Dustin Chadwell
Depending on how hardcore your love is for '90s arcade action games you may want to hold off for a sale down the road, but if you have any affection for Strider or games of its ilk, then Cannon Dancer – Osman will likely be right up your alley.
it's not necessarily the best entry point in the series for new players, but it's a satisfying conclusion to that arc for fans, and it's a darn good RPG altogether.
Overall, I've really enjoyed my time with Pinball FX and can definitely see myself continuing to play down the road. I'm excited to see what tables are coming next, and as a casual pinball player I'd say the physics here feel pretty great on current-gen consoles.
Fire Emblem Engage is worth checking out. It'll be a pretty appealing entry for both long-time and new Fire Emblem Fans, the Engage mechanic adds a fun layer to the already excellent combat system, and the bevy of new characters introduced are all generally entertaining. The look of the game is fantastic on the aging Switch hardware, bolstered by the excellent character designs, and the music is really well done. It might not be the best Fire Emblem on the Switch, but it's still a really solid adventure regardless.
I cannot overstate how bland I found Neptunia: Sisters vs. Sisters to be, I was actually pretty surprised by how bored I found myself hour after hour.
I find the PS5 and Xbox versions of Monster Hunter Rise to definitely be the better version of the game, at least as far as consoles are concerned, and would wholeheartedly recommend you check out either version if you have yet to play the game.
It's hard not to expect a little hyperbole when people start throwing around comparisons to beloved hits, but boy does Chained Echoes really deliver. Having played through the game on Switch over the course of the holiday season, I was amazed at how well it plays, and while it certainly wears its inspirations on its sleeve, it also does a fantastic job of carving out its own unique mix of mechanics to make for a pretty memorable experience.
I see little reason to not check out High on Life when you get a chance. It's a solid shooter that often manages to nail its jokes, has a unique visual style, and feels pretty great to control the further into the campaign you get. It isn't going to be the best shooter of all time, but it's certainly fun while it lasts, and worth checking out.
Front Mission 1st: Remake seems to mark a possible resurgence for the strategy mech RPG in the West, and while I'd like to have seen a little more done with the concept of a remake here, I still enjoyed my time spent with one of the two campaigns for this review. It's not perfect by any stretch, but it was nice to revisit the original game again.
While not as shocking of a change as 2018?s God of War reinvention, God of War Ragnarök has proven itself a fantastic follow-up over the 40+ hours I?ve spent playing it. Ragnarök, like a good, traditional sequel should, expands upon ideas and mechanics from God of War in ways that feel like a natural evolution of the 2018 game. Kratos and Atreus’ journey across the Nine Realms is fully realized here, making for a fantastic visual and gameplay feast that is sure to please the many fans that God of War: Ragnarök's predecessor gained.
While Ghostbusters: Spirits Unleashed isn't a full priced, AAA style release, it's still a solid ghostbusting experience overall.
The DioField Chronicle is a game that I had little trouble sticking with throughout the review process, and could easily see myself going back to in order to finish up the few remaining trophies I have left. The fun gleaned from this strategy title is almost entirely due to the engaging battle system, which while a bit basic compared to other titles, is still a lot of fun to play. It's not a game that I'd wholeheartedly suggest picking up at full price, but I'd certainly suggest giving it a go after a sale or two.
I wouldn't call Moonscars a must play game, but I can appreciate that it tries to do a couple of new things with a sub-genre of Souls-like games that has become increasingly popular over the past few years. I think there are better examples of 2D Souls games out there, but Moonscars doesn't overstay its welcome and the combat/exploration is fun enough that I found myself willing to overlook most of the other issues.
I've really enjoyed my time with Shovel Knight Dig, and it's a fantastic follow-up to the first Shovel Knight adventure. Everything comes together so well here, and it feels so great to play, that you'll have a tough time putting this one down.
I really found myself engrossed with Metal: Hellsinger, and the solid FPS gunplay paired with a challenging rhythm mechanic keeps you pretty engaged throughout. It's a neat concept that certainly hasn't worn out its welcome so far, and I'd certainly like to see it expanded upon in the future, so hopefully a sequel or DLC won't be out of the question. Definitely check it out Metal: Hellsinger if any of this sounds intriguing, you won't be disappointed.
While not the most innovative of the Shin Megami RPG spin-offs, Soul Hackers 2 is an enjoyable, lengthy, amalgamation of what you'd expect out of these games at this point.
I really, really dug my time spent with Arcade Paradise, and thought the sheer variety of arcade games was pretty impressive, as was the actual amount of upgrades and story content available.
While Avenging Spirit might not be my top '90s arcade game by any stretch, I do think the low price point and attention to detail on this release make it worth picking up.
I found myself fairly engrossed with Fire Emblem Warriors: Three Hopes, and would argue it's the best of the Omega Force/Nintendo collaborations so far. It runs really well in both handheld and TV mode (certainly far better than Hyrule Warriors: Age of Calamity) and the combat is propelled to another, more interesting level when you start utilizing the ability to command your various units as objectives appear. So even if you've not played through a single musou game before, I think Fire Emblem Warriors: Three Hopes would make a pretty great impression for brand new players, while also breathing some fresh air into the formula for returning fans.
If you can hunt down a demo or rental, giving it a chance isn't a waste of time. There are enough positives so it's worth a look, even if I doubt most will want to see the game through to completion. I'd love to see developer Acquire refocus its efforts into something more substantial, and I hopefully the lackluster combat here remains the exception, and not the rule, for future Acquire-developed titles.