Gianni Molinaro
Nier Automata shines as a magnificient action game and a strong open world RPG with an amazing narrative. Charming, full of surprises, unique, deep, powerfulit is indeed an amazing entrance in the series, that can please fans and newcomers.
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1-2 Switch is able to show what Nintendo Switch is about, and it can be a lot of fun when you try a well designed minigame or watch someone playing it. But only for a short time, and this is why 1-2 Switch can't be considered as the Wii Sports equivalent.
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Dishonored 2 is unquestionably bigger, more beautiful and stronger than the first episode. Artistically the most neat, bathed in an extraordinary universe and offering a simple but captivating and very well narrated frame, with two charismatic characters that we enjoy embodying, it proposes environments as seductive as brilliantly constructed.
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The gestation was long and complicated, but D-Pad Studios can be relieved and proud of her baby. Owlboy is not only a delight for eyes lovers of well-arranged pixels but also an exceptional game, touching, which sweats from the spirit of the glories of the past while presenting its own identity.
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To believe that Rez Infinite had been thought for virtual reality. Already very addictive when you play it in a classic way on a TV, where it appears slightly boosted compared to the 360 version, the game of Tetsuya Mizuguchi is transcended when using the PlayStation VR. This electro trip becomes all the more accessible and natural and tickles our senses as it should to create a slight addiction to the sensations provided, very pure and downright sublime in Zone X mode.
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Blood and Wine is a delicacy, not necessarily difficult to chew but raised just right so that fans keep an unforgettable memory of their time spent in the company of Geralt de Rivia.
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Just like Alan Wake, Quantum Break launches into choices that will prevent him from being unanimous. For some it will be a title whose frame, staging, narration and artistic direction will be more than enough. For others, more concerned with pure gameplay, a TPS that is certainly pretty, dynamic and spectacular, but which does not manage to exceed some of its promises. Quantum Break does not succeed without fault, but it nevertheless manages to unite video game and cinema with panache, in particular thanks to its well-crafted history and its top actors. And if you were counting on a good series for a warm weekend, know that it can be interactive and of quality.
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Under perhaps off-putting, UnderTale is a most mesmerizing title. Not sure everyone can hang on to it from the first few minutes. But once absorbed by its very particular universe and carried by its perfect writing as well as its gameplay that manages to never fall into the strictest repetitiveness, we can only congratulate its creator. It is a simple tribute. It asserts itself as a state-of-the-art experience that enriches the player as much as the RPG genre.
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With flaws that are sometimes troublesome for progress, technically not always in focus and much reminiscent of its predecessors in many aspects, Fallout 4 nevertheless fulfills its contract hands down.
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A luxury ancillary mission whose (more intimate) story is simply exciting but which, in terms of gameplay frustrates slightly, as much by contributions that do not change much as an erratic difficulty: this is what Hearts of Stone is .
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The examination of the open world passage passed brilliantly by The Witcher 3, which does not forget its roots. Beautiful, generous, remarkably well written and staged, enjoying an effective gameplay, this adventure is devoured like a good book whose pages could be rewritten. There is always something to accomplish in these gigantic expanses, superb, full of life and animation, and the charm operated from the first minutes of this violent and adult fresco never breaks, despite some obvious flaws.
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Can't resist the appeal of this second DLC. If the 3 drivers (Marie, the villager and Skelet Bowser) and 4 vehicles have no other claim than to satisfy lovers of cosmetic diversity, it is obviously the circuits that allow the machine to be restarted. With very well approached "reprises" such as the merry Baby Parc and the picky Koopapolis of Mario Kart 7 and the new downright rejoicing, the Big Blue drawn from F-Zero in the lead, we can say that the tracks bring a real renewal.
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Almost endless creative possibilities open up to PC gamers for a pleasure that is likely to last for a long time to come.
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Eager to re-engage after a decried second installment, BioWare took its time to make what is probably one of its most successful productions. Between its sublime environments that we take hours to explore, its quests, main as annexes, often exciting and lined with difficult decisions to make, its hundreds of secrets, its dashing characters or its captivating fights that it is possible to modulate at will, Dragon Age: Inquisition allows you to reach the peaks of pleasure for anyone who has been bottled at Dungeons & Dragons or at the work of Tolkien. An exceptional RPG not to be missed.
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If we first have the impression that it will be only a sequence of winks addressed to Mega Man, his main and avowed inspiration, Castlevania or Duck Tales, Shovel Knight remains a unique title. Beneath its NES-typed game nature are treasures of original ideas, level design and maneuverability combined with an overall creation that will seduce the nostalgic. Released 25 years ago, it would probably be considered a cult today.
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