Reader, I'm not going to lie. As a serious Serious Sam fan it's very hard for me to get on board with this installment. I know they tried with some big ideas, but it just feels like every single one of them fell miles short of the intended mark. If you're a die hard fan of the franchise like me, then no doubt you'll want this--but take my word for it and wait for a deep cut or sale. Otherwise, you'll just find yourself frustrated that you've spent upwards of £30 on what feels like a rushed, buggy mess covered in your favourite coat of Sam paint.
Pumpkin Jack isn't just for Halloween despite being perfect for it. It's a fun and enjoyable adventure, full of (undead) life and personality all around. It does have a few short comings like the challenge of controlling Jack, but overall this stuff can be overlooked. The story is cute, there's unlockables, and it's pretty easy on the eyes to look at. If you're looking for something unique, or themed for the holiday Pumpkin Jack is your perfect pick!
On the whole, a fantastic game that is bound to draw you in and make you stay. I can fully recommend this if you're a fan of builders, pixel graphics, or management games! It's wonderfully easy to get into, gently teaching you everything you need to know--but has the true addicting staying power to keep you interested for hours on end. I do hope if you're a fan of the genre that you'll check this one out--you'll be very pleased you did so!
The main factor to Evan's Remains' gameplay lies within monolith puzzles. The platforming was something I was really looking forward to watching the trailer, as you're meant to sort out pressure sensitive pads in a certain order to advance along. If you're stumped, you do have the option to skip the puzzles, but I would advise against it--there's a few secrets to find along the way that are actually pretty cleverly done. I will say that they're not terribly difficult in nature, but some will keep you guessing for an extra minute or two, with a nice sense of accomplishment when you finally solve.
That said, if you don't have turn based games under your microscope, and like the look of Dread Nautical--this might be a good start for you. It's a good one to enjoy without the jaded lens that I seem to bear, and I even gave it to my ten year old to enjoy...which I'm happy to report they did (and learned it pretty quickly without any help). So, proceed with caution, get a few different viewpoints under your belt and best of luck to you sailor!
Gameplay in Fledgling Heroes is physics based 2D side-scrolling. As you dive off your perch at the starting point, you're meant to keep flapping until your satisfied with the momentary height. A bit better of an explanation: it's a lot like controlling Kazooie in Banjo Kazooie, minus the need for red feathers to stay in flight. You tap to go higher, and do nothing to sink lower with different variations in speed. In each level, there's a multitude of bits and bobs to collect, such as gold coins and treasure chests. As you're always in perpetual flight, measuring your height becomes the trick of the whole game. It's a simple concept--easy to learn, but oh, so hard to master.
Devolver Digital seems to always bring the goods to the table, and I'm pleased to report that Exit The Gungeon is no different! A pixel roguelite shooter that peppers in a heavy bit of bullet hell, this title will do all it can to make you bend your knee to it. Exit The Gungeon is fantastic, brutal and we've got it in the palm of our hands with the Nintendo Switch version.
Outbuddies nautical depths have a colour palette that reflects the despair and loneliness of the deep. Blues and purples are put to stark contrast on your character's reds and pinks. The understanding to have a subtle, yet striking palatte coupled with the pixelated graphics is no doubt a visual recipe for success.
Desperately searching for fun, we hung out in the starting zone, hoping to interact with a few players. In the starting zone itself is a safety bubble--like a force field protecting the new players. This is great, but the moment you stepped out--it was curtains for you. Mid to high, and even some braver low level players camped out at the edge of the bubble, waiting for some daft adventurer to cross its threshold. It became very clear that ambushing unsuspecting new players was the fun to be had in Citadel: Forged with Fire. You could make it past one of these malicious players, but once in the wild, you face enemies that never lose aggro, unclear or no instruction as to what to do or build and strange bugs that begged to be squashed.
Let's talk about building! With the career mode, you'll have a pre-built zoo for the first couple of levels whilst you learn the ropes. Slowly, you'll be made to build habitats for your animals, how to fill said habitats with animals, and how to keep them happy behind the glass. There is also small exhibits--things such as spiders and snakes to take care of in the very same fashion. It's not straightforward and there's many factors to consider when bringing the animals in and getting them settled it, but to me that was the fun of it. I loved reading guest comments about how my hippos looked particularly content, or how my tigers appeared well fed as they sat belly up to the Sun.