Dark Souls III is one of the most challenging games we've ever faced. The classic one step forward and two steps back scenario – seen in previous games – is ever present in III. But the rewarding feeling you get after clearing a zone or killing a boss you've been on for the past few hours is one that will never get old. If this truly is the last Souls game, then Dark Souls III is a fitting end to the series.
There is no other way to put it, God of War is a masterpiece. It takes a huge step away from its roots but still manages to hold onto the things that made it great in the first place. The new direction has set up a lot of potential in the future and I can’t wait to see what comes after this.
Battlefield 1 still offers players something that they can’t find anywhere else and this installment is without doubt the best looking Battlefield game yet. Partnering up with a squad of mates and methodically taking over points on the map truly immerses you in a very dark and gruesome war. Whilst the campaign may be short but sweet, the multiplayer modes are as strong as ever.
I thoroughly enjoyed my time with Dishonored 2, it is the kind of game that when you finish it you can easily play again as the other character and have a totally different style of game. You could probably blitz through levels quickly, but you rarely will be, Arkane does so well to draw you into all the little subtleties of Dunwall, you end up caring about the choices you make, which leads to a really enjoyable game.
On the surface of it, most people would assume that Master of Anima would feel just like a Pikmin game but this simply isn’t the case. At times it feels like there is much more depth and strategy with the combat system and it feels extremely rewarding. I wouldn’t hesitate to recommend Master of Anima to anyone who enjoys strategy games or generally likes a new challenge because this will feel unfamiliar to a lot of people.
Hello Games can certainly fix a lot of No Man’s Sky’s faults over time and I believe they will. It has plenty of potential and already offers players an addictive and sometimes mesmerising experience. It’s just a shame that right now, it’s a skeleton of the game it could become.
Overall, Mutants in Manhattan just feels a little lazy, one of the very last levels recycles all the previous bosses you have fought and you have to beat each one again before moving on. They are exactly the same, but much easier now that you have upgraded. Whilst the combat is fun at first it quickly grows old, there are a lot of small missed opportunities which could have made this game really fun. Sadly what we are left with is the bare bones of a hack and slash game with the Turtles branding.