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Brian Hoss

SecondVariety
SecondVariety
SecondVariety
SecondV

50 games reviewed
82.2 average score
80 median score
86.0% of games recommended

Brian Hoss's Reviews

Having gone from game development to criticism, Brian's reviews tend to focus on game design. Ultimately, the question is, "is it fun?"

Messing with the core 'Call of Duty' gameplay is tricky work, but Treyarch has delivered a AAA beast with 'Call of Duty: Black Ops III.' On the one hand, there is an accessible speed and mobility that keeps everything moving in a guns up way. On the other hand, new abilities will make even the least adept player feel like a powerful part of a team. No doubt, the performance on the PS4 will spoil players. With robust options ranging from a slick co-op campaign to a moody underworld trip into zombie purgatory, playing 'Call of Duty' "just for the multiplayer" has new meaning.

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Nov 9, 2015

Load up, head out, and see the world. Haul some of it back. Be a law-bringer or a scoundrel. See what's behind the curtain, and make some battery-powered friends. It's all here and more. I wish the visuals of 'Fallout 4' were better, even much better in places, but the gameplay eventually had me hooked. I wanted to see what was around the next bend, and if I could take it. I wanted to see if I would dish out pain or aid, and if the reprehensible machinations of the powerful would yield fascinating, if deplorable, results.

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- N++
Jul 28, 2015

It's possible that the 'N' in 'N++' stands for niche, but within that niche, the game easily bests almost everything a fan could ask for. For me, the co-op test with a next-gen kiddo beat expectations in a way that only winning gameplay can muster. The newest, and best version of a game whose subtitle could be 'Poetry in Motion and Killer bots' is a triumph on the PS4. Only users who absolutely hate everything about platformers should think hard before giving 'N++' a deep look, while everyone else should partake and celebrate the final form of this landmark series.

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The first episode was something of a dicey proposition, promising, but also forced to expend a lot of time on exposition with mysteries featuring characters we'd only just met. The long interval, combined with a weak follow-up, could have really quelled interest in the whole series. Instead, my anticipation has skyrocketed. This second episode, 'Smoke & Mirrors,' features a much improved tempo and flow, ratcheting up the story while dialing back less compelling elements. Dare we ask Telltale not to make this next wait so long while maintaining such a refined quality?

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Detractors of the second episode are likely to get even more chirpy after playing 'A Crooked Mile,' but I completely welcome the well-focused story, investigative avenues, and the excising of the less compelling, enter a room and click things formula. Bigby and Fabletown have grown into vivid characters worth playing while the series seems to be subtly approaching a critical mass. While it would be luxurious if Telltale would spring for more music tracks and some achievement-worthy objectives, the hope has to be that the final two episodes of the series can maintain the high quality achieved in the second and third episodes.

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When announced, the idea of playing as the Sheriff in the prequel Fabletown wasn't exactly a homerun. Boiling the tapestry of characters and locales down to a single character's point of view was no sure success, but when playing 'In Sheep's Clothing' the payoff is apparent. Bigby, gruff and reformed, isn't the most righteous of characters, but stepping into his place and trying to redress all of the sick and twisted acts that have accumulated over four episodes, has meant becoming an integral part an engaging narrative, and brings to my mind the exploits of William Munny in 'Unforgiven.' As for the conclusion of 'In Sheep's Clothing,' it somehow makes the wait for the finale interminable and yet the cliffhanger seems like one worthy of great anticipation.

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'Cry Wolf' does an excellent job of concluding and capping a powerful season. (I don't know if there will be a second, but I would like one.) It also managed to instill a much greater desire to replay the whole thing than I was expecting. Even after the last episode's thrilling almost rampage, this was the first time I felt the full weight of playing as Bigby, and I don't know that the character would be proud of the choices I made. That's a good thing for the game, and Telltale must be tremendously proud of what this initially questionable series has achieved.

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Apr 24, 2014

For much of my playthrough, I kept thinking that if I had to choose one of the 'Souls' titles to play or recommend, it would be 'Dark Souls.' And yet 'Dark Souls II' was clearly meant to entertain the veteran 'Souls' player with a depth beyond its predecessor. Though parts of the game feel like a poor rehash, everything that make the series thrilling, challenging, and enjoyable is here along with revamped online options that dare to tempt even the most solitary player. Hunting down items, NPCs, bosses, areas, shortcuts- I gorged myself on it all, and continued time on both the PS3 and PC has yet to satiate my desire for the game's particular kind of hurt. Detractors of the series (those that have actually played a title) can be comfortable opting out, but everyone else should see that death is only the beginning, the preparation necessary to live.

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Sep 25, 2014

I used to have 'Forza 5' as must-own demo material, though I knew most would not be able to really enjoy the game. 'Forza Horizon 2' is so much more that; it's excellent demo material, it's accessible to play, exhilaratingly fast, but manages to avoid being repetitive. Seeing one of my friend's Drivatars cruising around the European countryside often feels like being issued a challenge, and the ensuing race manages to avoid the grind feeling that plagues most racing games. Get in an Ariel Atom, or an F40, or even a Ford Transit and try not to have fun racing from coast to coast, I dare you.

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Mar 31, 2015

'Bloodborne' is neither perfect nor is it a slam dunk to suit all kinds of players. It's still an acquired taste, but for those that take the plunge and survive that first crest of difficulty, the ensuing experience is as satisfying as anything on the market today. Furthermore, fans of H.P. Lovecraft have something wonderfully nebulous to enjoy on the PS4. On the Night of the Hunt, one of this generation's great exclusives has arrived. I expect it to withstand the test of years while sustaining the hardcore and newcomers alike.

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