ability to keep me entertained and wanting to know what actually happened during that summer. What kept me interested was the way it looked, sounded and made me feel. It pulls off the "pixel" elements but very much fails to live up to the exciting, suspenseful narrative of the pulp fiction genre. If you're into game and audio design, or love the pixel artstyle , you may be able to forgive this, but if you're looking for a narrative that will have you clicking your mouse for more, best look elsewhere.
Though Mr. Saitou isn't a long game, it does pack a lot of punch into its three-hour runtime. It takes the life of a miserable, depleted man and shows him the wonders that he could be experiencing if work wasn't his main focus. It's a narrative that seeks to find the light in the darkness of mundane existence when life becomes routine. Mr. Saitou will leave you with a feeling of hope that fun and adventure are around every corner, we've just got to look a little closer to find it.
Ten Dates highlights the unspoken "rules" of dating and discusses what is needed in order for a date to go well. Though it does tend to follow a stereotypical heteronormative rom-com storyline, it gives the player enough autonomy to choose exactly what their character wants and doesn't want from their love life through each selection of dialogue. It's disappointing that the devs weren't forward thinking enough to allow players to decide on their character's sexuality and therefore force your Misha or Ryan to play as heterosexual. The way the game includes a chance flirty encounter with the same sex isn't realistic and makes same sex relationships seem lesser than heterosexual relationships, or an afterthought. Overall, Ten Dates is a good adventure to embark on if you like your choices to matter, your dialogue to be witty and your romance to be somewhat predictable.
Evil West's gameplay focuses around progression. It loves to introduce new elements like weapons, combat and enemies and then proceed to absolutely smash the player with an assortment of everything they have learnt by the end of each chapter. The constant change in how you play the game is overall satisfying, but its rinse and repeat formula of enemies and mini bosses became annoying the more time I spent with it. The location art and narrative is exciting, but I longed to be given more opportunities to explore and be rewarded for my endeavours based on the enticing nature of each area. Evil West is an exciting ride that will test your reflexes and ability to take on swarms of monsters which will either leave you feeling exhilarated, frustrated or like me, somewhere in between.