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Its use of familiar mechanics in a novel wrapping and the enticing aesthetic and presentation do help to smooth out some of the rougher edges mentioned above. At present, I'm hovering around a lukewarm recommendation, but check out Nintendo World Report dot com closer to the game's March 25th release date for a final score update. In the meantime, DAMON and BABY does have an eShop demo with progress that carries over to the full game, so check out for yourself how it feels to play as this devilish cute duo ahead of launch.
All that said, Rotwood is doing a whole different thing from other roguelites I've been subjected to recently and it's doing it well. I do feel like the game ratchets up in difficulty once you reach the second major area, at which point a multiplayer approach becomes more advisable, but you can also farm resources in previous areas to upgrade your stuff beyond whatever recommended level a given stage recommends. I still think the industry is oversaturated with roguelites, but Rotwood is one of the good ones.
The repetitiveness of the gameplay loop is certainly less of an issue in short bursts, which is how I would approach Etrange Overlord, but I can't help but feel strangely compelled by the lane system and the strategy needed to survive some of the more diabolical challenges, like holding a key aloft until it finishes materializing, all while avoiding enemies attack from every direction. Those moments are the ones that drew me in, even if the aesthetic and story elements held little appeal for me. If you're into the art style and don't mind Etrange's constant need to be the center of attention, you may find an interesting time-sink type of action-RPG. If you're more put off by the anime-style storytelling, chibi-looking characters and combat mechanics that lack real depth, I'd say skip this one, just like I ended up skipping Etrange's musical numbers.
Whether you will stay long after the credits have rolled is ultimately up to you. But I can guarantee you that this is truly a unique game in every sense of the word. It will be the benchmark that future puzzle games will be measured against and that's no small feat.
It is transformative to the point that I almost feel like the game ought to specifically recommend it to the player on startup. Underneath all of that is an interesting, though at times inconsistent, stealth game full of unique characters and scenarios. Just be sure to have a clear surface available mouse mode and plenty of patience as you whittle away at the challenge.
Fans of Starship Troopers and classic FPS games will find enough to love here, even if the bug missions are a letdown. Everyone fights; no one quits. But maybe turn down the difficulty until you get your space legs.
Frequent but short loading screens are a minor nuisance, but they're worth the price of admission for this incredible entry in the tower defense pantheon. The name might not do it any favors, but don't judge these Bean Beasts by their cover. There's plenty of tasty meat on these bones.
Entrapping spirits with your Camera Obscura is a smart design choice that is unfortunately bogged down a little by marathon battles, but the impeccable audio design, visual horror, and the world built by the development team shows a genuine love of the horror genre and papers over what issues I may have with some of the action. The world exploration and story beats have impeccable pacing. Fatal Frame II: Crimson Butterfly is a horror game for the horror movie fan, and this remake is the ideal way to experience it.
It’s a stunning, whip-smart Metroidbrainia. Öoo is a brilliantly brain-wrinkling puzzle game that belongs either above or up there with the inspirations NamaTakahashi lists in the credits (Bomb Chicken, Box Boy!, Celeste, Metroid, Yoshi's Island, Cocoon, VVVVVV). Öoo is what I want video games to be.
The story wound up being a highlight, but even the streamlining of monster dens couldn't solve the heavy-handedness of monster collection and enhancement. If you want to painstakingly tweak the dials on habitats and splice monster genes while dealing with an acquired taste of a combat system, you'll find a better time than I did in this game. Maybe at the end of the day, the twisted reflection was a metaphor for the entire game.
It might not be filled with replay value after you get through the campaign, but the pieces that make up the moment-to-moment gameplay can lead to a lot of different types of mayhem and challenge. This is an astonishingly stylish video game that sounds incredible, looks beautiful, and plays wonderfully. It's worth fighting your way through evil exes to play.
Small ties and influences to the original series for the seasoned vets, with enough new and ridiculous to hook the newbies. The Switch 2 version worked way better than I could've expected, especially with how the Switch 1 only had the cloud streaming version, and my well documented disdain for cloud streaming on the Switch. The Switch 2 has the juice y'all, and I plan to continue my journey by jumping into Resident Evil VIII Village soon after I'm done with this review. Maybe after a little break to calm my nerves.
The thing I really enjoyed about Lovish is that it's just very surprising. Many of the cinematics are clever, there's a set of late-game bosses and stages and directly reference many NES games from my childhood including Super Mario Bros. 3 and Bubble Bobble, among others, and you'll occasionally find yourself playing a shockingly long minigame based directly on some old favorites. The cinematics might get old, and some of the Crowns are weirdly hard to find, but overall, I think this Lovish is a fun romp.
Some sort of boost of adrenaline or excitement, maybe, which is why I would categorize this as a cozy game. A cozy skateboarding platforming collectathon. Really rolls off the tongue, doesn't it?.
I really cannot ask for much more than that. Well maybe aside from another entry in the PARANORMASIGHT series that is. Consider me a fan now!.
undefined.Under The Island didn't take long to sink its charming teeth into me as I had been itching for something a little lighter, both in tone and runtime, after making my way through a handful of long RPGs. Along Nia's adventure, you end up encountering a variety of different gameplay types, including stealth sequences and arcade-style minigames, and so what has become a well-trod genre does feel quite fresh. If you're in the mood for a whimsical Zelda-like with some unique items and boss fights, the dozen-plus hours you can spend on Seashell Island are absolutely worth your time.
However, the lack of cross-progression does mean that you'll have no choice but to start over. On the other hand, if you've yet to play Ys X, I can wholeheartedly recommend this version. While returning players do have to wrestle with whether the upgrade is worth it, new players should absolutely dive in without hesitation.
On Switch 2, it has so many compromises though and I can earnestly only recommend this game to a specific type of player: the Switch 2 gamer who doesn't own another platform and never leaves their house. It has frustrating technical issues and is little more than a crappy demo when you're not connected online. It's impressive to see PGA Tour 2K25 run well on a Switch 2, but you're better off golfing with this game on a platform it was actually designed for.
There's also the in-game store and Just Dance subscriptions if you want to expand the catalog further, but the base product has plenty of content. I've always loved the Just Dance series, and I'm super excited that now I get to share it with my child, who's now just getting to the right age for games. Just Dance 2026 is more of the same that we've seen over and over again, but in this case consistency is a fantastic thing.
The cool new moves don't have much of a purpose, and the lack of a map can get one lost. Maybe that's the point, to get lost playing with movement tech while you think your thoughts. If so, they nailed it.