Anthony Taormina
Until Dawn puts player choice above everything else, and for a horror game that's rather unique. But be warned that the game is more interactive movie than game.
Galak-Z: The Dimensional is a challenging omnidirectional space shooter with a vivid art style that takes pages from 8-bit classics and popular anime.
Batman: Arkham Knight is a fitting end to Rocksteady Studios' trilogy with a mature story and gorgeous visuals, but one flaw holds it back from being perfect
'Nero' may have some rough edges and frame rate problems, but the brief experience offers a genuinely affecting story that lives up to the 'interactive novel' billing.
'Toren's artistic approach is marred by finicky controls, a troublesome camera, and gameplay that feels more like small proofs of concept than a cohesive product.
'Wolfenstein: The Old Blood' succeeds at delivering more of 'The New Order's excellent gunplay, but derivative enemy encounters and the lack of compelling narrative weight it down.
'Assassin's Creed Chronicles: China' features a unique art style and fun level design, but the stealth-focused gameplay starts to wear thin after a while.
'Mortal Kombat X' offers fans a diverse roster and tons of variety, but it's the game's ever-changing gameplay modes that are sure to keep players coming back.
'Borderlands: The Handsome Collection' packages the best and worst entry of the franchise together, making it a difficult proposition for casual fans.
The tightly designed 'Axiom Verge' combines the best elements of the 'Metroidvania' genre with throwback visuals, a thumping soundtrack, and clever mechanics.
'Battlefield: Hardline' puts a clever spin on the 'Battlefield' formula, but a serious identity crisis keeps it from being a solid step forward for the franchise.
'Final Fantasy Type-0 HD' features deep combat mechanics and a mature tone, but some confounding design decisions and awkward storytelling hold it back.
'DmC: Devil May Cry Definitive Edition' is still a solid character action game with sharper visuals and a consistent frame rate that's worth picking up for those who missed out.
'Helldivers' is an isometric co-op shooter that favors challenge and strategy over all else, and despite a lack of variety is extremely satisfying when played with friends.
'ScreamRide' lets player's latent roller coaster fantasies free, indulging every creative and borderline sadistic idea with arcade-style, high score-focused gameplay.
When 'Evolve' hits all the right notes it succeeds at delivering a tense and dynamic boss battles, but if just one thing goes wrong it loses its appeal rather quickly.
'The Order: 1886' is bursting with creativity when it comes to design, narrative, and setting, but its gameplay is far too linear and derivative to be worth a full price purchase.
'Dying Light' hides all of its best gameplay behind a frustratingly steep learning curve and boring fetch quests, but shows potential once players dig a little deeper.
'Saints Row: Gat out of Hell' offers more goofy open world antics on the back of some cool design ideas, but is limited in terms of scope and gameplay variety.
'Lara Croft and the Temple of Osiris' is a suitable successor to Crystal Dynamics' isometric adventure game, but does little to impress.