While I am quite disappointed that you can't share any challenges online, the content that is there is super enjoyable. The more than 30 levels are easily replayable multiple times, and it is fun to play around with the Sandbox Mode. What helps is that the controls feel built with a controller mind, instead of just trying to add in a less inferior scheme. Overall, Hugecalf Studios created a game I will gladly tinker with once in a while, which is an accomplishment in my book.
The levels are too alike and the strategy elements between the stages aren't all that great. The extra modes can be decently fun, though they won't last for nearly as long. Overall, I really wanted to like Hive Jump a lot more, but as things progressed I became less of a fan.
Considering you have to time the moves with the songs, I am very surprised by the music choices. It left me with only a handful of songs I really cared about using, which will be the thing that eventually gets me to move on. Until then though, Fitness Boxing serves its purpose very admirably.
Mind you, this is nothing you can't overcome with the right state of mind. The hours really fly by, and even after completion, I couldn't stop playing pieces where possible. For newcomers and veterans alike, this third installment has a little something for everyone.
Maxima's presentation is halfway there between the higher-end versions and the PS Vita release. The textures aren't as flat as on Vita, but there is some blurriness to be seen. Overall though, this is one of the better full-blown RPGs on the system, with a no-nonsense approach that kept me coming back.
In every scenario, logic is what helps to bring you closer to the next mission. Every puzzle becomes harsher and forces you to figure out more on your own. It might be unrelenting for the average player, but puzzle lovers will absolutely get a kick out of it.
You will play through it and be done after an hour or five. Beyond this, there isn't much to the package, though I do find myself replaying tracks a tiny bit. It really depends on what you're searching for, but as a music game, it certainly knows how to entertain.
The story is take it or leave it and Warriors Orochi 4 isn't too welcoming to newcomers in general. If you are a fan of the Orochi games and have a need for this on the go, I guess the Nintendo Switch is the only way you can go. However, in every other instance, there would be other versions of the same game I would recommend more.
I do think it is a shame that the story built around this tool set doesn't go any deeper. The game really guides from point A to B without you having a say in the matter. That isn't the worst thing, but I do reckon it will put those looking for something deep off.
The presentation and story are fun, but the rest really doesn't stand out much. All in all, there are better offerings out there that give you more consistent quality. The puzzle-platformer genre is deep, but Toby is nowhere close to that.
24 iconic characters bring a fun variety of moves to the table that thrilled me every time I played. In addition, the game has been extremely well optimized for Nintendo Switch. It runs smoothly at 60 frames per second and is graphically even a bit comparable to the other versions. It is clear that the developers took their time, which is fantastic to see.
There are some puzzle bits that could've been formed better, but it is a fantastic game in the grand scheme of things. All in all, this is one of those games I would recommend putting on headphones for and kick it back in handheld mode. The intensity of some individual moments are really well suited for a personal display.
There are moments that can frustrate you if you are careless, but Velocity 2X also rewards the players who stick around. After hours upon hours just toying around with levels, I felt like an absolute boss nailing down every obstacle to a tee. Even now, I find myself experimenting and having a fantastic time doing so.
The only error I can see here is that The Gardens Between ends on a weird note. This is something that could've been expanded upon, but the developers left us guessing. The complaint is rather minor in the grand scheme of it all as the experience is one that shouldn't be missed.
Naturally there are a few things to be said about the story's setup and the not-so-massive enemy count, but this can be forgiven in the grand scheme of things. The game knows what it wants to be, and I gladly spent well close to 100 hours seeing it all through. If you are looking for a game that will keep you going, Labyrinth of Refrain has your back.
That being said, pointer controls would've made this absolutely fantastic for a television. It is neat that you can play up to four people on the television, but the Mini Metro I like is personal and with me anywhere I go. The developers have done a good job translating the magic to the Nintendo Switch, which was honestly my biggest worry going in.