John Cal McCormick
- Final Fantasy IX
- Persona 4 Golden
- Mass Effect 2
John Cal McCormick's Reviews
At its best, Frostpunk provides a tense, nail-biting experience like few others in the genre. It's not about building an empire, or creating a beautiful cityscape, but simply doing what you need to do to guide your people through what at first seems like insurmountable adversity. There's a few niggling issues, but the feeling you get from surviving the campaign is one of utter, unbridled joy, and it's that feeling more than any other why we have absolutely no qualms about recommending Frostpunk to you.
Tropico 6 is one of PlayStation 4's best strategy games, and also one of its most unique, putting you into the shoes of a dictator rather than the standard benevolent overseer that most of these titles offer. Taking your tropical island from shacks and farms to skyscrapers and space plans is a lot fun, and there's enough variety in map design and mission objectives to mean that you'll rarely feel like you're repeating the same beats. And honestly, the music really is pretty good.
Man of Medan kicks The Dark Pictures Anthology off with a whimper rather than a bang. The format has a lot of potential, but this was undoubtedly the wrong story to showcase it. The narrative is slight and rarely gets out of first gear, the characters are annoying, the scares limp, and the dialogue unnatural. There's constant technical hiccups. In fact, the scariest thing about Man of Medan is how it ever went gold in the state that it's in.
Black Desert is rougher than a badger's behind, and the simple combat won't blow anyone's skirt up, but the game does have upsides. The world is fleshed out and fun to explore, the side activities are more amusing than the campaign, and the character creation is superb. This is the sort of game that will undoubtedly appeal to a small subset of people who are more than happy to accept the uglier technical issues as the admission price to a well realised world full of things to do.
Bloodstained: Ritual of the Night is a wonderful love letter to Castlevania fans. It's gothy, camp, and unabashedly old school. But it's also a meticulously crafted game that constantly rewards players for exploration and offers unbridled options in combat. For long-time Metroidvania fans, Ritual of the Night is an unmissable celebration of the genre from the mind of one if its chief architects, while for newcomers it's an accessible entry-point that's easy to pick up and oh so difficult to put down. Let's hope the next one doesn't take quite as long.
This Diablo clone shares many of the mechanics with the famous dungeon-'em-up, but scarcely manages to execute them with the anywhere close to the same degree of quality. The moment to moment gameplay is where Warhammer: Chaosbane falls shortest, offering a loop that is neither fun nor addictive by any recognisable measure thanks to dull combat and disappointing loot. There's little reason to recommend Warhammer: Chaosbane in a world in which Diablo III exists – which is the world we currently live in – so we're not recommending it.
Observation uses the unfathomable vastness of space to wonderful effect, conjuring a palpable sense of both isolation and dread that rarely falters across the six or seven hours it'll take for you to see it though. Minor quibbles with some aspects of the storytelling and a couple of quality of life issues don't detract from what is an engrossing adventure that thrills far more frequently than it frustrates.
Phoenix Wright has finally made his debut on a PlayStation console in the form of the Ace Attorney Trilogy, and you'll have absolutely no objections from us. This collection of three brilliant games is well worth the attention of adventure game fans, visual novel aficionados, or budding lawyers. The mind-bending, labyrinthine murder plots are far-fetched but engaging, the writing is consistently pithy and amusing, and the characters you'll meet are charming and unique. It's an open and shut case – Phoenix Wright: Ace Attorney Trilogy rocks.
Vane is exhausting, ponderous, bewildering, endlessly frustrating, needlessly obtuse, narratively unsatisfying, mechanically clumsy, and technically shoddy, all shot through a camera so ill-equipped to deal with the rudimentary task of showing you what's happening on screen that you might as well pop a blindfold on and try using The Force.
YIIK: A Postmodern RPG, sadly, never shines as brightly as it does during its opening hours. There's enjoyment to be had here, sure, especially for anyone with love for the '90s – but all of the references to Chrono Trigger and Pogs in the world can't balance out the pleasure-less battle system and overly complicated levelling up mechanics.
