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Aaron Riccio


Favorite Games:
  • Chrono Trigger
  • Virtue's Last Reward
  • The Stanley Parable

139 games reviewed
65.4 average score
70 median score
41.3% of games recommended

Writes for:

Aaron Riccio's Reviews

Aaron Riccio's been arguing over the merits of video games since discovering the merits of 1990's Miracle Piano Teaching System straight through to recent kerfluffles over the value of so-called walking simulators. His sweet spot is the intersection between puzzle, action, and adventure games, though he realistically tries to play just about everything, and is an ardent supporter of any artists attempting to break new ground.
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Slant Magazine
Aaron Riccio

The game doesn't rely on narrative reasons to entice the player, leaning instead on endorphin-releasing gameplay hooks.

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Slant Magazine
Aaron Riccio
Feb 21, 2019

By the time New Dawn reaches its rushed third act, it's broken down entirely.

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Slant Magazine
Aaron Riccio

At its best, the game leaves you by your lonesome to get to know the “deep blue” sky as intimately as possible.

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Slant Magazine
Aaron Riccio
Dec 11, 2018

It doesn’t matter how cool an individual set piece looks if all the smaller scenes leading up to it are marred by unresponsive vehicles, dumb AI, and shoddy physics.

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Slant Magazine
Aaron Riccio
Nov 28, 2018

There’s little to love about Darksiders III, even for longtime fans.

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Slant Magazine
Aaron Riccio
Nov 16, 2018

Battlefield V‘s failure to communicate, whether the emotional disconnect of each War Story or the difficulty of organizing your fellow soldiers in a Grand Operation, is the crippling problem that holds the game back from greatness.

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Slant Magazine
Aaron Riccio
Nov 9, 2018

Mizuguchi has made strong, confident choices with his approach to Tetris, the Zone ability most prominent among them, but he’s done so uncompromisingly. And that’s an effect that’s as likely to leave tetrominos burned into your retinas as it is to simply leave you feeling cold and alone.

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Slant Magazine
Aaron Riccio

Apart from the fact that combat is resolved by placing cards into rows as opposed to moving units across a map, there's little difference between Thronebreaker and similarly hand-drawn, resource-gathering, unit-upgrading games like Heroes of Might and Magic and The Banner Saga. If anything, Thronebreaker offers a deeper strategic experience, given the distinct feel of these custom-crafted battles, with their special victory conditions and unique cards.

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Slant Magazine
Aaron Riccio

Before you know it, Starlink turns playing with toys into something that feels an awful lot like work.

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Slant Magazine
Aaron Riccio
Oct 10, 2018

Super Mario Party has enough rough and baffling components such that the "Super" tucked into the title feels a bit undeserved, but it shows a developer operating with the best of intentions, attempting to offer up a party for every sort of player.

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Slant Magazine
Aaron Riccio
Aug 21, 2018

Super-charged in almost every way, Guacamelee! 2 makes its predecessor look like a backyard wrestling match.

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Slant Magazine
Aaron Riccio
Aug 15, 2018

WarioWare Gold slightly redeems itself only after you've suffered through the feeble punchlines of the Story mode and have unlocked Challenge mode, which puts bizarre roadblocks in front of the player that affect your interactions with the microgames.

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Slant Magazine
Aaron Riccio
Aug 6, 2018

Motion Twin's Dead Cells is a game designed for those who don't particularly like roguelikes.

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Slant Magazine
Aaron Riccio

The Switch delivers Captain Toad in a higher-resolution format, and with better gyroscopic controls.

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Slant Magazine
Aaron Riccio

Despite the variety of tasks to manage throughout, there are remarkably few ways in which to handle them.

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Slant Magazine
Aaron Riccio
May 21, 2018

Although its absurdist comedy would certainly allow for it, the game never actually throws a kitchen sink at players.

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Slant Magazine
Aaron Riccio
Mar 28, 2018

Kirby's powers are diluted when spread out across four players, yielding a more carefree experience.

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Slant Magazine
Aaron Riccio

Because the game puts no emphasis on leveling up your kingdom, the majority of the side missions feel aimless.

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Slant Magazine
Aaron Riccio
- Fe
Feb 26, 2018

Fe is filled with rote tasks, and its hyper-stylized imagery impedes attempts at emotional connection.

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Slant Magazine
Aaron Riccio
Feb 3, 2018

What separates Celeste from masochistic games like The End Is Nigh is that it's not bleak or unyielding.

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