Anyone who has played a turn-based game will know what's coming, or at least know how to control their units and battle the forces of the Suffering. There's a decent tutorial which shows you many of the game's early elements, allows you to cut loose and find your feet. Then as you progress you will be given other tutorials, mixed in and these drip-feed the management skills and knowledge you need to get to grips with the other systems of the game. The tutorials are good, solid, and explain everything you need to know.
For those who need an explanation, you and 59 other players are these weird, pill looking characters that you can unlock all different kinds of outfits and stuff for, and you all participate in trials that require you to be the best in order to progress to the next round. For example, 60 of you all together at the start line and ahead of you are about 20 see saws, you need to get across the see saws to get to the finish line, but of course you have 59 other people also crossing different sides of the see saw so it can either work in your favour or completely blow up in your face.
With no big main story, you are sent out on missions to destroy your enemies. You have to fight through these levels without dying, if you do die, well you are starting all the way over. One cool thing is you can actually pick the difficulty and stage from which you last died. You can test your luck and start from the beginning or start from where you just died.
Whilst I did have immense fun with Destroy all Humans the game feels dated in its controls and content and I feel that the asking price is on the high side due to a variety of factors of which the main one is that Microsoft themselves gave the original game away for Free as part of the Games for Gold program a month or so before the release. I believe this was done to drum up anticipation for the game but I cant help feel that it backfired as there isn't enough additional content or changes to warrant the price.
Röki has a lot for you to discover, strange creatures, beautiful vistas and visuals, puzzles that are not too difficult but challenging enough, and a soundtrack that fits in perfectly and makes the whole package something that is a joy to play. Even if some minor parts could do with a polish.
The tracks in general still feel and look amazing, the sounds of the cars are still high quality as always (nothing compared to the sounds of the cars back in 2008), the gameplay is still addicting and fun, I also gave that new assisted driving mode a try, where it aggressively helps you stay on the racing line. When I tried this just to see what its like, I immediately turned it off, obviously I wouldn't need that since I've played these games for years but I personally don't think it's a good thing to use for new players, they should just jump in and get used to the games mechanics as it is.
What really seals the deal, when I boil it down, is charm. Charm and vision. Trying to do something interesting, different, and with your own spin on it goes a long way for me. And Steam Tactics is doing that left and right. From the positioning-focused dog-fighting tactics, to the delightful animal people, to the puzzle-like way you have to untangle the enemy formations at times to get a target in position, it just...It's trying something really cool, and I have to respect that.
Hampering your progress are mechanical enemies that patrol the level, coloured doors that need to be opened with the right keypad or pressure pad, broken bridges that can be repaired with the girls power and even some levels that disappear as you make your way through them.