Oninaki header image


Square Enix, Tokyo RPG Factory
Aug 22, 2019 - PlayStation 4, PC, Nintendo Switch, PlayStation 5

OpenCritic Rating


Top Critic Average


Critics Recommend

No Recommendation
7.4 / 10
Easy Allies
7 / 10
Game Informer
7.5 / 10
5 / 10
3.5 / 5
6.5 / 10
Game Revolution
4.5 / 5
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Oninaki Trailers

ONINAKI E3 Release Date Reveal Trailer (Closed Captions) thumbnail

ONINAKI E3 Release Date Reveal Trailer (Closed Captions)

ONINAKI – Daemon Trailer thumbnail

ONINAKI – Daemon Trailer

ONINAKI – Character Reveal Trailer thumbnail

ONINAKI – Character Reveal Trailer

Oninaki Screenshots

Critic Reviews for Oninaki


Unknown Author
No Recommendation / Blank

One good idea isn't enough to make a good game - not unless you put a bit of love in the building blocks that surround it. Many JRPGs have that heart, the same one that mellows you even to their most ridiculous qualities. Oninaki, on the other hand, comes across as loveless.

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By T.J. Hafer
7.4 / 10.0

Oninaki is a gorgeous and entertaining, if slightly clunky, RPG that isn't afraid to explore some heavy themes in novel ways.

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Easy Allies

Bradley Ellis
7 / 10.0
Easy Allies
Oninaki - Easy Allies Review video thumbnail

Combat is fun on a basic level, but repetition and a lack of evolution blunt that over time. The story and setting also fail to live up to their initial promise

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Oninaki's fascinating world and beautiful visuals promise a lot, but frustrating action-RPG combat and awkward story presentation keep its potential from blossoming.

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iew by Nadia Oxford, Staff Writer

Oninaki is a likable RPG. Its story and setting are interesting, and the Daemons you collect to help you fight are cool. Unfortunately, bashing through uninteresting swarms of high-HP enemies puts a damper on the fun. Oninaki is still better than Tokyo RPG Factory's previous games; the studio seems to be moving in the right direction. If it can get past its extended growing pains, it'll be a contender someday.

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I'm emotionally torn on Oninaki because there's so much to like here: it has a lot of great ideas, it just doesn't execute them all as well as it should. Maybe Tokyo RPG Factory should look at changing their formula and scaling down to tighter 10 hour adventures. By cutting down the scale they can focus on what they do best.

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It isn’t often that a game truly succeeds as art, but every part of Oninaki goes back into its core motif and that’s why it is an essential action RPG.

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