The Dark Souls plot is as mysterious in its conclusion as it was in its beginning. Of course there are a myriad of scattered clues, references and story points scattered throughout the Ringed City. And I’m sure there’s a myriad more I’m yet to discover.
So 2Dark is really a story with two sides; it’s either excelling from its attention to detail, or failing because of its heavy-handedness. I’d love to say that this is a nuanced story that explores the depths and complexities of its subject matter. But really it’s a calloused story surrounded by nuanced and sophisticated gameplay. All in all, 2Dark is a rewarding experience, so long as your leave your sensitivities behind.
The immersion in, and attachment to, Subterrain comes from the fear it causes – not so much from the threat of what’s coming but what’s not. I wasn’t half as worried about mutant attacks as I was about not finding oxygen, heat, food or water. And I think that’s where a lot of Subterrain’s charm comes from. It really takes survival horror back to its roots. Under all the monsters, jump scares and violence, these games are about people. With all its bad graphics and scarce monsters, this indie gem makes a good point: it’s not so much about killing, just surviving.
With Bloodfall, Bethesda released the final piece of premium DLC for one of 2016’s most heralded shooters. So far, each piece of Doom’s premium DLC has simply contained new maps, demons, guns and customisation options. Predictably, Bloodfall follows suit.