There’s a great game just beneath the surface in Ghostwire: Tokyo obscured and pained by the pretty good one layered on top. Not too dissimilar to the men that lead it, the game is flawed and prone to mistakes that drive away affection it rightfully deserves. But it’s trying and in the end, that’s all that really matters.
There's a tonne of great stuff to see and do in Dawn of Ragnarök and just by existing it gives me hope for the future of Assassin's Creed. If Ubisoft continues to be willing to throw the rulebook out and experiment with the IP, we're in for some very good times indeed.
Rainbow Six Extraction is a great co-op (or solo) experience built on the incredibly solid foundation of Rainbow Six Siege. Playing feels excellent and best when you're barely surviving, sneaking past deadly aliens and using tactics with your squad to eliminate the threat before it can do you any harm.
Ghost if Tsushima Director's Cut isn't as revolutionary as its invasion-thwarting subject matter, but it's still a damn nice slice of samurai escapism. If nothing else, Sucker Punch has secured a solid new-gen beachhead to (hopefully) launch a multi-sequel assault.