Daniel Lipscombe
The style is lacklustre, the sound design adds very little to the overall package and it all feels very bland. This is one of those games where, when it loads I found myself uttering ‘Oh’ out loud, because it failed to capture any part of me. Had there been some humorous narrative, a few jokes scattered throughout, maybe even just some puns, I might have enjoyed my time with Puzzle Puppers. As it stands, it’s completely forgettable, which is a massive shame considering the wealth of memes and jokes that exist and the fact that the actual puzzle design is decent.
Hello Neighbor could be fun, within the right parameters. The neighbour would hold a lot more terror if his actions carried any weight. The puzzling aspect of switches, hidden doors and traps would be more enjoyable were they staged within an inspiring world or using interesting concepts. But the game fails on all of these points, not holding attention, not really projecting any fear beyond the first few encounters, and the world feels as flat as the polygons used to build it.
Paper Wars: Cannon Fodder Devastated is little more than a title you’d buy on sale for a couple of pounds, play for five minutes and forget it exists.
When they did load, the levels themselves offered little to no joy, at all, despite the cute protagonists, DragoDino is shallow and sadly cannot live up to the visual style.
Everything feels very budget. The sound isn’t great, the visuals are only okay and the idea of a single player campaign only goes as far as a few races in each cup which ends with a message thanking you for playing. It could have been so much more and all I got from my time with the game was a hankering to break out my SNES and find a copy of Super Off Road, which did it all so much better… in 1992.