Rob Rogan
The midpoint of Telltale's Guardians of the Galaxy treads water without making any significant improvements to gameplay.
The best parts of The Council, namely the skill and Social Influence systems, are still strong. The slower pace and mediocre puzzles of Episode Two degrade the experience a bit, though.
Major plot revelations and tense confrontations highlight what may be the most controversial episode of The Council yet.
The Council continues to be unabashedly unpredictable in its twists and turns, but Episode Four's character developments leave much to be desired. Its Social Influence system remains a fun mechanic, but an "overpowered" Louis renders the skill tree mostly moot.
Episode Five is a step back for the series in multiple ways, leading to a conclusion that feels rushed and minimally fulfilling.
This is not the Persona you're looking for, but battles are a blast.
While The Council's meager finale is indicative of its inability to meet the lofty expectations it set for itself early on, there's still a lot to like for fans of the genre. Your acceptance and enjoyment of the story's twists and shoddy lore will determine just how much you like it, though.
Fans of Suda51 may find something to love, but The Silver Case is a mess whose flaws far outweigh its strengths.
If you can get your hands on a Super NES Classic, you may be better off playing the original instead.
Fallen Legion has some innovative ideas that shake up the action RPG formula a bit, but the lackluster execution fails to capitalize on its promise.