Tesla vs Lovecraft is stupid fun, reveling in nonsense and bullets. The rapid, frantic gameplay delivered in snackable portions underscored by a fantastic soundtrack makes for a hugely entertaining experience, even if it gets a tad repetitive after a while. We'd say blasting Lovecraftian horrors as Tesla piloting a mech was never this fun, but then it wasn't ever done before.
Don't let my lengthy rant about the overarching lore fool you - Curse of the Pharaohs is a fantastic, content-rich DLC which takes what already worked well, added a few twists and turns, and gave us more of it. This is a solid ~15-20 hours of content if you're a completionist and explorer with some unique and otherwise underrepresented settings.
Motorbike Garage Mechanic Simulator is polished and incredibly detailed, and manages to be enjoyable even for non-enthusiasts. While a few things are missing, it's still a more than competent game which is both entertaining and relaxing.
SYMMETRY takes masterful atmosphere aided by great art and sound, and plugs it all into overly simple yet unfairly difficult gameplay strung around a story that starts in an interesting manner but goes nowhere meaningful. There is a whole lot of potential on display here that gets left out in the cold.
Jade Dragon adds precious little to Crusader Kings 2, which would have benefitted much more from a playable and visible Chinese region. This expansion feels far too feature-bare for its price tag, and even at a smaller price point none of it feels really impactful. Even when you have access to the China menu, you'll likely find yourself progressing via other means.
Exorder is a technically sound game save for optimization issues, but fails to present a personality of its own or stand out from the crowd with any unique or creative aspects. With poor visuals, bland gameplay and a barely existent storyline coupled with the mobile-game feel leave a sour taste in one's mouth after playing.
Way of Redemption is all there technically and functionally, but it's empty and short on content. Every moment spent playing, the obviousness of it being an attempt at a forced e-sports success hangs over the experience, which is pretty dull to begin with.
Dynasty Warriors 9 suffers from a lot of issues, most stemming from the terribly implemented open-world. Assets are reused, it's buggy, repetitive, bloated, empty and bland. These shortcomings are made all the more painful by the obvious potential this game had, and how fun the base combat can be once players waded through all the other nonsense.