Sara Boardman
Warhammer Vermintide 2 is the much anticipated sequel to the violence-laced title sharing game before it. With a bleak outlook of a story, you're meant to take down hordes after horde for the Empire. Various beloved faces make their way into this pre-apocalyptic setting, ready to fight by your side. The entire game tosses you into the idea that you're biting off more than you can chew. Not that it will stop you from gritting your teeth and trudging on.
An absolute gem of a game to play--Jettomero doesn't take long to dive into, nor is it too deep. You're a robot who is slightly confused on everything around it, blasted into a galaxy you don't know, and events taking place around you with the human civilization that you haven't quite caught up on yet. It's an adorable story that unfolds like a comic book, with super hero pacing that can only leave you feeling pumped up!
ArenaNet really listened to the players on this one. They took great care to craft something to be proud of, and I believe that shows ten-fold. They're listening and watching and really striving to create an expansion unrivaled. It's more than worth the play--hours of content, amazing rewards and fantastic surroundings. This is the expansion that Guild Wars 2 deserves.
There's no fatalities, no headshots... Macbat64 is honest good fun in the same way you enjoyed roaming about with a bear and a bird in his backpack once upon a time. But £5 for an hour of gameplay? That part would be left up for you to decide!
Unexplored harnesses quite a bit of random generation and really makes it work for it. The dungeons are fresh and new every time, the puzzles shift and keep you on your toes. It's also worth a mention that aside from the main game, you have the option to play weekly and daily dungeons, which if you're a daily monster like I am, is incredibly fun to have at hand. It keeps it new and addicting, something that I think is a must with this type of game.
When I first sat down to play my copy of Small Radios, Big Televisions, my faith was already in the Adult Swim brand. Coming a long way since the day of flash games, this network-born publisher cradles creativity. When you play an Adult Swim game, it very much feels like someone gave the reins over and said "Hey, great idea my indie friend. Let's take it and run with it." Rarely am I ever disappointed by anything coming out with the AS name attached.
A few things really make up the main mechanics of the game. One, the environmental traps. You can go around and poison the punch, call in guests (a personal favorite), electrocute, explode... all in the hopes that you'll knock down the number of attendees a bit. The levels also sometimes introduce an item to the mix which makes for fun and diverse gameplay. Two, is the cops. If someone spots you do something shady, kill someone, around poisoned people or bodies, someone else will freak out and call the cops. They'll had already clocked your face, so the police will come kicking down the doors. They come in extremely fast, so you tend to position yourself for a short run. What this game does well is the timer in which the law actually does chase you before they give up. It feels fair.