Overall, Assassin's Creed: Mirage is a decent game in the series, but a largely forgettable one. After the dizzying heights of Odyssey and Valhalla, Mirage takes too much of a step back and relies too much on gameplay the series has long moved on from.
Starfield is a less interesting Fallout in space with some serious design issues. It’s still very playable and easy enough to pick up and play for short bursts but it certainly doesn’t have the staying power of Skyrim or Fallout 3. It simultaneously tried to do too much and does too little.
Redfall is not the second coming of first-party AAA games on Xbox and it was never going to be. It's an average co-op shooter with half-baked ideas that never fully come together. It's fun for a few minutes but it wears thin very quickly. Give it a try on Game Pass but don't expect too much.
Jedi: Survivor, in spite of everything I've written here, isn't a bad game. It's just ok and it's suffering an identity crisis but it's still quite playable and entertaining. Hampered by some baffling design decisions, Jedi: Survivor doesn't know what kind of game it wants to be nor what kind of game it is.
So far, Atomic Heart is a solid spin on the BioShock formula though it does seem to be a little lacking in cohesion. I'm not quite sure whether a more open-world approach really suits this style of gameplay and I'm not quite sold on the combat or the way it's been implemented. That being said, I'm still enjoying it and am looking forward to finishing it, so that's always a good sign. Stay tuned as we update our review and give Atomic Heart a final score over the next couple of days.
In the moment-to-moment gameplay, it literally feels identical, but that's because it is. Anything new in Dead Space doesn't enhance the experience, it detracts from it. So, we're left with a worse version of a game that looks vastly superior.