When Ski Lifts Go Wrong
Top Critic Average
Critics Recommend
When Ski Lifts Go Wrong Trailers
When Ski Lifts Go Wrong - Official Nintendo Switch Trailer
When Ski Lifts Go Wrong on Nintendo Switch and Steam - Official Out Now Trailer
When Ski Lifts Go Wrong - Official Summer Content Trailer
Critic Reviews for When Ski Lifts Go Wrong
Despite the logo giving the impression of a garish knock-off or mobile port, When Ski Lifts Go Wrong delivers some captivating simulation puzzling, with a light dusting of Excitebike helping to set it apart from the crowd. The UI and controls work very well on Switch and, although not being able to share or sample others' creations online is disappointing, the base game works beautifully to provide a very enjoyable package if you're after some rock solid, physics-based fun.
While When Ski Lifts Go Wrong can be laugh-out-loud funny, it also provides a huge number of challenging puzzles as you try (and often fail) to build reliable structures on unforgiving mountainsides.
Huge Calf Studio's When Ski Lifts Go Wrong is an excellent physics-based puzzler for Nintendo Switch and PC.
When Ski Lifts Go Wrong by its original proposal seemed to have this little fun and crazy thing that makes the difference for this kind of games, it turns out to be boring in its complex handling, redundant in its execution and finally very little entertaining, except if you are passionate about engineering.
Review in French | Read full review
When Ski Lifts Go Wrong is a brightly colored exercise in balancing creativity and gleeful devastation. You get to choose how your patrons get from one end of a course to another by choosing the most elaborate or elaborately janky means to achieve your goal. For the adventurous parents who want to build with their kids, When Ski Lifts Go Wrong does have a gore filter to keep the bloody mayhem at a minimum.
When Ski Lifts Go Wrong is very much like Poly Bridge from Dry Cactus, and that’s no bad thing.
Overall, there’s quite a lot to love about Ski Lifts. There are a ton of stages to take on, each offering some new entertaining twist on what’s come before.
While I am quite disappointed that you can't share any challenges online, the content that is there is super enjoyable. The more than 30 levels are easily replayable multiple times, and it is fun to play around with the Sandbox Mode. What helps is that the controls feel built with a controller mind, instead of just trying to add in a less inferior scheme. Overall, Hugecalf Studios created a game I will gladly tinker with once in a while, which is an accomplishment in my book.