Laurie Jones
Immortals of Aveum has some real promise, offering a dynamic, fulfilling combat system that makes you think and keeps you on your toes. There’s a rich world offered here, with some beautiful environments and an enjoyable core loop. However, the story, forgettable characters and erratic performance really harm its prospects and hold it back from its full potential.
Stray Gods: The Roleplaying Musical is one of the most creative, original and interesting games to come along in a long time. The voice acting is world class, and its cast are clearly having the time of their lives. The comic book artstyle is beautiful, the story is compelling enough to keep you hooked, but unfortunately it is hindered somewhat by its limited gameplay and simplified mechanics. Beyond its save issues on Xbox, however, if you’re looking for a different kind of gaming experience from anything else out there, this one won’t lead you astray.
Archer’s Paradox is a fantastic way for Telltale to reannounce itself to the world, doing what they do best, while working with one of the best narrative studios in the world. The Expanse: A Telltale Series starts off in an affirming, hard-hitting way, with fun mechanics, optional objectives, and some impactful decisions that will certainly have wide-reaching implications. Slight graphical hiccups, sound quality issues, and a short length do hold this one back a bit, meaning it’s not among Telltale’s best, but none of that is anywhere near enough to stop me from getting hyped for what comes next.
Final Fantasy 16 is sure to split fans down the middle as it pushes toward a more mainstream audience, watering down some franchise staples, while removing others entirely. It is, however, a great entry point if you’ve never played the series before and one of the most spectacular-looking games so far this generation, accompanied by an enjoyable core loop that kept me invested for over 80 hours and some of the most memorable characters the series has produced in years. The localization is the best I’ve seen in FF history, with some incredible performances, and its breakdown of world history and character development is sure to be emulated and studied for years to come. Perhaps not the strongest instalment by its own huge expectations, with story that gets tonally confused, grindy quests, and some characters getting sidelined, but it is a remarkable achievement all the same.
Bleak Sword DX is a good challenge with a wonderfully designed retro 3D aesthetic, a steadily paced, increasing difficulty of enemies to keep the content feeling fresh, and some nice gameplay changes to ensure you’ll stick with it through the fun times and the rough. Odd disconnection issues, combat and control repetition and responsiveness do add to the frustrations a bit, but not enough to deter you from this satisfyingly savage slasher.
Etrian Odyssey has an easygoing nature that blends beautifully into the background, making it a perfect summer game for nights in the garden or while you’re watching TV. The map building is surprisingly satisfying, the visuals are stunningly rebuilt for Switch and the soundtrack transports you to wonderful retro eras past, while being a fulfilling, rewarding game in the modern era.
Street Fighter 6 is the best, most welcoming fighter I’ve ever played. From the presentation to the content, to the way it prepares you to fight in ranked and the stability of the online component, it’s easily the best and most complete Street Fighter game Capcom have ever made. With an enjoyable, World Tour mode that can sink hours of your time, to a thriving community-driven Battle Hub and all the prerequisites you expect from the genre, this stands alongside the best games released this year and is set up to be played and enjoyed for years into the future.
In Tanta We Trust is a short, sweet DLC that has a good flow and energy. It paints a picture an intriguing, compelling picture of the wider world, and sets the scene for a future, despite the fact it remains uncertain. Content size, occasionally clunky dialogue and no major changes in content from the base game may be offputting for some, but what is here makes for a solid, well-rounded addition to Forspoken, whether it serves as a continuation for a player or an entry point.
Puzzle Bobble: Everybubble! does what the series does very well, smartly adding new ways to play, keeping the campaign fresh, but also providing enough content away from that to keep you invested and engaged. Accuracy is a little bit off using the aim at times but this is as close to a definitive Puzzle Bobble experience as you’ll find, with an exciting looking global ranking mode and a multiplayer inclusion which, when it works, it does surprisingly well.
