Daan Koopman
Besides that, playing Brain Training is a great start to the day. It allows me to mentally reset, try some hard-hitting challenges and get on with my day. For now and then, the Nintendo Switch version is rather ideally made.
The game's tutorial drags and for gaming novices, the mechanics and strategy will really not come naturally. There are many little things that you need to keep in mind to give you the edge in battle. Once you get the hang of the proceedings, though, it can become a highly competitive experience with each side fighting for total domination. The battle and puzzle combo is quite an adorable one that runs quite well on Nintendo Switch.
The pure focus on hunting and looting monsters feels amazing, with fun missions and even better weapons. It thrives and pushes you constantly to completion, and slowly moves that completion goal further down the pipeline. As a free-to-play title, it is absolutely one of the nicer ones and makes for a great time with your friends.
The story makes a big deal out of various themes, but there are only fleeting moments where it all matters. I think that the biggest problem of The Bradwell Conspiracy is that getting through it is neither fun nor rewarding. There are so many frustrating moments to be had that I would simply rather play something else.
Ghost Parade has a few sound intentions, but the game's quality is well below par. The game runs dreadfully, and none of Ghost Parade's elements are exactly fun. There are passable moments found within the combat and story, but all of that feels few and far between. As a platformer, it fails to make even a slight impact. Not even on an ironic level can I say I had fun with the journey.
Atelier Ryza is a journey about making the best of the here and now, and it is beautiful to behold for it. I felt incredibly engaged every step of the way, wanting to see the game through. I hope that this is the beginning of an engrossing new trilogy.
The Wild Area in particular is fun, though I mostly stayed offline due to it slowing down ever so often. What the new Pokémon does right is battling and in the smaller details. There are many little tweaks that keep the experience lighthearted, which I wouldn't have any other way.
There were a few minor problems, mostly with precise movements, but never anything that soured the fun. Overall though, I can't help but admire the things Tarsier Studios put in. The Stretchers is a good time.
That being said, the real star of the show are the activities themselves. With 34 minigames to choose from, this is one of the most packed games in series history. It helps that the button controls work quite well, and help to sell the experience just that teensy bit more.
In that sense, Ring Fit Adventure simply hits it out of the park and never looks back. I couldn't believe how well it scaled to my needs, which Nintendo deserves a lot of praise for. Spectacular stuff through and through.
I do wish that your AI co-op buddy was a bit more competent, but that's a minor gripe. All in all, though, the time flew by and the smile stayed on my face through almost the entire playthrough. This action RPG promises a wonderful treat if you're looking for a pretty dense game.
The ScareScraper is a lovely time as well, though with content being strapped back for a singular, clean game mode. Players who want to continuously enjoy the game might be better off trying to 100% the Story Mode. The collectibles are nicer to deal with now, which makes exceeding those initial ten hours not even a problem. Oh, and that Slam attack is pretty incredible as well.
The game flows well as a result, encouraging you to go back and improve your performance in certain stages. The level design and gameplay mechanics make for a very sharp 8.5 hours.
Hexagroove: Tactical DJ may take just a little time to explore, but I found it super engaging. This music game requires you to think about every decision you make, and teaches you how you can play the virtual crowd.
While the progression system is mostly sound, I feel that the grind towards stat-altering costumes is somewhat harsh. In addition, the English text lines could have used a little more editing. Those points aside, this is the most complete experience of Muse Dash yet with a constant stream of updates in the pipeline.
Dragon Quest XI S is one of the finest RPGs on Switch.
The selection of smart fixes makes the game less of a grind and mostly an experience that keeps on trucking. While I don't think much of the Chamber Dungeons and other added trinkets, the refinements made to the overall flow make the journey worth it. For newcomers or Zelda veterans, Link's Awakening is a hoot from beginning to end.
Combining the crapshoot of your ending with a few technical problems drags the whole game down. The actual character arcs, complete with fully voiced interactions, do a great job of accounting for the limitations, thankfully. Three Houses is certainly worth seeing through, but it is way more about the journey than the end.
The environments, voices, and the general feel is strong. Obviously, the camera issues and endless corridors can drag down moments of the fun, but the action keeps everything flowing and enjoyable. The action never stops, which is the ultimate strength of the title.
Super Mario Maker 2's newfound strength is hidden within the details, and that is what I really like about it. In its wake, it lost some of its Mario Paint roots, but Story Mode brings enough fun to overcome that sadness. Players and creators, rejoice.