- Halo 2
- The Witcher 3: Wild Hunt
When you take all these different elements into account, it becomes clear that Prey is greater than the sum of its parts. The intriguing story that adapts to your decisions, the emphasis on player creativity and thinking your way out of problems, the beautiful art design, it all works together well. Yes, the loading screens might get annoying. Yes, hearing the exact same tones when you die is groan worthy. Yet those don’t take away from the countless other things Prey gets right. Frankly, deducting points for those two incredibly minor things, especially given how they might not even annoy other players depending on how they play, feels utterly vindictive. There are so many other things done right here that this amazing experience is not held back in any way. Obviously there’s no such thing as a truly perfect game. However, I must say that Prey comes incredibly close.
When it comes to gaming, this is by far the most welcome surprise I’ve had all year. Practically every issue I had with the first Evil Within is addressed here in some shape or form. The horror is ramped up, the storyline intriguing, the leads interesting and the gameplay fantastic. The Evil Within 2 takes the premise of a ‘single player, linear, story-driven game’ and proves that it can be done without placing too much emphasis on the ‘linear’ part of the equation. What Tango Gameworks has accomplished here is nothing short of fantastic. Well done!
I thoroughly enjoyed my time with Middle-earth: Shadow of War. I'm a huge fan of the lore and world here, so that should come as no surprise. What ultimately clinches the deal however, is just how much fun this is to play. I'm utterly addicted to the Nemesis system and everything it churns out, not to mention taking part in epic sieges and open warfare. Yes, the soundtrack is honestly a letdown. On top of that, I'm wary of the very idea of lootboxes touching a singleplayer game, even one as content-packed as this. Not to mention, if you aren't enjoying everything the game has to offer, it might feel like a bit of a grind towards the end. Ultimately however, that doesn't take away too much from what Monolith Productions has accomplished here: An epic conclusion to the story that was started in Shadow of Mordor, a legitimately living world that reacts to player decisions or indecision, and a game set in Middle Earth that feels awesome to play.
Taking everything into perspective, I found Rain World to be an absolute gem. There's not much of an explicit story, yet the world is spelled out all around you with your experiences in this ecosystem personalizing each encounter. The difficulty can be a nice throwback however, the fact that your progress can be so easily lost is going to be a 'make or break' point for most gamers. If that's something you can't deal with, I strongly emphasize my caution to you to stay away. For those who do choose to press on, you're in for an incredible journey through a world that's truly unique every time through.
The newest expansion for ZeniMax Online Studios' role-playing experience provides a great experience unlike anything in the game so far. There's plenty to do and enjoy, even if it doesn't explore certain political aspects as heavily as it could have.
Ultimately, Styx: Shards of Darkness is a great game however, it is a STEALTH game, with no misconceptions of anything else thrown in, that must be understood. Sure, the satirical nature of the world might not get fleshed out quite as much as I'd have liked but the refreshing tone is more than enough as-is. The gameplay is fun and the options provide great replayability to each level. Not to mention, of course, Styx himself, who provides comedy and wit galore. If you're looking for a stealth title that will have you creeping cautiously through vast levels while trying not to laugh your head off, then Styx: Shards of Darkness is definitely the game for you
Ultimately, I feel that Deck13 Interactive has established themselves, showing a willingness to adapt and experiment with the gameplay and genre present in Lords of the Fallen. However, it isn't just a shift of setting but rather an expansion of the gameplay mechanics that help to set The Surge apart. It's a decently realized world that feels legitimately fun to play. With that in mind, it's also clear that certain aspects are still being held back, especially in regards to the pacing, story and soundtrack. It's a shame really, as it's a combination that keeps The Surge back from being a special game, into merely a good one.
If you absolutely love these types of games, or you're really, really eager for something new, then it's still worth checking out, especially since it's only $20 USD. If you're a little more hesitant, I'd wait, at least until some of these issues are possibly fixed in a patch. Afterparty is included in Xbox Game Pass, so if you intend to play on Xbox, you do have another option.
Compulsion's storytelling has evolved over the life of this game and now in these DLC packs, the immersive sim elements and gameplay design have seen similar improvements. While there's room to grow, as the sun sets on Wellington Wells for the last time, I'm looking forward to whatever is next for Compulsion as a part of Xbox Game Studios.