Cass Barkman


6 games reviewed
74.2 average score
78 median score
66.7% of games recommended
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9 / 10.0 - Monster Train 2
May 21, 2025

Monster Train 2 is a roguelike deckbuilder par excellence. Its design makes it clear that developer Shiny Shoe has a deep understanding and love of what is so enthralling about this particular subgenre and doubles down. It's carriage after carriage of big numbers, satisfying combos, dizzying synergies and new tactical possibilities that have kept me tied to the tracks for dozens of hours already, and will likely haul away dozens more in my future.

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8 / 10.0 - Despelote
May 1, 2025

Despelote beautifully captures the mundane but rich childhood experience of play and sport through its gentle slice-of-life narrative. Via its stellar first-person soccer mechanics, intimate scope, and outstanding hand-made visual stylings, it succeeds at capturing a personal autobiographical sense of Ecuador and the quietly affecting experiences of youth.

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6.5 / 10.0 - Warside
Apr 22, 2025

Warside is like an old family car (tank?). Familiar, sturdy, with a solid engine that will get you where you need to go, but with no frills and a rusty, barebones exterior. While its core tactical systems and pixel art aesthetics are entertaining and likely to satisfy subgenre fans, they remain underserved by a repetitive campaign, rough story and lack of supporting modes and features.

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8.5 / 10.0 - Koira
Mar 31, 2025

A touching fable of companionship, Koira is a strong debut title whose thoughtful design belies its simple presentation. Its charming use of music over dialogue, affection for small, quiet moments and simple but clever mechanics create an affecting journey through and with nature.

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Mar 10, 2025

It feels unfair to be so punishing to a studio's debut game. Clearly, there is some affection for the genres Morkull Ragast's Rage is playing within here, and the hand-drawn art style is admirable and something I wish more games sought to emulate. But the sheer lack of polish and mediocrity of its game systems, metafictional elements and overall presentation left me raging at the Ragast, and not in the way I suspect the developers intended.

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Jan 27, 2025

The Stone of Madness feels like an admirable gamble of a new direction for The Game Kitchen, and one that mostly pays off. Besides the frustrations with the stealth, sanity system and inconsistent tone, its core prison break loop remains a satisfying one, and the monastery's environmental design and artistic direction make it a compelling playground to explore.

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