Ashwalkers flaunts a system of choices, which only matter as a means to an end. The gameplay tends to be repetitive, and the story rarely strays from being formulaic and familiar. Despite all this, the environments are fairly unique and the run time is mercifully short.
Oddworld: Soulstorm offers a refreshing take as a reimagining of an old classic. It provides platforming goodness, a bit of trial-and-error with situations, lots of secrets to find, and thousands of Mudokons to save. Sadly, it does have some noticeable shortcomings related to its controls, friendly AI movement, and save system.
It might look unassuming, but In My Shadow is a deeply enjoyable puzzle-platforming with great shadow mechanics. The difficulty curve is just right, the puzzles themselves are varied and fun to solve, and I just like positioning armchairs for maximum verticality.
Arkham Horror: Mother's Embrace suffers from a bland and unspectacular combat system, a questionable sanity gimmick, and a litany of technical issues that are too glaring to ignore. Although it's an adaptation of a board game, you might as well call it a "bored game" due to the tedium and frustration you'll experience.
Uneven, yet unique and compelling, Lost Words has some truly effective narrative and design elements. It's let down a bit by overreliance on the protagonist's less-than-interesting literary attempts, but it's a worth playing for fans of narrative games.