Aaron Leach


9 games reviewed
61.1 average score
60 median score
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Jan 19, 2015

Rapid-fire tower defense game 'Defenders of Time' has the polish to stand out in a crowded genre, but key flaws may limit its appeal to a niche audience.

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Dec 8, 2014

Sporting new looks and a handful of new mechanics, WWE makes its way onto the new consoles with 'WWE 2K15' where risky design choices knock the series out of champion status.

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Oct 22, 2014

'NBA 2K15' takes center court to deliver much of what fans love about the series but is held down by a lack of polish and continuous server issues.

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Sep 2, 2014

Dynamighty's stealthy spy side-scroller 'CounterSpy' has infiltrated PSN but should players choose to accept this mission, or disavow all knowledge of the game?

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Aug 21, 2014

Hohokum doesn't aim to check any specific marketing boxes. It just exists, exactly as it should be. Its beautifully rendered world is a sight to behold and is worth checking out. Whether or not it's actually any fun for the player to dabble in this world of opposing forces, will be up to them to decide.

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After some of the forward progress made by Beenox themselves, The Amazing Spider-Man 2 feels like a step backwards for the franchise and for the viability of open-world superhero games in general. It's not really a game that's broken, and at times, it's quite beautiful, but it's also far too happy with itself being so astoundingly average. Those who absolutely need their web-swinging fix may find themselves with just enough web-fluid to see it through. But for everyone else, they may find themselves walking away from a Spidey-suit-filled trashcan, whispering, "I'm Spider-Man… no more."

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Jan 2, 2014

Is Media Molecule's Tearaway an art project worthy of the refrigerator door, or is it just one long paper cut after another? Read our review to find out.

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Nov 26, 2013

While Ryse may not be the train wreck that some feared, it just doesn't live up to the potential that many others hoped for.

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Nov 19, 2013

The story, characters, and aesthetic are incredible and have the power to linger with the player after the credits roll but it's up to each player to decide whether or not getting to those credits is worth the headache of playing a game that feels unfinished.

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