Lisa Pollifroni
...for those like myself who don’t know much about this world, I’d say it won’t pack enough punch for you to commit.
Neon Blood, on its surface, is a stunning pixelated cyberpunk adventure that boasts an intriguing plot. However, players will unfortunately find that when they spend more time with the game it is riddled with clunky traversal, uninspiring combat and the lack of accessibility features. Though Neon Blood looks like it would be an exciting cyberpunk adventure, the issues make it visually gorgeous but not a super fun experience.
The Serpent Rogue is a game that has a lot going on, which unfortunately has led to most of the game’s features feeling rushed and not fully executed. Keeping it simple would have been a good mantra for The Serpent Rogue to live by, but it instead tries to implement too many things with not enough finesse. The game certainly has interesting researching and crafting elements, with some other unique ideas too. However, it falls short with clunky mechanics and a lack of polish.
Sifu is a game that could have been something amazing, with its fascinating premise and superbly crafted and fluid combat mechanics and animations. However, the game’s frustrating need to make the gameplay ridiculously hard just left me tired and annoyed. Sloclap really needs to think about how they can make this game more accessible, possibly by including more shortcuts, an adjustable difficulty setting, or just lowering the impact of health lost from fighting your average foe. Hopefully they will bring in some patches that will address these issues, but as it stands, I’d wait before investing time in the world of Sifu.
Blackwind presents a sci-fi platforming world that is fun to smash through and fly around its desolate landscapes. However, it sticks with its formula of killing enemies and unlocking areas so tightly that it lacks spontaneity and becomes too predictable too fast. Repetitive music, awkward dialogue and unvaried landscapes all lead to a pretty lackluster experience that even the fun combat can’t fix. Blackwind needs more time taking risks and experimenting with the very versatile genres it encompasses in order for it to stand out amongst the crowded population of action games.
The Falconeer is a gorgeous game with some meditative elements to its gameplay. But with the good comes the bad, and repetitive and frustrating elements removed any zen the game had conjured.
...if you are a fan of the puzzle platformer genre, Relicta may be a game worth diving into. However, if you’re like me and are just starting to dip your toes into the world of puzzle games, it may be better to start with something a little less demanding and come back to this one at a later date.
Toads of the Bayou has so many awesome concepts that I thought it may just be one of my games of 2024. The character and world design are both well-developed and adorable, and the gameplay was fun… before I started dying over and over again. To really let more players appreciate this world they have created, La Grange either needs to put in difficulty settings or provide players with more support, instead making gameplay harder by punishing them with 'cursed' cards when they are struggling. Because the way it stands, I won't be jumpin' to head back to the bayou anytime soon.
When Arcadegeddon does what it’s supposed to do, it’s a rollicking good time. Experimenting with the zany weapon types, getting my butt kicked in the Battle Modes, and interacting with the vibrant neon world is so inviting. However, all those bright and sparkling qualities didn’t matter when Arcadegeddon’s glitches became too obtrusive to ignore. It’s a shame, as the game has a lot of potential to be a fan favourite for those who love to squad up with their mates and have a laugh whilst being challenged. As it is though, I would wait a bit longer to sink my teeth into this co-op experience.
SOULVARS may have been a hit when it came out on mobile in 2022, but its PC version has not made enough changes for it to feel like it is meant to be played on other gaming devices. The game had an opportunity to increase its interactivity by including more explicit instructions, adding many more narrative elements and by spicing up the game's landscape. However, as it stands, I'd be sticking to the mobile version of SOULVARS as the ported version lacks a lot of soul.
Hindsight is an interesting analysis of the ways we can play with memories via the use of objects that symbolise important aspects of our lives. The game's mechanic that allows players to explore the protagonist's memories and piece them together will be something that most will connect with as our memories shape the way we see the world. However, it is the pace of these memories that lead to frustration and a disconnect from the story. The narrative, though beautifully written, is constantly repeating itself and becomes tiresome pretty quickly. Hindsight is an aesthetically beautiful game with fun and thought-provoking gameplay that unfortunately lacks in its narrative execution.
Gamedec doesn’t seem to know the benefits of the phrase “less is more” and instead of trusting in the beauty of the world it created, stuck its fingers into too many narrative pies. What is left is a pie full of so many ingredients that it’s hard to tell what the flavour of it actually is; it’s tasty and looks good, but you may be too full to go back for seconds.
Though running around in circles and fighting battle after battle with samey demons can be more yawn than yay, Shin Megami Tensei III Nocturne is a classic that anyone who values the genre should check out, even if it’s merely to delve into the roots of this complicated, intriguing universe.
Though the game may look like a work of art, there are many things about it that make me think Redlock have released this without adding the finishing brushstrokes.
I think the game needed a bit more time in development to truly shine; erase the above issues and it would have been one of my favourite games of 2020 so far due to its magical storyline and Ary’s strength. A bit more time for the devs to fill up the world with more life, make the NPCs less like cardboard cut-outs and give players a bit more direction would make this game really shine.
Too often, video games are set in Western worlds, and protagonists aren't culturally diverse. We need more games like Detective Dotson that explore different cultures and provide different worlds for gamers to explore, which may also help them gain a deeper understanding of what other cultures look and sound like. Detective Dotson is a super charming puzzle adventure that highlights the vibrancy of India via its interconnected characters, its use of colour and its charming retro pixel art style. Though I did come across a number of bugs and found it hard to piece together some evidence due to how the case logs are managed, I really enjoyed exploring, chatting and learning more about the delightful folk who inhabit Dotson's wholesome world.
It becomes harder and harder as we get older to be astonished by the simple things in life. The way that Miniatures asks the player to slow down and explore four different memories, each so beautifully drawn, made me feel that sense of curiosity and awe in the worlds the game has created, a feeling that doesn't occur as naturally as it once did. Though the narrative missed an opportunity to discuss deeper themes and make each tale offer some deeper meaning to the audience, there is still a lot for players to get from this short, yet sweet, point-and-click narrative experience.
Hot Wheels Unleashed 2: Turbocharged is a fun, nostalgic hit of fast-paced racing goodness that offers players a number of ways to have a good time. However, if you look a little closer, you can see that some of the game's paint is peeling due to the janky nature of its gameplay elements and its over-reliance on player speed rather than quality tracks. Hot Wheels Unleashed 2: Turbocharged is full of charm but fans of racing games may feel that this isn't enough for them to stick around and get turbocharged with Hot Wheels cars.
Varney Lake tries to be a compelling thriller that obviously wants to keep its players guessing. The narrative lacked in its ability to keep me entertained and wanting to know what actually happened during that summer. What kept me interested was the way it looked, sounded and made me feel. It pulls off the "pixel" elements but very much fails to live up to the exciting, suspenseful narrative of the pulp fiction genre. If you're into game and audio design, or love the pixel artstyle , you may be able to forgive this, but if you're looking for a narrative that will have you clicking your mouse for more, best look elsewhere.
Destroy All Humans! 2 Reprobed is like a younger, more immature sibling of the original. Gameplay wise, it is bolder and more logically put together, but overall it lacks the comedic intelligence that the original presented. Sure, Destroy All Humans! wasn’t exactly an intellectual experience, but it did offer discussions on social commentary that had a lot to say about society as a whole and problems with 1950s America. It seems as though the developers spent more time on improving gameplay than they did on developing a script and story that would offer the same elements of satire and intellect as the first. Although the original was released in 2006, a very different time socially and politically, this remaster could have ironed out a number of the narrative problematic edges. Unfortunately, by sticking with the “nature and soul” of the original release, the world of Destroy All Humans! 2 Reprobed doesn’t quite feel right in this more progressive world of 2022.