LEGO 2K Drive takes the best bits of Mario Kart and Forza Horizon then fuses them together in a distinct, everything is awesome kinda way. Whether you’re looking for a fun party game you can play with your mates across formats, an exciting creative tool to exercise your imagination or something to keep you busy for weeks and months ahead, this surprise package is an absolute delight. Slight balance and terrain issues aside, the potential for this is massive and might just be the best ever use of the LEGO license in a video game to date.
Burning Shores is one of the best DLCs I’ve ever played and is up there with Left Behind in a way it develops its character, progresses its story in a smart way but equally raises the bar for everything to follow. A fitting send off for Forbidden West and a tantalising taster for the future of the Horizon franchise.
Dead Island 2 brings blood, brutality and bloody good fun. It is a thrill-ride from the opening credits with its use of hard-hitting weapons, good characterisation and stunning backdrops. A limited plot and constraining development options aside, this is the Dead Island you remember and one we’ll likely never forget again.
Minecraft Legends is a welcome introduction to the world of real-time strategy but equally adds its own distinct spin on things with its iconic style of building and creating. While the game’s campaign is dynamic, robust and generous, and there is a long-term setup for regular content additions, this is a game that lives, breathes, and thrives on multiplayer. Thankfully, with its inclusion in GamePass, brand recognition and synchronization across all formats, community is something it will never have to worry about and will encourage for years to come.
Resident Evil 4 is more brutal, intimidating, unsettling and intriguing than ever. By far, the best of the Resident Evil remakes in a way that it honors the foundations of the source material, logically expands upon them in interesting ways, and manages to make everything look, feel and play better. Regardless of where Capcom go from here, this is peak Resident Evil – it just does not get much better than this.
Octopath Traveler 2 is wonderful, from the choices it gives you right at the start, to the stories it tells, the ways they’re presented, and the mechanics that drive them. This is Square Enix at their RPG making best, the types of games they were renowned for years past and are at the very core of their DNA. One of the most enjoyable, refreshing retro-modernistic adventures I have ever had the pleasure of playing and one RPG fans simply must add to their collection.
Lightfall is a step down in quality from the excellent Witch Queen, even though it is still a very entertaining expansion. The Strand system is one of the most interesting gameplay mechanics Bungie have added to the game with incredibly satisfying grappling and explosive power moves, but they overcomplicate things just slightly in later missions and lather it with a wafer-thin story that’s definitely holding back its big moments for the next year.
To put it simply, if you’ve ever been waiting or wanting to find a reason to play Dead Cells, there has definitely never been a better time. And the absolute best outcome from this content? Konami agree to let Motion Twin make a full new Castlevania game. Because this is definitely something we need in the world, like, yesterday. Even if that never comes to pass, we’ll always have this DLC to remind us how good it could have been and just how at the top of their game these developers truly are.
Dead Space is a world class remake that thrives on next-gen and remains absolutely horrifyingly brilliant. The gameplay hasn’t aged a day, it looks, feels, and plays better than ever, and the new content make this a must-buy, whether you’re new to Dead Space or you’re back for another trip to the Ishimura. I always thought Isaac Clarke deserved better and thankfully Motive’s efforts have given him a well-deserved lifeline and hope for a very promising future indeed.
Theatrhythm Final Bar Line is full of joy and an enjoyable experience whether you dip into it for ten minutes or ten hours. It reminds us how many incredible moments the Final Fantasy franchise has given us over the years and it encapsulates them beautifully in one package. Mechanically sound with wonderful content, this may yet prove to be among my favourite games this year.
Metroid Prime Remastered is exactly everything I’d hoped it would be and more. The game is jaw-droppingly beautiful on Switch OLED, the Remaster has made the game feel as if it was always made for dual-stick support, and it plays so smoothly that it’ll be hard to ever look back at it on old hardware again. Without question, this is Nintendo treating their legacy products with the highest amount of love and respect. While we’ve seen them do some fantastic upgrades, this is up there with Mario All-Stars in terms of the effort put in and the quality put out.