Combining the crapshoot of your ending with a few technical problems drags the whole game down. The actual character arcs, complete with fully voiced interactions, do a great job of accounting for the limitations, thankfully. Three Houses is certainly worth seeing through, but it is way more about the journey than the end.
The environments, voices, and the general feel is strong. Obviously, the camera issues and endless corridors can drag down moments of the fun, but the action keeps everything flowing and enjoyable. The action never stops, which is the ultimate strength of the title.
Super Mario Maker 2's newfound strength is hidden within the details, and that is what I really like about it. In its wake, it lost some of its Mario Paint roots, but Story Mode brings enough fun to overcome that sadness. Players and creators, rejoice.
That being said, the tutorial can be a bit confusing and throws you into the game proper with very little care. Once you get over that hump, you will find that it can be learned through a number of games. There are deliberate systems at play, but the game guides you to where you need to go.
Cafeteria Nipponica is just fine. The game was able to pull me in multiple times, but also created way more dead air than I was good with. It does some unique things like improving recipes and concerning yourself with customers directly, but it follows that familiar template that Kairosoft managed to create.
Not everything works about the title, like the investigations and opening portions of the adventure. Particularly the latter could've been so much better by not throwing me into an unskippable tutorial. Once you get handed the reigns over the journey, it is a surprisingly fun town management game I couldn't stop playing.
The platforming is serviceable, but it doesn't really stand out. The side-scrolling perspective is a prop, used to give the journey more of a game-like feel. As an experience, it did the trick somewhat convincingly, but don't expect anything majorly engaging during your playthrough.
The educational side felt like somewhat of a throwaway, mostly because it wasn't part of the main game. Their solution, making your own art, loses its charm after the first world. With some tweaking, Vandals could have been excellent, but for now it feels unfocused.
Pizza Parking deserves to be shunned. For all the quality software coming to Nintendo Switch, this one just really messes with my head. I'm really trying to understand what the game is trying to accomplish. Does it want to be a puzzle game or a racing game?
From beginning to end, Ronimo Games delivered a highly entertaining gameplay experience that most can enjoy. While the single-player campaign could have been a bit more brief, there are many good times to be had. You will be in awe of the game's various mechanics and how it manages to keep you so thoroughly engaged.
The strategy and management elements are fantastic hooks that kept me glued to the screen for a stupid number of hours. There were some frustrating moments, particularly towards the end of the game, but it always managed to put a smile on my face. Just a lovely thing!.
While I am quite disappointed that you can't share any challenges online, the content that is there is super enjoyable. The more than 30 levels are easily replayable multiple times, and it is fun to play around with the Sandbox Mode. What helps is that the controls feel built with a controller mind, instead of just trying to add in a less inferior scheme. Overall, Hugecalf Studios created a game I will gladly tinker with once in a while, which is an accomplishment in my book.
The levels are too alike and the strategy elements between the stages aren't all that great. The extra modes can be decently fun, though they won't last for nearly as long. Overall, I really wanted to like Hive Jump a lot more, but as things progressed I became less of a fan.
Considering you have to time the moves with the songs, I am very surprised by the music choices. It left me with only a handful of songs I really cared about using, which will be the thing that eventually gets me to move on. Until then though, Fitness Boxing serves its purpose very admirably.
Mind you, this is nothing you can't overcome with the right state of mind. The hours really fly by, and even after completion, I couldn't stop playing pieces where possible. For newcomers and veterans alike, this third installment has a little something for everyone.