Tom Quirk
With Quartet, Something Classic Games LLC has excellently captured what made the golden age of 16-bit turn-based JRPGs great and produced something that feels both authentic to that era but also comfortably modern. With its large, well-developed cast, captivating narrative and fun combat system, I found myself strongly invested in its world and its gameplay. Quartet does enough to establish its own identity and avoids being merely a simple homage to the likes of the old Final Fantasy and Dragon Quest games. If you're a turn-based RPG fan, Quartet shouldn't be missed.
Overall, Kirby and the Forgotten Land + Star-Crossed World brings a decent amount of new content to the table. The new Mouthful Mode abilities are great and work well in the new Starry Stages. While the lack of new Copy Abilities and a large number of reskinned familiar enemies might be a bit disappointing, the new content overall is certainly worth the cost of an upgrade pack for existing owners of the base game. For those who missed the original, the new content and performance improvements make it the best version of a fantastic platformer by far, and easily worth recommending to Switch 2 owners looking for a memorable experience.
Based on the impressive visuals and soundtrack, I wish I had a better time with Atomic Owl. I love a good roguelike platformer as much as the next person, but without carefully executed roguelike random elements, Atomic Owl is just a platformer where you start from the beginning after every game over. This tested my patience as I powered through the same levels, again and again, after every failure. Atomic Owl also currently has too many issues with frequent crashes, buggy boss fights, and poor design to merit a recommendation to anyone but the most tolerant of platformer fans.
Wuchang: Fallen Feathers doesn't exactly rewrite the soulslike gameplay design, but I honestly think it brings enough to the table to justify itself. With its fantastic Impetus Repository levelling system, I was able to build and rebuild Wuchang however I liked and fully explore its complex and flexible combat system. Admittedly, some mechanics are somewhat of a mixed bag, ranging from the delightful Skyborn Might resource which rewards aggressive play, to the more annoying Inner Madness feature that makes the player character a bit more of a glass cannon than I would have liked. Overall, however, those looking for a deep new soulslike to get stuck into, Wuchang: Fallen Feathers is pretty damn great.
I enjoyed my time with Everdeep Aurora, although it could have been better. Nautilus Games very deliberately nails the feel of an old Game Boy game from the mid-1990s, although it may turn off players looking for something more complex or challenging. With its charming art style and gameplay, it's hard not to have a smile on your face as you drill down into the Everdeep. That said, the lack of clear guidance regarding exactly what the game is asking you to do a lot of the time left me longing for a quest log or objective marker. If you're looking for a chill platformer with retro stylings and don't mind a lack of clear direction, Everdeep Aurora is worth checking out.
As a throwback to the old 2D Castlevania games, Chronicles of the Wolf is serviceable and mostly effective. If you're after a nostalgia trip that doesn't have many ambitions to forge its own identity or take note of the quality of life improvements that metroidvanias have been honing since the 1990s, Chronicles of the Wolf will be a satisfying romp through the French countryside. However, the game isn't aspiring to anything more than a simple trip down memory lane, and would be hard to recommend for anyone not already a Castlevania fan or looking for something that evolves on past Metroidvanias rather than simply imitating them.
I didn't have a bad time with No Way Home, although as an experience, it doesn't feel quite substantial enough on PC. While the increased amount of loot and enemies is a welcome enough improvement, being limited to only one weapon at a time results in a fairly repetitive gameplay loop, and that's before getting into the procedurally-generated environments which caused most areas to feel basically the same, albeit with a different (quite lovely to look at) backdrop. The story is fun while it lasts, with Cho's interactions with the quirky alien galactic denizens remaining funny and enjoyable. If you're looking for a short looter-shooter with more of a focus on the story than the gunplay and are satisfied with that trade-off, then No Way Home might well be worth checking out.
Monster Hunter Wilds is an excellent addition to Capcom's long-running series. The game combines the expansiveness of Monster Hunter World with the improved pacing of Monster Hunter Rise into something worthy of the sum of its parts. The new Focus Mode attacks look and feel amazing, the menagerie of new monsters to hunt is suitably varied and exciting to take down, and for those who are into it, the narrative has its moments. Admittedly, those who want more than the standard Monster Hunter gameplay loop may be left wanting; however, Considering the degree of post-launch support, both free and premium, that previous games have enjoyed, we can perhaps expect more down the line following Monster Hunter Wilds' release. Despite those concerns even in its launch state, Monster Hunter Wilds is an incredible time, whether you're new to the series or a Monster Hunter veteran.
Tails of Iron 2: Whiskers of Winter is an excellent follow-up to the first game, and a great game in its own right. The addition of elemental spells and overall rebalancing of a few features feels like an intuitive expansion of the original, and the new locations and characters introduced in this sequel were great additions, buoyed by Doug Cockle's iconic narration. That said, it still doesn't feel quite as good as it could be, with its preponderance of annoying flying bosses and Arlo's disappointingly limited moveset. That said, Odd Bug Studio has a good thing going so far with the Tails of Iron series, and I look forward to what they have planned for the future.
I want it to be known that I really wanted to like The Spirit of the Samurai. I am a massive fan of stop-motion animation, and any piece of media that utilises or seeks to evoke or pay homage to that style has earned my respect. That said, as well put-together as the cutscenes are, The Spirit of the Samurai is just not very fun as a game. From the clunky and unresponsive controls to the linear and murky levels filled with oddly placed traps and pitfalls, it can often feel like a slog to actually play. If you are a fan of stop-motion animation, then you may get something from the experience, but it is unlikely to be too satisfying for just about anyone else.
