
Digitally Downloaded
HomepageThe presentation is pedestrian, and the gameplay basic. It's genuinely difficult to imagine who would get much value out of this package.
Square Enix has been on a bender with its classic library in the later half of this year. The Mana collection came a few months ago, and there have been two SaGa titles re-released in just the last month as well. Star Ocean has always been the forgotten brother of the Square Enix catalogue, but it deserves better, and now that you're able to play four of the five in the series on your PlayStation 4, there really is no excuse if you haven't dipped into them already
The puzzles aren't ridiculously difficult, but aren't always easy either. I would like to return to the big question I've been asking all along: is it reasonable to play found game on a console with a controller? It works well enough, minus my gripes about small icons and the annoyance of typing text.
It works, and if you're going to buy it, then you're going to get exactly what you're buying.
Good intent doesn't cover for a game this poor though. I would love to see the developers learn from this one and come back with something more, because there is a lot to admire about Decay of Logos. Enough so that I don't think I've ever felt quite as deflated having to give a game a score like this.
Lost Ember has its heart and soul in the right place, and every time I discovered a new area I was left amazed with the gorgeous vistas and intense beauty of it all.
As it is, there's more than enough of the sniping action to see the game over the line, but at times the successes of Contracts do feel like they come despite the development team's best efforts.
There's nothing wrong with how Black Future '88 plays. It's actually quite exceptional. But there are a lot of exceptional roguelikes and hardcore 2D platformers, and Black Future '88 lacks the narrative or context that it really needed to stand out against its many competitors.
There's nothing offensively wrong with Labyrinth of the Witch. It's a cutsey Mystery Dungeon-like roguelike. There are already so many examples of that genre, though, and the Nintendo Switch didn't need another one whose only innovation was to bring a mobile gaming grind to proceedings.
There's simply no reason to play something so utterly bereft of thought as Narcos.