Need for Speed: Heat plays it safe in many regards. On the one hand, it tries to distance itself from Payback. And on the other, it is a mesh of carefully put together mechanics from previous games – wrapped in the colors of South Beach. This is not the next step in the franchise, but rather a glorious return to form after taking a hit. It combines the best parts of games such as Most Wanted and Underground. The game itself is an excellent starting point for anyone every curious about the world of Need for Speed. The simplified controls make maneuvering a blast. And keeping the option open to revert back to older controls for series veterans is much appreciated. I highly recommend this game for players of various skill ratings.
I highly recommend this title for everyone regardless of age and skill level. It is well worth the initial asking price. Sure, the visuals appeal to a younger demographic. But at its core lies some of the tightest platforming that hasn’t been seen since the days of a few console generations ago. That is something the young of heart will really appreciate.
As for the base game itself. It’s a good game. And this is coming from a fan’s perspective who is more willing to grind out their VC in MyCareer games. Obviously, it’s going to be a ridiculously long grind, but that’s sort of the idea, right? Give us players this long journey, but if you inject some more money into it, the game’s going to be much more fun and rewarding. At least the card pack animations for getting incredibly rare cards looks cool. This is one game that I recommend for the NBA die-hard fan. And probably only them.
Being a narrative-focused game, there is little incentive to replay the whole game. One complete playthrough is probably enough to get all its money's worth. The endgame provides the player an opportunity to tie up loose ends. It's a proper end to a good story. Interesting note - some hidden locations and costumes for Jesse become available post-game. Never a bad thing, to be honest.
EDF is probably never going to reach the heights of the mainstream, and that’s all right. It trying to be different from other games is exactly what makes it appealing to certain gamers. For the time being, being aware of its strengths and weaknesses are good enough for now.
No matter where you want to hang your hat, be it single player mode, casual multiplayer, or the ultra-competitive mode, you will have a great return for your investment. It’s really fun, no matter what you do, except if you are a Completionist who likes to 100% the whole game… it is going to be a daunting task, no doubt about it.
This game still has ways to go before it can properly say that it’s a complete game. Though the foundation is there. Ultimately, it’s up to the game’s community to continue supporting it. And the developers to further improve upon it.
After playing this game for nearly 2 dozen hours, I can rightfully say that it is not worth it. As much as I would like to see this through to the end, I just don’t have the patience to put up with it’s janky controls. I have died in the most absurd ways, with little to no fairness in any of them. Unless you are really interested in the story and how the side stories play out, I really can’t recommend this game. I may come to the game eventually, just to tie up loose ends. But the way it is right now. I’d rather put a hold on that for now.
If you are the kind of gamer who appreciates destruction – beautifully done destruction, this game will satisfy. Hands down. If you are expecting to have an epic storyline involving a superior military force going up against a ragtag group of rebels, I’m sorry. You are better off searching somewhere else. Other than that. it’s a very fun game that is accessible to plenty of gamers.