Telling Lies has an interesting story but is let down by a lack of direction and a clunky UI design. Even interesting characters can save the game, and a watered-down epilogue which is supposed to entice repeated playthroughs just leaves a sour taste in the mouth.
Decay of Logos has a few good ideas which are completely swamped in the terrible performance, glitches and bad design which make up the rest of the game. Despite trying to distance itself from the label of a Souls-Like it cannot help but draw comparisons to the much better series, a comparison which only throws its flaws into sharp focus.
Oninaki manages to pull off some interesting story beats and has some great environment designs. However, the excessive padding and re-use of several gameplay elements leaves a sour taste in the mouth with 20 hours of gameplay stretched into 30 and beyond.
Darq is a beautifully stylish, Tim Burton-esque romp through the subconscious dream-world of a young boy which manages to be spectacular even with a very short length. The minor niggles here and there are easily ignored thanks to a great tone and a great amount of polish for the first effort from an indie studio.