Antonblast is an incredibly odd, yet rather absorbing platformer. Despite its audacious presentation, there is a surprisingly skillful platformer underneath the over-the-top chaos of its visuals that fans of speedrunning and mastery over a game's mechanics will be sure to greatly enjoy. Not all of the level gimmicks work as well as others, but considering the amount of imagination which has been squeezed into this 10-ish hour experience, it's hard to come away from the game without a smile on your face. If you're a fan of Crash Bandicoot or the old Wario Land games, or just really like well-designed and memorable 2D platformers, Antonblast is a tonne of fun and an easy recommend.
I liked Spirit Mancer well enough as an arcadey 2D hack and slasher with a fun monster summoning twist, and you might too. The addition of a monster collection element is a pretty fantastic inclusion, and the simplicity of sealing a weakened monster into my deck and then pulling them out at the opportune moment always felt satisfying. Unfortunately, the boss fights are mostly a bit of a letdown, feeling surprisingly slow-paced and often frustrating, and while the narrative doesn't take itself too seriously, it doesn't quite end with the impact that it should. That said, if you just want a fun 2D hack-and-slash game with a unique twist that you can play with a friend, you can do far worse than Spirit Mancer.
Horizon Zero Dawn Remastered is a welcome tune-up of a modern classic. If you have never played Guerrilla Games' 2017 original, this is the definitive way to experience it. While many of the visual enhancements may be rather subtle, they are widespread, and do a lot to bring the game up to the standards of its sequel, Horizon Forbidden West. The new DualSense controller features and accessibility options are also excellent additions that serve to make Horizon Zero Dawn far more immersive and approachable. That said, Horizon Zero Dawn Remastered doesn't deliver much more than that, and players wanting more improvements on the gameplay side of things may be left wanting.
I really enjoyed Unknown 9: Awakening; I loved its pulpy globetrotting action tone and likable cast, and the combat and stealth were rather a lot of fun. The ability to remote control foes and turn them against their allies was a cool unique mechanic that, if anything, could have stood to be even more central to the gameplay. Despite some less-than-stellar boss fights and a somewhat shallow main villain, I had a very good time with Unknown 9: Awakening, and so might you. Hopefully it, and the rest of the Unknown 9 expanded universe, will find enough of an audience that we will see more of Haroona's story in the future.
I wish I enjoyed Sky Oceans: Wings for Hire more than I do. There is plenty to love, such as its charming visuals, fun narrative and worldbuilding. However, it's simply hard to look past the clunky gameplay, from the incredibly slow and repetitive animations to the clunky menu navigation, and that's not even mentioning the bugs. Hopefully, the worst of them will be patched out, but at least at launch, Sky Oceans: Wings for Hire is a turbulent experience, and worth recommending only for those willing to brave the game's flaws.
The kindest thing I can say about Shattered Space is that it's "just more Starfield", and if you wanted more missions and story content, then this expansion delivers. However, if you didn't enjoy the base game very much, Shattered Space doesn't provide much reason to return. If you wanted a colourful new planet to roam around and a couple of new scripted story missions to expand your experience with Starfield, Shattered Space certainly provides that. However, with few particularly unique missions that stand out from the main game, and an overall lack of new mechanics, interesting new narrative content, or polish, only the most diehard of Starfield fans are likely to get much out of it.
Bloomtown: A Different Story is a very special game, and one of 2024's hidden gems. While its premise and combat won't come across as the most original at a glance, the sheer care and skill at which the developers combine those familiar ingredients, from its fluid animations, engaging narrative, earwormy soundtrack and surprisingly deep combat, all come together in an exceptional package. If you wanted a bite-sized Persona game that you can finish in a reasonable timeframe, or are just a fan of turn-based RPGs in general, Bloomtown: A Different Story is a very easy recommend.
Urban fantasy which mixes fantastical elements with a recognisable and familiar setting is one of my favourite genres, and Reynatis' premise definitely ticks a lot of those boxes. However, despite a generally rather fun combat system and memorable soundtrack, Reynatis breaks down as it progresses, with dull environments, forced backtracking, poor technical performance and lengthy boss fights. If you can look past these issues, there is some fun to be had, but it is a highly tentative recommendation at best.
Enotria: The Last Song is a compelling little soulslike which has enough of its own identity to be worth a recommendation, even if not all of its elements individually work as well. The emphasis on the game's melee combat leaves its magic system a little clunky, and despite an impressive amount of flexibility in the game's RPG mechanics, the ability to swap between different loadouts mid-combat wasn't all that useful. Despite these minor drawbacks, the challenging boss fights, gorgeous art direction and fun exploration make this a worthwhile addition to any soulslike fan's library.
Squirrel with a Gun has a janky charm, from its crazy attack animations to occasionally ridiculous physics-based challenges. The concept of a platformer where the player character is so tiny that their gun is used to propel them into the air is a clever one that I wish was used in a more enjoyable game. However, despite some occasionally fun challenges and crazy cutscenes, Squirrel with a Gun feels overstretched across its roughly eight-hour playtime, with an overall lack of technical polish that goes beyond funny and becomes frustrating to play. It isn't bad overall and certainly has its fun moments (particularly the boss fights), but the bugs and general jankiness of the experience hold it back from reaching its full potential.