Early on in the game's story, Kiryu's friend Nishiki proclaims that a Yakuza is only as good as his image. It's a shallow but understandable perspective given the context but it's a sentiment that Yakuza 0 thankfully does not echo. It's a game that not only has impeccable style but also a wealth of substance. When it all comes down to it, what I really enjoyed about Yakuza 0 was its inherent ability to constantly surprise me even after putting over forty hours into it. Every time I thought I had a handle on the game's limitations (whether it be story or gameplay wise), it would somehow subvert my expectations by constantly one-upping itself. Ultimately, Yakuza 0 is a relentless journey into the unforgiving underbelly of Japan that is as rewarding as it is robust.
Don't be fooled by Bye-Bye BoxBoy's unassuming appearance, it consistently provides succinct morsels of puzzle solving goodness that always challenges but never overstays its welcome. If you've overlooked the BoxBoy series until now, saying bye bye to BoxBoy might just be the best way to get acquainted.
If subtlety was a person, I'm pretty sure the Agents of Mayhem would tell them to "suck it". It flies its flag of in-your-face attitude with pride and does it so well, that you can almost forgive it for making really lame jokes about things like Uranus. If you're looking for some unadulterated adult fun, then I recommend becoming an Agent of Mayhem today.
Despite Need for Speed Payback’s accessible and gratifying approach to arcade racing, the time needed to progress in a satisfactory manner regresses the joy of the rubber meeting the road to a grind that ironically brings the pace of the game to a grinding halt. Need for Speed Payback totes itself as a romp of reckless abandon but ultimately lacks the longevity, charisma and conviction necessary to make it a ride worth taking.