It's neither the perfect dungeon crawler nor the most stand-out visual novel, however, the blend of the two, coupled with the strong anime license leveraged with the greatest of competencies, still make this one a very solid time-filler.
This is a really enjoyable strategy game, and has so much room to grow that it's genuinely exciting. Adding additional factions and campaigns will add to the longevity of Fantasy General II, but even as it is right now, this is a near-perfect blend of tight, varied tactical action, gorgeous fantasy aesthetics and plenty of depth. It has been great to welcome a beloved classic back.
Necrobarista is an eclectic mix of things. It’s a character-driven musing on life and death. It’s a deeply Australian story written by Australians. It’s both funny and sincere. It’s one of those games that will stay with you long after it’s done, and it’s the kind of culturally-relevant artefact that gives it value beyond its scope as an entertainment product (though it’s certainly entertaining too).
Othercide had all the elements it needed to become something truly powerful. Sadly, it tries to stretch that material too far and forces players into too much repetition, eventually diluting the game's impact and leaving it as something which, as vivid and entertaining as it is, is also just a game.
I know the knee-jerk response to any mobile game-like “cute and charming arcade experience” is to assume it’s some kind of cheap shovelware, but Dodo Peak is precise, clean action, with well-designed levels that straddle the line between encouraging creativity among players and giving them a specific range of different puzzles and logical traps to overcome. It’s bright, cheery fun that people of all ages can enjoy, and is something well suited to the Nintendo Switch platform
The game has an intriguing premise and I want to believe the developers had some intelligent ideas behind what they're doing, but between the painfully shallow strategy, the laboured (via translation) writing, the mundane, uninspired presentation and the shonky interface and UX, there was nowhere left for me to go to find something I admired about this game.