This is no child's game and it is absolutely challenging, but there is no satisfaction at the end of an easy road. All achievements are due when they are worked for. There are more and more 8 bit games coming out and I have to admit, as much as I thought that I did not want to play titles like these when they started becoming popular, I am glad I did.
There is just so much to this game that it'd take me about three or four thousand words just to describe all of this to you. I mean if you complete one level you move on, right? In most cases that is true for platformers. This is like an open world platformer. You can go back to a level that you might have missed something on or if you just feel like going back, you can. I have never experienced a game like this. Not in this type of genre. So, I can say out of all games I've played, this is one of a kind. To have such freedom to roam back and forth on a platformer, it's brilliant. I'm sure if you are a vet gamer like myself, you'll agree, I'd like to see more games like this. This had some time put into it and I'm not really sure if it's big in the gaming world. If I had the option, I'd promote this game in all channels of gaming.
We begin with Billy Bridger being slammed down on the floor of a prison block floor. Two guards fiercely doing their job while holding the prisoner down. A man of military stature greets this well-known criminal with an offer that is way better than his odds in prison. Bridger's expertise are explosives with the mix of attempted armed robbery and a hint of assault. Explained by Mason, the mysterious army figure, he is willing to offer him freedom in exchange for Billy's recruitment in the army. After a reluctant 5 seconds of being in the "hole" Billy opens the slide and asks what type of unit was it that he had in mind, a slow turn around with a humorous "do you like the seaside" reply form the man while wearing the most dangerous smile ends our scene. At seaside, a dark, rainy and gloomy afternoon Mason and Bridger get ready for an off the grid mission. Thus, starting us off with the first War Story mission.
This is not that good of a game but is certainly not the worst. I could sit down and play this with my daughter just to let her have fun playing such a simple game with simple controls and end game. This is not something that I'd say I could come back to and enjoy time after time.
I am the biggest fan of creating your own character! I was absolutely blown away with the selections of gear and the different ways to customize your fighter. Pick all the gear separately or throw on a whole outfit already premade. You can choose every single piece of gear with various colors and or designs that are of a vast selection. I have not seen a Fighter as well put together as this and is pretty amazing they could pack so much into this. From the hair styles, stance, clothing and even the items that can be placed anywhere on your character. They missed nothing here and I was absolutely thrown back. I almost, almost had a hard time making my character due to all the items that can be selected, though I wasn't, it is saying a lot that I almost was. I can get into making a character, all day if need be to make it perfect. Well done, well done indeed.
You wake up to a faint voice, whisper and can barely make it out. After gaining consciousness you call out a name, Astrid! In front of you are multiple fires of what was once your plane. A cave lies ahead in the distance, you slowly make your way to it. Your breath forming in the cold winter night. If you look around you will see some of your belongings, get them. They are key to your survival. Once in the cave your very first mission for staying alive and bringing your body temp up is making a fire. So, you head back outside to collect sticks, branches and cedar. You will need tinder and other items to make this fire that is needed to survive. Directly after your achievement, you pass out.
This is a beautiful game. The bright hues make this platformer stand out well. The mystic dinosaur creatures and the lively green life sources give you a vision of a beautiful land that is inhabited by an alien life source. In my mind the possibilities seemed endless. Imagine seeing this type of platformer back in the day, what would the evolution of VG'S be today? The Devs at Planet Alpha ApS did a great job and are highly commendable for making such an impressionable game.
I have been hooked. I don't see myself stopping anytime soon. With over 400 vehicles to choose from and the various types, there is plenty of gameplay still left. From Trucks, Hyper Cars, Formula Drift, trucks and even vans. I have never seen so many vehicles in one game. This is the most fulfilling game I have played. I recommend this to anyone who enjoys past Forza games or any racing game for that matter, FH4 tops them all.
Change can be scary, but this time it paid off big time. In the past NBA live would not be a game I'd talk highly of. The slow pace of the players and the too realistic play style and the shooting mech was just all messed up. If you stood in front of another player and tried to shoot the ball, even if it was an easy shot, there would be no way you'd make the basket because of the simple fact someone was in front of you. It would require you to juke, run or somehow shake the player off you so that you had a wide-open path. For me, that was too much and too realistic. Yes, I love realism and the fact that games have player motion to make it look absolute, but the past Live games were out of hand. Luckily that has changed.