Even with a few stories left unresolved and a lack of new loot to drive me to explore its relatively narrow world, it was great saying goodbye to my friends and getting a sneak peek at what might yet be ahead for the denizens of Thedas.
Tales of Zestiria doesn't deviate too far from its competent predecessors, but it's not a carbon copy, either. It may have linear dungeons and a less-than-stellar story, but it's open-world exploration, enjoyable customization, and flashy new Armitization feature are enough for it to stand on its own.
For a few hours at least, Final Fantasy Explorers is a charming little adventure that's fun to play alone with your monster buddies or with real-life friends. But repetitive quests, the lack of a serious challenge until late in the story and a poor travel system eventually broke the charm spell that Explorers had cast upon me.
Fire Emblem Fates: Birthright is a fantastic balance of tactical challenge and accessibility. Even after I finished the story, I found myself returning to the battlefield again and again to unlock more conversations between friends and test my army's might against Nohr's finest. I'm addicted to Fire Emblem Fates, and that's fine by me.
Fire Emblem: Revelation is an excellent final act to the Fates storyline. Its balance of difficulty and accessibility means that both veteran players and newcomers can enjoy it without feeling bored or overwhelmed, and its story starts slowly, but quickly becomes a worthy finale to this tactical trilogy.
In a lot of ways, Tokyo Mirage Sessions #FE is a lot like the industry it’s poking fun at: it’s colorful, loud, shallow, and entertaining. Even when it threatened to bore or frustrate me into quitting with pointless loading screens and weak puzzle solving, it always drew me back in with its dazzling combat and catchy music. The story and characters may not have a lot of depth or sophistication, but it has style and charm, and I’m a big fan of that.
World of Final Fantasy is a humorous adventure that is just too cute for words, but its combat and exploration aren’t diverse enough to support a campaign nearly as long as this one. However, I did enjoy it for a long time - more than 30 hours - before it wore out its welcome.
Tales of Berseria is a surprisingly strong showing for this long-running series. Its tragic story of broken people fighting on the wrong side of history makes it utterly compelling, and its well-tuned combat more than makes up for its lack of interesting environments. Simply put, this is a tale to heartbreaking to miss, or to forget.