ZTGD's Reviews
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Despite the lack of innovation, Nioh’s blend of character action and soulslike still manages to entertain, with its combat being undeniably polished to near perfection. The dual styles allow for a lot of experimentation when it comes to combat, and the game does a genuinely great job balancing its more traditional level design to fit an open world. Team Ninja’s treks through history remain exciting regardless of the shape they take, but here’s hoping the DLCs will bring in fresher ideas.
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In the end, Taxi Chaos 2 is exactly what it appears to be. A fast, loud, chaotic driving game that exists to fill a very specific void. It may not be the return of Crazy Taxi that fans have been begging for, but it comes close enough to scratch that itch. This really is Crazy Taxi we have at home, and for fans of arcade chaos, that is not a bad thing at all.
Blood: Refreshed Supply is yet another outstanding port of a classic shooter from Nightdive.
The repetition and simple mission structure keep it from greatness, but the charm carries it farther than you’d expect.
Routine is exactly what I wanted it to be.
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It’s engaging, tense in all the right moments, and strangely absorbing once you settle into the rhythm. The rough edges in combat and driving hold it back, and the repetition eventually starts to rub, but the core loop is strong enough to earn its stripes on console.
Inferno is a weird amalgamation of the first Let it Die and Deathverse, attempting to merge them into a PvPvE experience that ends up being for nobody. Maybe it’s time we simply Let it Die.
Revisiting these games has been a treat. I loved them back in the day, and while they haven’t all aged gracefully, I appreciate them for what they are. Nostalgia is a heck of a drug, and I love that we can now play these games on modern consoles. The omission of the Saturn and PlayStation versions is its biggest flaw though and I wish we could have had a complete collection.
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Octopath Traveler 0 is a curious game- as a sequel to Octopath 2, it’s more steps down than it is up but considering its origins as a mobile game, I’m very glad they decided to give it the single player game reimagining as the story is one well worth experiencing and the system of fielding all eight characters at once is something I’d like to see explored further in the true sequel.