عصام الشهوان
Like the first one, second DLC does not bring with it anything new, and is aimed at those who are looking for an excuse to return to the game in the form of an interesting story, but for those looking for something substantial this also isn't it.
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It might not offer much over the Xbox One original, but this remains one of the developer's best games and one of the best open-world games ever, with a traversal and fighting system that is both fast and smooth, and with world and mission design that focuses on gameplay first.
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A quaint and slow paced game that sometimes veers on boredom but nevertheless has its share of moments. Treat it more like an experiment, albeit one with a high entry fee, through its VR and move requirements.
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It might not be as famous as Crash Bandicoot or as well made as the Nintendo 64's finest, but this still a gorgeous remake of a classic series offered at an attractive price.
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Classic Tetris with the audio/visual touches we're used to from Lumines developer Mizuguchi. The lack of versus mode is a tiny blemish on a game about challenging yourself and your friends' high scores. Tetris in its most gorgeous form.
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A unique experience, something we don't usually expect from risk averse major publishers, but its strangeness is let down by poor execution and repetition.
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Control issues aside, this is still an amazing and creative game in its presentation, world and story, and with the epilogue and enhanced graphics and music it is recommended even for those who played the original release.
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This first DLC does not bring with it anything new, and is aimed at those who are looking for an excuse to return to the game in the form of an interesting story, but for those looking for something substantial this isn't it.
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A successful effort that keeps what made the series unique, but limited content and ok presentation limits its appeal to an extent.
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Probably the best FotNS adaptation and one of the best anime adaptations, but a low budget and slow, meandering plot makes for an uneven experience, one that is capable of exciting you as well as bore you.
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As the fourth entry in a very short time and coming after Zero and 6 means that it doesn't quite have the same impact as it did originally, with a simpler story and sidequest and battle design than those two game. Nevertheless, it remains an excellent game with its immersive content and world.
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A polished effort in terms of gameplay and control that is enjoyable if not distinguished, and is buoyed by its smooth traversal and fun fighting system, with suitable graphics and story. =
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An enjoyable and funny game with a decent amount of content and challenge, but lacks a bit of polish and variety.
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This entry might not add much new to the series, but it maintains the series hectic and crazy fun with a wealth of content. A great conclusion for the 3DS.
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A skillfully constructed game that successfully mixes different existing ideas to create something new. The minimalist plot and roguelike elements might not be to everyone's liking, but for those looking for a unique challenge, this is an excellent choice.
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A very successful attempt at an RPG that captures the simpler presentation of classic games while retaining their deep and challenging gameplay, and adding quality of life enhancements. It also succeeds in building a foundation for future entries that hopefully will fix the game's few flaws such as a disjointed story and repetitive structure.
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An essential collection for anyone interested in arguably the most iconic fighting series, missing only some of the additions to the home releases and a spotty online implementation
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A cinematic approach, meaningful choices and the way the destiny of the three main characters intertwine are this game's most appealing aspects, but fiddly controls and an eventful but not necessarily original nor subtle diminished the experience slightly. This is still a step up from the developer's previous effort Heavy Rain.
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Regardless of the asking price this is still a supremely well designed platformer with controls to match, and a generous variety of challenges and levels. And with the new Funky Kong, it is more accessible than ever.
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This is a bigger, deeper and more mature God of War and one of the best reboots and a successful new beginning. A denser and richer world, a heftier and deeper fighting system and a multi-dimensional story, while maintaining the series' stunning visuals and art direction, epic soundtrack, breathtaking cinematography and all the rage and violence. This is the logical next step and the massive leap the series required and deserved.
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