Just Cause 4's traversal system can be wonderfully entertaining, and the chaotic, explosion-sim physics in play are frequently exhilarating, but they're manacled to a game that has absolutely no idea how best to use them. What's the point in giving players an array of tools that lets them cause wanton destruction on a gargantuan scale, and then designing a campaign full of drab, copy-pasted missions that barely require you to use them? It's a bit like getting the coolest BMX on the market for Christmas, but then your Mum tells you you're only allowed to ride it around the garden where she can keep an eye on you. Cheers, Mum.
Each mission in Hitman 2 is a treasure trove of wonderful emergent gameplay, excellent satirical writing, and lashings of delicious, jet-black humour. The targets you'll hunt are almost universally rotters which thankfully takes care of any lingering moral quandaries you may have about their imminent demise. It's better that way. We really don't want to feel bad about tinkering with an old man's oxygen tank so it blows up and kills him when he sparks up a cigarette, do we?
Red Dead Redemption II is a mind-boggling technical achievement. There has never been an open world video game crammed full of so much meaningful content, and one in which every facet is polished to such an exceptional degree. The outstanding mission design, consistently brilliant writing, and acting, and superlative long-form storytelling make this Rockstar's best ever game, and the defining game of the generation so far.
Valkyria Chronicles 4 has the unenviable task of reinvigorating a series that hasn't seen a mainline home console entry in over a decade, as well as washing away the bad taste left in players mouths after the dreadful Valkyria Revolution. That it succeeds so comfortably on both fronts is at once a surprise and a delight. The storyline is thoughtful and engrossing, the cast is varied and likeable, and the combat is challenging and rewarding throughout. This is the game Valkyria Chronicles fans have been waiting for, and one that newcomers to the series should be equally excited for.
With stellar writing, challenging combat, a compelling central quest, and dozens of worthwhile side activities, Divinity: Original Sin II is one of the finest role-playing games available on PlayStation 4. There's the occasional small issue and some scant technical hiccups – particularly when playing online – but these are minor quibbles. This is a dense, engrossing adventure, packed to the hilt with stories worth hearing, conflicts you'll want to resolve, and secret treasures just begging to be discovered.
The Banner Saga 3 is a fantastic tactical role-playing game that confidently concludes the overarching storyline of the series in a manner entirely befitting with what has come before. Little has changed on the combat front - although this game does perhaps feel a mite easier than first two Banner Saga titles - but it's the storytelling where the release truly excels. The stakes are high, and after two and a half games spent getting to know dozens of wildly different characters, watching their fates unfold during the superb finale can be both exhilarating and soul-destroying.
The Lost Child isn't a game bereft of merit, and we're sure that there's a number of people who'll enjoy the visual novel slash first person dungeon crawler approach taken here. But it's certainly a game with limited appeal - even among the role playing game demographic - thanks to the lifeless battles and cumbrous dungeon design. It's a game that pays more than a passing nod to numerous other RPGs - Pokemon, Persona, and other Shin Megami Tensei titles - but sadly, never approaches the quality of any of them.
Jurassic World Evolution sits happily in the difficulty sweet spot: it's easy enough to pick up and play that park builder novices will likely have a good time, but it's involved enough that genre veterans should enjoy it as an amusing diversion between more hardcore titles. While there's a couple of tedious processes involved, building a park is generally entertaining, and dinosaur fans – who isn't a dinosaur fan? – will likely be enamoured with the array of creatures available, and the mischief they can get up to.
Yoku's Island Express is one of the most surprising games of 2018. The combination of pinball and Metroidvania is, on paper at least, a little like dipping your French fries into your milkshake; as good as the two elements are separately, they shouldn't really work together. But thanks to an array of smart design choices, a wonderful art style, and some genuinely inventive puzzles, Yoku's Island Express is a game that only rarely frustrates – and frequently delights.
God of War is one of PlayStation 4's most wonderful exclusive games, and undoubtedly one of the great games of the generation so far.