William Worrall
Decay of Logos has a few good ideas which are completely swamped in the terrible performance, glitches and bad design which make up the rest of the game. Despite trying to distance itself from the label of a Souls-Like it cannot help but draw comparisons to the much better series, a comparison which only throws its flaws into sharp focus.
Abermore had a lot of promise, but the bugs and presentation let it down majorly. This is legitimately close to unplayable.
Crimson Keep does a terrible job of recapturing dungeon crawler magic. Instead of using randomization in effective ways, it just prolongs its runtime with padding, terrible visuals, and audio issues.
Strong themes and good writing can't save the game from itself. Procedural-generation ruins what would otherwise be a great narrative adventure.
This gimped console port is not at all worth your time. The cool voxel-based damage, and awesome combat can't survive without co-op play.
Aluna: Sentinel of the Shards presents a unique setting and interesting storyline, but struggles to break out of the hack'n'slash monotony.
While The Shore is visually impressive, that's almost the only thing is has going for it. Not even hardcore Cthulhu fans will find fun here.
Strong visuals and unique gameplay can't save Re:ZERO -Starting Life in Another World- The Prophecy of the Throne. Only fans will be able to stick it out till the end.
Decent controls can't save this game from being aggressively bland, boring, and average.
A clunky adventure that will only appeal to hardcore fans thanks to its antiquated gameplay and ho-hum additions.
While the story, visuals, and sound are great, there's not much there to enjoy beyond that.
Blackwind has a lot of promise, but fails to deliver on it. Smooth controls can't make up for repetitive combat and bad design choices.
Night Call is a game filled with good ideas, but terrible execution. Great characters and exploration are let down by superfluous mechanics and a lack of meaningful choices.
Oninaki manages to pull off some interesting story beats and has some great environment designs. However, the excessive padding and re-use of several gameplay elements leaves a sour taste in the mouth with 20 hours of gameplay stretched into 30 and beyond.
While Insomnis has plenty of polish and some good atmosphere, that's not enough on its own. Nothing can save the game from its fate of being an utterly pedestrian first-person horror title.
While SkateBIRD has plenty of frustrations, there's enough fun here to make it worth your time. Just don't expect Pro Skater levels of polish and you'll probably be fine
While there's plenty of problems with it, Sniper Elite VR has enough decent moments to make slogging through the bad stuff worth it, but only just.
Skate City is a chilled-out but ultimately shallow experience. Don't go in expecting anything too involving and you should have fun.
Olija might not be long and might not have the most interesting combat, but the story and style of the game make it worth playing.
Xuan-Yuan Sword VII suffers from a weak story, and a poor translation. Despite this, there is a lot to love for ARPG enthusiasts.