Tokyo Mirage Sessions was one of the very few Wii U titles that I've been hanging out for a Switch re-release of since I first got my hands on the console, and it doesn't disappoint on any level. It's a brilliant concept, well told, and backed by Atlus' skill with turn-based combat at its peak.
It's just unfortunate that the racing genre is such a competitive one and, even on the Nintendo Switch, there is everything from Mario Kart, to rally racers, bike racers, and a half dozen existing top-down speedsters. It's just not enough to provide such a stock-standard racing game, however good the intentions.
Future iterations or sequels fro Drawngeon could well see it become a series worth paying attention to. The strong hit of nostalgia, as well as the unique visual style, give the game a foundation much stronger than many of its genre peers. The execution is deeply lacking, though.
Princess Maker 3 is both funny and charming, and the core gameplay loop, limited as it is, is compelling if only because there are so many different endings to aim for that the game both encourages and rewards people that experiment with it.
I think that perhaps it’s the trappings of the autorunner genre which holds Earthnight back from greatness. This is a game with wildly original ideas that kept me enthralled throughout, but I did keep wishing that it would slow down and give the player some time to breathe.