Redmond Carolipio
Tesla Effect: A Tex Murphy Adventure is more than a love letter to the series' die-hard supporters. It's a solid adventure title that's loaded with brain teasers, personable characters, and a great musical score. The alternate endings add to its re-playability, and it's a time capsule of the '90s interactive movie rush, giving it a bit of retro appeal. Though it's not perfectly polished, it's a good business card for the hard-boiled gumshoe to leave for armchair detectives. Tex is back and is ready for his next case ... whatever that might be.
For fans of the series, there's enough glittery nostalgia and polish in Broken Sword: The Serpent's Curse to gloss over the rough edges. The lighthearted banter, the brightly colored scenes, enticing mystery, and solid puzzles make this something that the original Kickstarter campaign promised: "fan service aimed directly at those aching to experience one more story involving one of adventure gaming's favorite teams."
For players who may never had heard of Shadowrun, Dragonfall is a firm introduction to what the world is all about. In many ways, it finally fulfills the promise of a real sequel. It won't brutalize players who are new to tactical gaming, and it won't stop veterans cold, but Dragonfall does an awesome job of translating Shadowrun's world into a digital battlefield fraught with shady choices.
Longtime fans might find the new take on Garrett hard to swallow. Thief's thin story doesn't explain much in the end when it tops things off, but I enjoyed the time spent in the City. I wouldn't mind revisiting for another go in Garrett's shoes, but I hope that by then, some of the training wheels will have been removed.
Cities of Tomorrow isn't a bad expansion if you're already a big fan of SimCity and are itching for new ways with which to test your city-building skills within Maxis' sandbox. The new facilities add alternative approaches to creating prosperous cities of utopian wonder or unbridled capitalism. They can be appealing and even fun to experiment with, as long as you're not hoping for this to do much more. On that level, Cities of Tomorrow works decently well. If you're expecting it to solve some long-standing issues, there's nothing to see here beyond the neon glow of the streets and the purple haze hanging above every smokestack.
As a D&D and Neverwinter Nights fan, I wanted to see what an MMO version offered, and I came away feeling that it accomplished its goals, if only for a month or so. It's like a single-player sandbox dungeon; when I reached what felt to be the proverbial end, it was time to move on.