Jam Walker
Tetris Forever is the most joyful and wondrous experience I’ve had with a video game all year and I would wholeheartedly recommend it to anyone and everyone. Its only crime is that it does such an intensely good job of getting you keen to consume every weird version of Tetris that’s out there that it can’t help but bring a twang of disappointment at its inability to deliver most of them as playable builds within itself. The folks at Digital Eclipse are doing remarkable and important work with these collections and I hope we continue to see many more of them.
While I’m always thrilled to see more sensibly scoped and budgeted games come along at a lower price point, it’s eminently clear throughout that Slitterhead suffered a messy development. While I’m hugely sympathetic to the situation Toyama’s team found themselves in building the studio and starting production just a few months into the unfolding chaos of 2020, Slitterhead’s realisation just misses the mark in almost every area. It’s an incomprehensible slog to play through and I regret spending so much of my week with it.
Broken Roads attempts to put an Australian spin on the classic Fallout formula. Unfortunately it succeeds just as much at aping vibes from the modern iterations of those games, as just like each of them, it’s also releasing in a dramatically buggy state. At this stage, I can’t in good faith recommend a purchase of the game at launch.
As I write this review a couple of weeks after Warhammer Age of Sigmar: Realm of Ruin's launch I can't help but feel sad. It's a very good game despite its issues and an incredibly strong first RTS from a studio known for their management sims. A sequel that addresses its handful of shortcomings could absolutely be top-tier. Depressingly the writing already appears to be on the wall however, with the studio already announcing that they're returning to the genre that made them famous after the game's launch sales were so poor it tanked their stock price. Oh well.
This is the Warhammer 40,000 experience that I’ve wanted from a video game for two decades. A game that gleefully wallows in the medieval futurism of its setting. A game that isn’t about winning wars on the battlefield, but focuses on all of the grim-dark insanity that goes on behind it all.
Teyon set out to make a damn authentic and utterly enjoyable RoboCop game to a reasonable scale and budget and it absolutely delivered. I can’t honestly say that it’s one of the best games of the year, but it might truly be the one that I’ve had the most fun with from beginning to end.
I think the best thing I can say about Fate/Samurai Remnant is that, against all odds, I’m really quite fond of it. The characters and world it presents have drawn me in, and the breezy manner in which it plays and lets its story move keeps me engaged.
OXENFREE II: Lost Signals is an immaculately crafted adventure with endearing characters and engaging drama that resonated with me a lot more than I expected it would.
AEW Fight Forever isn’t exactly a stupid idea from bad creative, it’s just a product scoped so small that asking a AAA new release price tag for it feels criminal. Matches are fun and entertaining, for a while at least, but absolutely every facet of the thing feels hugely undercooked. WWE 2K has been sorely in need of some real competition for years just as WWE itself has, but unfortunately AEW just haven’t pulled it off here as well as they did on television.
The Lord of The Rings - Gollum is every bit as twisted, nasty, broken and miserable as its protagonist. It is without doubt the most objectively poor and outright broken game that I have ever pushed through to completion. A patch has been promised for launch that may well alleviate some of the technical woes that plague the game, but no amount of fixes can pave over its utterly mediocre overall design. Spend your money on a second breakfast instead.
It’s not just one of the best Warhammer video games ever, it’s also one of the best shooters I’ve played in years.
Crime Boss Rockay City has many flaws – but here’s the thing – I’ve had a blast playing it regardless. It’s clearly been made on a modest budget, and its celebrity cast feels largely like a pointless distraction, but the core design of its criminal empire simulation is really damn compelling. Every time I failed a run I wanted to immediately dive into a new one, which I think is a sign that it’s doing the roguelike thing very well on at least some lizard-brain level.
My prevailing feeling on WWE 2K23 on the whole is that it’s a welcome, if small, step up. Nobody who is coming over from WWE 2K22 will really be wowed by anything here, but the cumulative minor updates, iterations, additions and improvements are all very good and very welcome. Your mileage will vary depending on how worthwhile an overall modest update to last years title is to you, but for my money the few dozen hours of excellent sports entertainment that the pair of new MyRise stories and the Cena Showcase provide are worth the price of admission on their own, and WarGames is the juiciest possible cherry on top.
Even as omnipresent as Darktide‘s technical woes are, it’s the exhilarating thrill of a mission run that shines most brightly in my mind when I think about my experience with it. Even on low graphics settings, shining your rifle’s underslung torch down a dark corridor, only to see a horde of Poxwalkers glaring back at you before your whole squad unloads on them, provides an utterly giddying rush.