Daan Koopman
Aeolis Tournament, in that sense, is for those in need of something simple and direct. Naturally, you can go for additional goals and power-ups, but the core works well enough for an hour or two. Frankly, I can't see myself keeping it long in my rotation, but the game works well for how long it lasts.
If you love some Sudoku, this game can do no wrong.
That being said, I did smile throughout my time with the game and that counts for something. I can't imagine that many players will stick around long after the campaign concludes, but there are at least a few reasons to return now and again. All in all, this is made for the audience that can eat anything Japanese and those will adore what this thing does.
As it stands though, Madoris R is a very fun endless puzzler. The game has a great hook that challenges players to think inside and outside the box. I was constantly rotating rooms, and giving them enough space to account for the weirder patterns. Those, together with a great soundtrack, really give off that ''one more try'' feel. It's just a shame about the lack of online leaderboards, huh?
Death Come True is a great FMV game from a creative mind. The characters and choices you make are really interesting, and everything is wrapped up quite nicely. I don't think players will have anything to return to in the long term, but the experience is enjoyable while it lasts. Hop into a strange hotel and let the journey take care of you.
The battles can take a little long, though it never really bothered me. That being said, the models and story could definitely be a bit better. Nothing reaches below par, but some polish would've made this adventure even more memorable.
What helps is that the games are well represented, offer small tweaks and offer crucial information for newcomers. In a multiplayer setting, be it locally or far away, this game is one of the better offerings on Nintendo Switch to date. This is where many will get the most mileage out of this new Clubhouse entry.
Sure, there were likely some expecting a grander visual overhaul, but that doesn't take away from the care put into the package. There is even an additional dozen-hour epilogue if you're in the mood for more Xenoblade. All in all, I am just happy that the game still grips me as much as before. Definitive Edition makes me remember why I love Shulk, his world, and all the wonders that come along for the ride.
There are little complaints on both ends, but none of them make the games uninteresting. That being said, there are long loading times afoot and games are a little on the darker side of things. If you have an eye for detail and are in for terrific time, then both 2033 and Last Night are journeys worth having.
Overall though, the flow of the game knows how to stay on top and kept me hooked until the very end. The improvements are more or less throwaways, but the core adventure is still a solid one. That is what counts in the end.
There are a few things that New Horizons could have explained better, but they are also part of the more free flowing future that the franchise wants. Even after all these years, there is a daily routine that I hold dear and makes me adore the various elements that glue this game together. It has been sharply dialed up to eleven, without disagrading any newcomers.
No matter if you're playing alone or with a pal, Vitamin Connection is made with this system in mind.
Some of these problems fade away in multiplayer, which makes it such a missed opportunity to make that aspect a bigger focus. Snack World isn't a bad game, but it's somewhat misguided in how it wants to present itself. If you can deal with the frustration, you will find that the dungeons themselves can be fairly entertaining.
What made it better are the improved loading times as well as the training dungeons, which slim down the potential grinding you have to do. As a result, you can focus on what actually matters: pop idols battling in funny outfits and destroying some mean-looking demons. Encore! Encore!.