Dustin Chadwell
All in all, Deadfall Adventures doesn't have a lot of positives. I can appreciate that The Farm 51 made some effort to evolve this beyond a standard FPS experience with the exploration and puzzle-solving elements, but it feels like they spread themselves too thin concept-wise, and the entire game suffers for it. The best thing I can say about Deadfall Adventures is the environments look absolutely fantastic, despite not offering a great deal of variety. At the same time, the level of quality in the stages triggers your imagination in way that the game never fully manages to engage, and that makes the disappointing aspects of the gameplay stand out even more. I certainly can't recommend Deadfall Adventures; there are far better experiences available to PC gamers than this.
Very little is enticing about Adventure Time: Explore the Dungeon Because I DON'T KNOW! outside of the license being used, and even that isn't applied properly here. Cut the game length by half, cut the price even further, stick this in a digital shop, and you have an OK time-waster that doesn't overstay its welcome. Even then, I think most would see through the shoddy, repetitive structure that makes up the meat of this game. "Adventure Time" fans deserve far better than this.
Basically, if you own a Vita, you should own Tearaway. For me, it's the best piece of software the handheld has seen to date, and it's the best Sony release since The Last of Us. It's a remarkably interesting, charming and emotional platformer from Media Molecule, and it shows that this studio is capable of more than just Little Big Planet. While this is certainly one of the busiest video game seasons in recent years, you should take a little time out of your next-gen schedule to experience a modern-day classic.