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Digitally Downloaded

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2447 games reviewed
72.8 average score
80 median score
55.6% of games recommended

Digitally Downloaded's Reviews

Unscored - The Surge 2
Sep 30, 2019

The Surge 2 is a refined, challenging, and rewarding Soulsborne that has its own identity and value beyond the alternative setting. It won't have the industry-wide reverberations that a FromSoftware title does, but for fans within the genre, this is next one they should play.

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Unscored - Nidhogg 2
Aug 24, 2017

Whereas the original Nidhogg was a wickedly fast and immediately loveable party game, Nidhogg 2 pushes the boundaries and arrives with mixed results.

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Unscored - NORTH
May 4, 2016

Writing a critique of NORTH was a lot of fun, and I do feel glad that Outlands decided to take all the risks involved with developing a game like this.

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May 25, 2021

The reality is that if you're going to make an arena score-attack game featuring zombies, you're going to need to do something really different at this point. Undead Battle Royale doesn't get there. It's not even close. There's nothing outwardly wrong with it, but there are so many other games you could be playing instead, and every second that you spend in this game you will most definitely be thinking that exact thing.

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Unscored - Dat Gaem
Mar 2, 2021

You know what? I was going to give this game the respect of a full review. It's unmitigated trash, but I firmly believe that everyone's creative ideas deserve the respect of full and proper criticism. But then I kept playing and this game became too insulting to my intelligence to entertain the idea of giving it any respect in return.

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Unscored - Ginga Force
Feb 16, 2021

Ginga Force is one of the better shoot ‘em ups I’ve played. As someone who traditionally is not a fan of the genre, this game absolutely gave me reason enough to play each of the levels. It is a shame that the narrative is too difficult to follow as it happens alongside the action. The ability to upgrade weapons and purchase bonus items, even after failing a level, is a welcome ingredient to allow people who only casually play within the shoot ‘em up genre the ability to enjoy the game enough to get through to the end, but the fact that a lot of the good stuff is locked behind "for genre veterans only" difficulty settings does whittle down the game's potential audience a little.

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May 20, 2020

This game is a creatively broken, anti-intellectual insult.

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Oct 9, 2019

Nothing redeems Asphalt 9. It's shallow, inferior game that has been built with the exclusive purpose of getting suckers to throw more money at it. This stuff should be left on mobile platforms or, better yet, never made.

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Unscored - Blood Waves
Mar 18, 2019

Blood Waves is the kind of trash that reflects badly on all indies. The developer has taken an established, popular genre, copied the basic elements of it wholesale, but done so in such an incompetent and soulless manner that it's hard to see the game as anything but pure cynicism.

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Nov 29, 2018

Crimson Keep is unplayable.

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Superola is just a whole lot of nonsense that aspires to be a funny and entertaining game.

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Aug 11, 2016

This is a game that actively sets out to be a generic FPS with a medieval humans-vs-orcs theme. It doesn’t even try to be a good one. The developers know, surely, that the game isn’t remotely competitive with the better examples of the genre – even in the indie FPS space.

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Jan 9, 2018

Truly this is one of the nastiest video games ever made.

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Crypt of the Serpent King's only redeeming feature is that it hasn't crashed and corrupted my PlayStation 4 hard drive yet.

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Grey Skies: A War of the Worlds Story is one of the strongest arguments that copyright should remain on literature into perpetuity. I don't really believe that, of course, but when any hack can take a classic novel of such gravitas as War of the Worlds, and turn it into a delivery mechanism for a form of propaganda that the author stood diametrically opposed to, there's a problem. Not only has this developer completely insulted the author's memory and undermined the integrity of his work, but they've willfully delivered a game that completely misinterprets everything about the source material... and as a fan of Wells, good literature, and good video games that's just an insult to the intelligence.

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Nov 21, 2022

In short, the only thing Succubus With Guns has going for it was the most generic fan service you can imagine, and no one’s going to care about that. Not when Google and the key phrase “Rule 34 XXXX-Favourite Character-XXXX” is right there. It’s stuff like this that gives artful (or sexy, or just plain fun) fan service a bad name.

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There’s nothing inherently wrong with mobile games ported to console – I’ve played a number of good ones myself. However, Pascal’s Wager is the wrong kind of mobile port. In a genre that demands precision, responsiveness and a clarity of vision, this is a bungled mess of janky, unresponsive controls, shoddy presentation, and little meaningful thought put into why the game even exists. As such, it is the perfect example of every mistake to avoid when making these things.

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I wasn't expecting much from Space Stella. It's a Trooze-published game, after all. But what I actually good exceeded my expectations in the most wrong way possible. I don't like bandying around terms like "unplayable" much, since "unplayable" implies that the game cannot be completed, and most of the time it's juvenile hyperbole for "this is just a game I don't much like playing because it has some flaws in it." But Space Stella is genuinely unplayable. Even if I could handle the sickeningly janky gameplay (which I can't), I have a visceral desire to avoid playing a game so shallow, uninspired and downright empty as this one.

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Anyhow, I digress. To come back to where I talk about the grift. The grift here is that each of these titles offer platinum trophies that can be "earned" with no effort required whatsoever. You'll sit through a laboured and completely ineffective 10-20 minute sermon on nonsense, play it through a couple of times to meet all its conditions, and then you'll get your trophy. I don't know if anyone still actually cares about those things, but as pathetic as it is as selling point for a pathetic series of games, it actually works. If these games didn't annoy me so much I'd be making a joke about how Sony's allowing hardcore Christian content onto the same platform where they've turned into puritans over anime boobs.

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I was genuinely excited to play Lily of the Hollow - Resurrection. It seems like such a beautiful little visual novel and while I wasn’t expecting a masterpiece of localisation based on its low price, I was expecting to be able to read it. But that just cannot be done. Developers from Japan, China, Taiwan, Indonesia, and every other emerging game development centre through Asia-Pacific, listen to me carefully: You can have the most beautiful aesthetics and a heartwarming concept for your game. If the localisation isn’t going to be good, though, do not bother with an English release, because it is going to get reviews like this one. Make “invest in proper translation” your big resolution for 2021. I do not want to play any other games like Lily in the Hollow - Resurrection ever again.

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