Rod Oracheski
Frostpunk is used to carry messages you don’t often see in games, forcing gamers to make – and think about – the kind of difficult choices nobody should have to make. A must-play game.
I had a lot of fun with Extinction, especially the great swordplay and traversal, but it's held back by issues with the camera and the repetitive, bland story.
What you’ll think of Sea of Thieves seems to depend on what you expected going in. Those that wanted a single player pirate adventure are bound to be disappointed by the relatively simple gameplay loop of going to find chests and returning to port with them, earning money to buy cosmetic rewards. Those looking for a multiplayer game with solo or co-operative play options are much more likely to be happy with what Sea of Thieves has to offer.
Metal Gear Survive is likely to see ongoing additions to improve it, and at this point I’d recommend waiting for some of those before jumping into it. Right now it’s a survival grind in the Metal Gear universe that’s more busywork than fun and it's only the gameplay carryover from Metal Gear Solid V that make it worth a look at all.
Call of Duty World War II is a retread of places the franchise has been before in. If the multiplayer worked it'd score higher, but this is just a broken game and an awful experience right now.
Assassin's Creed Origins is a gorgeous and well-realized world filled with danger and excitement in equal measures. A stellar return from hiatus for the franchise.
theHunter: Call of the Wild is a fantastic looking game, and does a great job of bringing some of the thrill of the hunt – and the chase – to the home.
The Final Station has a nice look to it and the generous checkpoints mean you will worry more about supplies than a surprise death. It’s a bit short, clocking in at about five hours, but worth a look.
If Episode One is just setting the stage, I can’t wait to see what the next four will bring. A must-play for Batman fans.
No Man's Sky has been compared to Minecraft, but as it sits that's not a very apt comparison. The game is, as a friend called it, a mile wide and an inch deep. It's a sandbox without the bucket and shovel. They have big plans for future updates, so perhaps it'll be a game to check out at that point.
Inside is a remarkable second effort from Playdead, surprisingly outshining their first outing, and a must play.