I don't necessarily see FFVII Remake as a replacement to the original game, as remakes generally are. It's a complement to it, where the developers have built on the world and characters in such a way that it's like two sides of a single coin - for me, at least, without one, the other doesn't exist.
Playing this game feels every bit like playing the tabletop pen-and-paper experience with a good GM weaving the story. Sadly, by nature pen-and-paper RPGs are about fun stories rather than anything meaningful, and Coteries of New York doesn't really have anything meaningful to say. Throw in some confused mechanics and this one won't be remembered as a classic of the genre.
There's a lot of room for Granblue Fantasy: Versus to grow from here. There are a lot more characters that can be brought into the game, and many more stories that can be told through that RPG mode. As it is, however, this is a remarkably beautiful and intelligently-structured fighting game, which does justice to the source material and offers a stunning foundation for what might come into the future.
We all need games like Animal Crossing: New Horizons, and while I don't think it's perfect by any means, and some of the new elements this time around come at the expense of what made previous titles so wonderful, the winning charm is still there in full.