ZTGD's Reviews
Made so much better now that I can play it on my Xbox. Artificer has crafted an enjoyable game that blends the occult and science in an interesting story AND lets you knock out some Nazis, what’s not to love here?
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Sons of Sparta should have been a slam dunk, but it just has too much holding it back to be a classic. I loved the idea; it was the execution that disappointed me. I want to know more about the Greek era of Kratos, really looking forward to the remakes, but this origin story falls flat at times and the simplified Metroid aspects are not tailored to the character or the game.
Ultimately this “remaster” feels pointless, but due to the glaring issues this release has I’m not interested in playing further. I was going to hook up my 360 to compare to the original console release as well but I’m not very much interested in making my short time spent with this remaster feel worse. If this is the only way one can play Sacred 2 it may be worth it, but for people like myself who have any other option this is still a pass nearly 4 months later. Oof.
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The Prisoning is an interesting and unique game and really goes a long way to justifying the return of Acclaim. It feels familiar enough, yet sprinkling in a host of flavor to make it stand out. I really enjoyed playing through the game. The boss fights are the highlight for sure, and I wish it was a bit more fleshed out, but this is a novel title that breaks the standard on several levels. Definitely worth checking out.
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layers looking for power fantasy stealth or action-heavy combat will probably bounce off quickly. The game expects patience and attention, and it does not bend much to meet players halfway. For stealth fans, that is a strength. For everyone else, it might be a barrier.
This collection is hard to recommend unless you have an extremely strong nostalgia for any of the titles included. Even then revisiting these titles has been a challenge. With the exception of Rocko, there isn’t a ton of fun to be had here. The limited options and upgrades are glaring, and I wish Limited Run would go back to spending more time with these. As of now they just feel like an assembly line of rom dumps, which is hugely disappointing.
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And then there is the story; if I was asked to explain this game I would have nothing other than “it’s hard, and has anime vampire girl” Code Vein 2 is stylish, punishing, and unapologetically dense. It just might also be a little too closed-off for its own good, and I think a lot of returning fans will be upset with some of the changes, especially the removal of co-op.
In the end the Fighting Force Collection is more of a curiosity than a compilation of classics. Some people have nostalgia for the first game, it was decent. The second game, however, should have remained forgotten. Core Design started strong and ended with a whimper and I would rather remember them for titles like Tomb Raider and Soulstar, and not the travesty that is Fighting Force 2.
Romeo is a Dead Man is experimental in all the right ways when it comes to its aesthetic and visuals but forgets to try anything new when it comes to its gameplay. The game does pick up in its second half, featuring better bosses and levels, but at that point it is simply too little too late. Fans of Suda’s existing body of work will most likely be able to set these issues aside, but between the poor PC performance, stiff gameplay, and frustrating story, it becomes very difficult to enjoy this piece of ultra-violent science fiction.
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Despite the lack of innovation, Nioh’s blend of character action and soulslike still manages to entertain, with its combat being undeniably polished to near perfection. The dual styles allow for a lot of experimentation when it comes to combat, and the game does a genuinely great job balancing its more traditional level design to fit an open world. Team Ninja’s treks through history remain exciting regardless of the shape they take, but here’s hoping the DLCs will bring in fresher ideas.
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