
Blackwind

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Critic Reviews for Blackwind
There aren’t enough hack-and-slash action games with a sci-fi setting, but Blackwind stumbles pretty hard and makes enjoying it consistently a challenge. The game’s camera is the worst offender, but issues with platforming, balance and combat are also parts of the problem. I didn’t care that the story could find a consistent tone as much as the game’s mechanics made me want to step away in frustration. I enjoy difficult games, but not unfair, busted or buggy ones.
Sadly, as it is, I can’t really recommend this to anyone because whatever little good it may do, the bad outweighs it by quite a bit.
Blackwind has the right ingredients for an engaging and challenging game, but the lack of proper difficulty balance and camera frustrations prevent it from hitting the right marks.
Blackwind stays in an entertaining and fun game. It could have been a good game, but the gameplay and fun can be turned into frustration by that camera already mentioned above. Even in this way I have to say that I enjoyed playing it and it seems to me a good idea on the part of its developers. Some small improvements such as a map or some kind of outdoor guide to try to solve the poor quality of the camera and we will be facing a notable improvement.
Review in Spanish | Read full review
Blackwind is as utilitarian as a bank statement and painfully middle-of-the-road. It's tough to recommend that you play this game because we can scarcely remember anything notable about it from our own playthrough. Yet at the same time, it doesn't actually do anything egregiously wrong to make it instantly destined for the garbage bin. If you're looking for an entirely unremarkable and unoriginal sci-fi themed hack 'n' slash, Blackwind certainly ticks those boxes. Unfortunately, if you're looking for a meaningful way to spend your limited time and hard-earned money, this ain't it. We won't go so far as to say that you should definitely give Blackwind a pass, but we'd understand entirely if you did.
Blackwind has a lot of promise, but fails to deliver on it. Smooth controls can't make up for repetitive combat and bad design choices.
With every aspect of Blackwind comes a new laundry list of issues big and small that make it feel like it should have been incubated a while longer.
All and all, it’s about what I’d expect from a game built in Unity. Blackwind feels like it was originally designed to be a mobile game and changed at the last minute when they realized there were too many commands for a touch screen. It’s not a great game, but it was kind of fun to play once I figured out how to work around the kinks. Adding some camera controls could easily bump this score up a solid point, but time will tell on any post-release support that Blackwind receives.




















