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1769 games reviewed
72.2 average score
75 median score
51.8% of games recommended
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Oct 15, 2019

BurgerTime Party! should scratch an itch for those who remember and enjoyed the classic BurgerTime game the way I did, with more levels, modes and a pleasant presentation. It makes a fun enough diversion, even if your enjoyment will probably taper off after a handful of hours, because there is no real story to chase and the mechanics of the game never really progress into anything more than their initial hook.

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If you like JRPGs, this is another one you don't want to miss—just hope that Cold Steel IV gets a Western release before too long, because this one ends on one hell of a cliffhanger.

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Oct 14, 2019

Unfortunately, as it stands, AeternoBlade is simply not competitive either on a technical or artistic level, and that is a real shame.

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Oct 10, 2019

Soulslayer is an impressively ambitious indie visual novel.

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Oct 9, 2019

Concrete Genie is a game with a positive message that’s ultimately held back by its execution. While I appreciate Sony’s efforts to let its in-house studios experiment with smaller titles, I’m just not sure that this one will be remembered as fondly as the other PS4 indie exclusives.

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Oct 9, 2019

Nothing redeems Asphalt 9. It's shallow, inferior game that has been built with the exclusive purpose of getting suckers to throw more money at it. This stuff should be left on mobile platforms or, better yet, never made.

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Oct 9, 2019

Niche and quanit as it might be, Spirit Hunter: NG is a far more effective, intelligent and deep horror experience than all the jump scare games out there combined.

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I love The Alliance Alive HD for so many reasons that the laughably simple gameplay was a non-issue. The characters are vibrant, the world is fascinating to explore, the aesthetics are gorgeous, and the game perfectly straddles that line between indulging in nostalgia and modernising what it needs to to retain relevance.

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Yu-No is a brilliantly written, seminal visual novel, and even in the fan service it gets things right far, far more often than it misfires.

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The big question is: what, exactly, is the target audience for Breakpoint? I can find things that I personally like, as well as moments I can identify as hat-tips to devoted genre fans. I just think that, in its attempt to be a tactical-action-open-world-sandbox-looter-shooter-online-squad-based-co-op, it collapses under the weight of all the hyphens.

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