Percy Ranson
The DioField Chronicle is almost good in a lot of ways, but it never capitalises on its unique real-time combat system, or the potential of its narrative genre.
The visual spectacle, creative setting and mechanical intrigue of Steelrising are never quite able to justify its shortcomings in challenge and consistency. It’s an inspiring experience that I had a good time with more often than not, but it certainly pales if you’re already familiar with the paragons of the genre. That said, rubbing elbows with French revolutionaries made for an entertaining interlude between bouts of robot vs. robot combat, and I can’t deny how glad I was to experience that.
The unique ideas that worked in Monster Hunter Rise have been finely honed, and the end-game now has the content it was sorely lacking. With a rock-solid foundation and a roadmap of promising post-launch additions on the horizon, Sunbreak is quite simply an excellent Monster Hunter expansion.
I won’t pretend I wasn’t disappointed by Stranger of Paradise: Final Fantasy Origin. It had the potential to tell a fantastic story, and it absolutely failed to tell it well. The game itself still managed to charm and entertain me however, even if it meant accepting that it would never coalesce into the great game I thought it could be.
With lacklustre combat, serious flaws in visual design and clarity, and a complete absence of synergistic team-based gameplay, Babylon’s Fall is a disappointing attempt at a live-service game.
With an entertaining selection of factions, an interesting new game mode, and great onboarding, Total War: Warhammer 3 is a grand strategy well worth the time.
Monster Hunter Rise is an enjoyable, well-crafted game with some compelling innovations that make it a wonderful addition to the Monster Hunter franchise.
You’ll laugh, you’ll cry, and when this story ends, you’ll find another one just waiting to begin.