Shaan Joshi
- Braid
- The Legend of Zelda: Breath of the Wild
- Phoenix Wright: Ace Attorney - Trials And Tribulations
Shaan Joshi's Reviews
Rather than offering up a bite-sized entry into the somewhat intimidating strategy genre, Sid Meier's Starships serves up a half-baked entry that fails to provide much in the way of strategy.
While it only lasted a handful of hours, The Assignment ended up being a refreshing counterpart to The Evil Within, rather than being labeled as 'just more of the same'. It's an excellent take on the original formula, blending the old with the new, and while it does end on a cliffhanger, I can only hope that it all comes together in the second DLC.
Shiftlings often ends up feeling like a by-the-numbers puzzle game, with its only redeeming factor coming in the form of co-operative play.
While the inclusion of permadeath and the lack of handholding might be a deterrent for some, the beautifully crafted world of The Deer God is more than enough to warrant a look, especially for those with a penchant for exploration.
With only a few minor additions, it's hard to recommend Ace Combat: Assault Horizon Legacy+ to anyone but the most diehard of fans.
Despite its short length, Grow Home stands out as one of the most refreshing and original titles to have come out of Ubisoft in recent years.
I would have simply been content with Techland releasing another Dead Island game, as long as it came with some needed polish to help it realise its potential. Instead, we got Dying Light, a surprising mix of old and new, which has managed to once again rekindle my excitement for both the genre and the developer. It may stumble every so often, but Dying Light is still the most fun I've had in a while.
Unless you're absolutely dying for a local multiplayer racer, Riptide GP 2's barebones approach to jet ski racing isn't worth the time, even with the low price of admission.
While it may have flown under the radar for some (I imagine the last minute name change didn't do it any favours), you'd be doing yourself a disservice by dismissing Kalimba, even with its rather straightforward and barebones presentation. As great as it is as a single player outing, Kalimba really shines when you can bring a partner along for the ride.
If anything, the release of Captain Toad goes to show just how confident Nintendo is, and more so with how much it understands its audience. In a blockbuster season filled with plenty of firearms and fistfights, Captain Toad shows us more creativity and style than many new IPs out there.
Even with all of its Halloween charm, Costume Quest 2's greatest strength is that it knows its limits. It's a short experience, and it's to it benefit as it never feels bloated. It's the quintessential bite-sized RPG, wrapped in all the Halloween charm you could ever hope for.
Looking back on this review, I'm actually a bit depressed that the highlight of the game (for me, at least) was simply how good Ryse looked. It's obvious that Crytek is capable of so much more, but Ryse simply borrows the best that a few franchises has to offer, and instead chooses to cobble them together quite lazily with a few superfluous mechanics thrown in for good measure, rather than refining and building upon the core game. Granted, Ryse could have been doomed from the start, having started out as a Kinect-only title with a fairly limited control scheme, but I can't help but feel that a brand new IP deserved a little bit more than what we ultimately got. But hey, at least it looks good, right?
If you've already had the luxury of playing through Second Son, you might be tempted to write off Infamous: First Light as a quick cash-in, but you'd be doing yourself a great disservice. At times, it can often feel like an overly distilled version of Second Son, but First Light works because it trims off the fat, leaving behind an engaging story and breakneck gameplay that will appeal both to returning patrons and first-time customers.
Despite its unyielding dedication for all things realistic, I rather enjoyed the demanding style of play The Golf Club prides itself on, even during the first few hours, where the game will either draw you in or turn you off completely. I wouldn't necessarily recommend The Golf Club to the less serious player (there are plenty of more laid back golf titles to choose from), but it's a no-brainer for golf enthusiasts and purists alike.
One might be quick to dismiss CounterSpy as nothing more than a half-broken stealth game, but you'd be remiss for doing so. I for one prefer to look at it as a half-working stealth game, one that has passion and enthusiasm where it counts. Dynamighty may not have hit a home run the first time around, but based on the love of the medium of the team there, I wouldn't count them out just yet.
In the end, this makes New 'n' Tasty less difficult than the original, but more enjoyable and easier to access this time around. While there are plenty of platformers around, few of them place such a heavy emphasis on stealth and puzzle solving.
While Abyss Odyssey suffers from a few design choices that ultimately hold it back from greatness, its easily ACE Team's most playable game to date, which doesn't come at the sacrifice of the look and feel we've come to love with earlier titles. Hopefully, many of the shortcomings can be addressed in future updates, which seems to be a big part of ACE Team's plan for the game post-release.
There are plenty of reasons to love Shovel Knight, and I'm sure more seasoned gamers than I will relish its mechanics, tight controls, or obsessiveness with all things retro. But more importantly, it's easy to fall in love with a game that manages to breathe new life into old mechanics, without feeling like a retro-throwback that is content with playing the same hand we were dealt all those years ago. It's the perfect example of a passion project done right, one that realises that it is important to look back, in order to move forward.
Like many of the games in the same league, it's hard to recommend 1001 Spikes to those who aren't patient enough to learn its deadly and intricate ways, or to those who are prone to smashing their controller through their TV screen in frustration. But to those who live off buzz words like "rage-inducing" and "old-school hard", look no further.
Machine Games has taken an aged franchise and brought it into the current world of gaming, yet they've done so without compromising the core tenets that are at the heart of Wolfenstein's identity. As competent as it is a shooter, The New Order elevates itself from your standard run-and-gun action game by crafting a world that is actually worth caring about, and it's done so with a level of confidence that is worthy of commendation.