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Phantom Blade Zero embodies everything we love about kung fu on the silver screen, from the deadly dance that is the fights to the emotions that fuel every conflict, all woven into a tapestry of old and new cultural inspirations. It represents a bold new direction in terms of presentation and aesthetics. If you have even the slightest interest in wuxia games or pure ARPG's with a touch of Souls-like mechanics, I wholeheartedly recommend this game. I would even go so far as to say that it's deserving of a permanent spot in your games library.
Valor Mortis is a fun experience and, like most Soulslikes, requires a keen focus and stubborn determination to see through. It has solid mechanics; however, nothing really stood out as particularly memorable for me. I won’t deny it’s fun and worth diving into for those seeking a Soulslike experience that doesn’t require too much from you.
Overall, I would say Fire Emblem: Fortune’s Weave deserves praise and makes up for the mistakes that they learned from the previous Fire Emblem game, Fire Emblem Engage. Now, I would say that if I were to recommend this game to any of my Nintendo gamers and friends who are first-time players, I would say this game is quite good, and I would recommend them that they should try playing Fire Emblem: Three Houses first to get to know more of the lore of what Fire Emblem Engage has to offer.
Star Wars: Galactic Racer, at its core, is an amazingly well-designed Star Wars racing game. Despite its limitations and flaws, there was never a moment when its high-speed, high-stakes races became dull. Its tracks are impressively designed, capturing the look and feel of each location in the Star Wars universe, while the runs-based structure makes every race feel like there’s something at stake. Combine that with responsive controls, excellent sound design, and the sheer thrill of racing at breakneck speeds, and Galactic Racer delivers the kind of Star Wars racing game I’ve been waiting years to play. I can’t wait for the servers to go live and race against more players to see just how far my racing skills can take me in a galaxy far, far away.
NBA 2K27 starts the 2026-2027 season of content on a good note. It plays it safe with its content offerings while slowly expanding on what the series is known for.
Gears of War: E-Day is more than I could have hoped for: a focused, tightly contained, action-packed story filled with memorable characters and moments that deliver an emotional rollercoaster for those brave enough to witness the horrors of the first days of Emergence Day. E-Day is what a Gears of War game should be: relentlessly fun, engaging from all angles, and best experienced with friends.
For veterans of older Silent Hill games, Townfall offers a new experience that perhaps isn’t completely in line with what you may come to expect. Even in the previous full-length releases, stealth wasn’t really a focus as neither James nor Hinako had any mechanics that allowed them to sneak past threats. I’m giving Silent Hill: Townfall a strong recommendation. It’s something refreshing and innovative, but without changing the core themes of what makes a Silent Hill game.
Marvel’s Wolverine is a breath of fresh air from the slew of open-world games Sony has released over the past few years. While it’s not as ambitious in scale as the Spider-Man games, its linear direction puts the spotlight on Logan and his story. Its brutal combat kept me entertained throughout my 17-hour playthrough, including one stretch where I played for 12 hours straight. Insomniac delivered the Wolverine game I’ve been waiting for — brutal, bloody, emotional, and unapologetically Logan. By the time the credits rolled, I was already left wanting more.
Resonance is a labyrinth in every sense. Undeniably gorgeous, but far too willing to lead you in circles through one breathtaking ruin after another, deploying fun set pieces along a journey that spends a bit too long in the maze before it finds its way forward.
Mortal Shell 2 is the AA answer to Elden Ring. More focused, no less vicious, and every bit as hard to put down. This land wants you dead, but it rewards every step. So cut down the horrors and don't you dare go hollow.
On the surface, ReStory: Chill Electronics Repairs can be chill as the title suggests, but dig a little deeper and you find yourself on the sidelines of a thriller movie plot, surrounded by intrigue and people running away from shadowy figures. Gameplay-wise, this is one of the more compelling repair simulators out there, all because it is simplistically elegant in its execution and rewards smart and prudent choices. Moreover, there is some replay value to be had if you wish to try different choices for alternative outcomes. All-in-all, I highly recommend this game for repair sim enthusiasts, and to a lesser extent, mystery thriller story fans.
Thirteen years later, Edward Kenway’s story still stands among Ubisoft’s finest, the Caribbean remains one of the most inviting worlds the series has ever created, and sailing the Jackdaw across open waters is somehow just as difficult to put down as it was the first time. That isn’t just because Black Flag was ahead of its time. It’s because some adventures simply deserve another voyage.
Mixtape is a narrative-driven experience that uses music, atmosphere, and character-driven storytelling to recreate the feeling of growing up in a way that feels deeply personal. It’s mechanically simple, but that simplicity allows its emotional core to stand out, making it one of the most memorable and affecting games in its genre.
Saros is a triumph in every sense. Its moment-to-moment gameplay keeps you constantly on your toes, while a hair-raising score of organs and strings carries each encounter with distorted riffs and soaring notes. Around it all sits an enigmatic mystery that pulls you forward, delivering an experience that is both accessible and punishing in equal measure. It is Housemarque at full power.
The Outer Worlds 2 is all that I could’ve ever hoped it would be. Funny, smart, alive. It’s packed with memorable characters, sharp writing, and art direction that’ll stand the test of forever. And just like how Fallout: New Vegas was the better sequel to its predecessor (spare me the pedantry), this feels like a confident step up, even Auntie Cleo would call it character growth.
Ghost of Yotei isn’t without its flaws, but its refined and exciting combat, added weapons, great cast of characters, and the beautiful island of Ezo make this game a great successor to Ghost of Tsushima. I still have a few more Tales and Myths to finish, but I would rather play it again from the start in Lethal Mode with a Japanese dub to fully immerse myself in this amazing world that Ghost of Yotei offers.
But even with its stumbles, Death Stranding 2 stuck with me. It’s messy. It’s over the top. It’s absolutely not for everyone. But it moved me. And for a game about carrying things, that feels like the point. It’s strange. It’s human. It’s heavy. Death Stranding 2 is worth the weight.
DOOM: The Dark Ages easily secures my top spot for this year's best first-person shooter game. While the narrative is somewhat decent but a bit forgettable, the refined progression system and improved core mechanics just make The Dark Ages such an entertaining game to play. Rip and tear, everyone... rip and tear!
Clair Obscur: Expedition 33 is a rare triumph for such a small studio. The devs at Sandfall Interactive aimed for the stars, and they delivered a game that JRPG fans have always wanted from a Western studio. I can't recommend this game enough.
Grit and Valor – 1949 is a serviceable mech tactics game that has equally serviceable rogue-like elements. I wish that there could be more to the story and characters, but what’s already here is good for at least 16 to 20 hours of play. If you like tactics games, you will definitely like this neat little experience. The mechs are a definite bonus but don’t go expecting anything too deep. Or anything that resembles a story or even characters.