Mark Isaacson
Sports Story doesn't hit the heights of its predecessor, overstuffed with new ideas and sports that probably should have been left on the cutting-room floor. There's still plenty here to enjoy, both golf and tennis fans will find something to like and fans of the original likewise, but the trophy could have used a polish.
Melatonin is a short but kind experience, a hint of melancholy and a splash of retro vibes. It's less about the challenge (though it's there for those who seek it) and more about chilling out to some cool tracks across some fun levels, with accessibility that should be applauded.
It does feel a little patchwork in places, but Crisis Core is a reunion worth going to. The emotional gut-punch of a finale remains one of the best in the long running series, and that alone is worth the price of admission.
Somerville is a fantastic debut for Jumpship that should be commended, but a little extra polish in some key areas would have made an already great game even better.
Rose is a fascinating character that deserves her own, full-blown sequel, but for now Shadows of Rose is a worthwhile adventure for those looking for a little more from an already brilliant Resident Evil tale.
The Switch has had a good run of major ports lately, and Persona 5 Royal is no exception. It may have taken a while to get here, but the journey is more than worthwhile for new and returning Thieves. And now, Smash fans will finally know who Joker really is.
Ghostbusters: Spirits Unleashed stands as Illfonic's best game to date, a respectful addition to the Ghostbusters legacy that, despite a lack of content, is incredibly fun to play.
Your experience with The Tomorrow Children will vary, especially if you don't get any players visiting your space. But when everything clicks like a well-oiled machine, there's a strange sense of appeal here that makes it intriguing enough.
The sense of colour isn't just in looks, meaning Wylde Flowers is an island highly worth visiting and another Aussie indie classic.
Without a focus on MJ's career, 2K23 doesn't offer too much more than last year's iteration. It's a serviceable experience for newcomers and pros alike, it's just a damn shame it's becoming more and more a marketing tool than a game. What concerns me is, where do they go from here?
To finally have proper, unspoiled versions of TMNT Arcade and Turtles in Time that I can play whenever I want without having to spend hundreds on a replica arcade machine makes the TMNT: Cowabunga Collection worth it alone. Everything else is a welcome bonus.
There's nothing abhorrently wrong with Soul Hackers 2, it's a solid JRPG with plenty to like, but nothing here feels as unique or creative as it could be given the source material. Fans will no doubt still enjoy it, but it's a missed opportunity to push the boundaries further.
If you loved the original Life is Strange, We Are OFK should be on both your list of games to play and most definitely on your music playlist. It's a banger, though it should be said, Debug deserves its own game.
Cult of the Lamb stands as a true masterpiece of not one but two genres. I just couldn't find any issues that got in the way of my enjoyment of its various mechanics, and the love I have for my clan will continue long past the final boss encounter.
Stray is everything I wanted from it, an enjoyable and engaging journey across a well told tale that is every bit as cute as it is mysterious. More importantly, it made me feel empowered and brave in the face of uncertainty – I can’t remember the last time I’ve audibly cried out in delight so many times in the space of a few hours. Cuteness overload, no doubt.
It still amazes me that TMNT: Shredder’s Revenge is real, but the eight-year-old within me is incredibly glad it is. Reliving the classic arcade games with a whole new lens made me smile from ear to ear, but newcomers and youngsters alike should find Story Mode a good way to introduce themselves to the wild, brawler antics. It’s a must play, even beyond the wonderful nostalgia factor.
Neon White perfectly captures the sense of speed without compromising on accuracy or enjoyment. It’s a ride that’s worth playing, whether to appreciate its finely tuned level design, its enjoyable narrative or that sense of accomplishment when you best a run on the first try.
It’s just disappointing that a lack of polish and modern sensibilities hinder the product at all turns, leaving what could have been a chunky and ambitious slice of indie action horror down a path forgotten and overshadowed.
If you enjoy clever puzzlers or first person, narrative-driven tales, Eternal Threads should be on your radar. Some of the tales at play can be confronting, but playing with time and discovering the outcomes has rarely felt so enthralling.
I really did want to enjoy Ann’s story, it’s visually beautiful and has some clever little in-game tricks to its aesthetics. It’s just a damn shame the narrative couldn’t quite keep up, leaving ANNO: Mutationem a visually stunning but muddled, confusing game.