Grit and Valor - 1949

Grit and Valor - 1949 header image
Checkpoint Gaming
4 / 10
Sirus Gaming
7 / 10
Console Creatures
7 / 10
VDGMS
7 / 10
Creators: Megabit Publishing, Milky Tea Studios
Release Date: Mar 26, 2025 - PC, Nintendo Switch, PlayStation 5, Xbox One, Xbox Series X/S
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Grit and Valor - 1949 Media

Grit and Valor - 1949 | Official Launch Trailer thumbnail

Grit and Valor - 1949 | Official Launch Trailer

Grit and Valor: 1949 | Official Boss Reveal Trailer: General Harmsworth thumbnail

Grit and Valor: 1949 | Official Boss Reveal Trailer: General Harmsworth

Grit & Valor - 1949 | PC Gaming Show 2024 Trailer thumbnail

Grit & Valor - 1949 | PC Gaming Show 2024 Trailer

Critic Reviews for Grit and Valor - 1949

Enjoyable enough to play for an hour or so, but Grit & Valor – 1949 quickly gave me the feeling of wishing I had the tools I needed to make responsive tactical decisions, and left me wanting to be offered choices that would lead me to different battleplans than the ones I started my runs with. In the end, providing giant robots just wasn't enough to win the day.

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Grit and Valor – 1949 is a serviceable mech tactics game that has equally serviceable rogue-like elements. I wish that there could be more to the story and characters, but what’s already here is good for at least 16 to 20 hours of play. If you like tactics games, you will definitely like this neat little experience. The mechs are a definite bonus but don’t go expecting anything too deep. Or anything that resembles a story or even characters.

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It's tough at times and demands your attention, but Grit & Valor 1949 could be just what you're looking for. The grid-based action is tight and engaging, and the overall presentation is stylish and unique.

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I’m an easy mark for a good alternate history game and I thoroughly enjoy a good roguelite. Grit and Valor 1949 perfectly finds itself in the middle of this Venn diagram, but what I didn’t expect was for it to reignite my nostalgia for classic RTS as it feels like a distilled version minus the hours spent base building and collecting resources. Essentially an all killer, no filler RTS. Instead, you are constantly in the middle of a very satisfying, wave based gameplay loop that emphasizes strong strategy and quick thinking. Unfortunately, it missing the addictive hook and run variation that the best roguelites offer.

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