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Much like a magic ritual it requires you to be diligent and patient. For me I am very excited to see what Spooky Doorway brings us next. I can only hope it will involve more Irish history and folklore.
This game looks great, the music is perfectly atmospheric, and the cast is a really fun bunch of characters. This isn't just a bare bones game made so horror can be placed on it; this is a great farming game that also often filled me with dread or gave me actual scares. It might not be for everyone, though; if the farming aspect doesn't appeal to you, you probably won't like this. But if "horror farming game" sounds like a good time, you'll definitely love Village in the Shade.
It might not be as impressive a port as Diablo III was on the original Switch, but it's serviceable, has fast load times, and very much feels good in the minute-to-minute gameplay. There are hundreds of hours of content, with more likely due out in the future as we await the 2029 release of Diablo V. I'm ready to try out the other new classes and jump into the post-game with some pals in the coming months, and I expect a fair bit of these adventures will happen on my Switch 2.
I've pined for years to see this beloved series return to its roots, instead of leaning into genres that don't really represent what Final Fantasy is. Resonance, more than anything else, understands what made early Final Fantasy so endearing and enduring. If you've missed fully turn-based battles, quirky pixelated characters, and all of the classic '90s Final Fantasy charm, Resonance is guaranteed to resonate with you.
I'd love to see what this team could do with a follow-up in the same vein, one that irons out some of the rough edges related to exploration and respawning. Rose is a compelling character in her own right, but the interactions between her and the souls she's captured add a nice degree of levity and charm to the story moments. It may not fly as high as some of its Castlevania predecessors, or even modern genre standouts like Silksong and Bloodstained: Ritual of the Night, but Belmont's Curse provides a dozen-plus hours of entertainment leading up to the height of spooky season.
If you are a fan of the Myst series or perhaps were more recently introduced to the genre by titles like Blue Prince or Outer Wilds, Quern is an easy recommendation. The Switch version is generally functional if a bit ugly. Some interactions can be a bit finicky but at worst this generally just slows you down. But beneath that Quern remains a highly enjoyable if slightly bloated adventure game.
John: And if like me, it is exactly your cup of tea, you'll have a very hard time putting it down.
The curious thing I experienced while replaying a lot of these games is seeing the trajectory of how Kingdom Hearts seems to gain more and more confidence to be its own thing and not just reliant on its Disney influences. But even from the very first game, this is a series that uses Disney as a means to tell Sora's story with familiar fairy tale tie-ins. It's truly incredible storytelling that, for as easy as it is to poke fun at names like "358/2 Days," tells an intricate, rewarding tale.
To me, this game is a surprise hidden gem. Everything fits together so well (pun intended). In a stacked year full of strong titles, this is another contender for my favorites of 2026.
If anything I kept lamenting what we lost in Rocksteady and Batman games from the last decade. Save your 60 dollars and buy yourself a cool LEGO set. I can guarantee you'll get more fun from that.
For those who have never played an Octopath Traveler, there are threads in the first game that get tugged on gently in Octopath 2 and much more strongly in Octopath 0. It's a satisfying turn-based RPG in its own right, and I thoroughly enjoyed it back in 2018, but if you are only planning to play one or two of these games, the sequel and prequel are the better options than the debut. If you're down for everything under the RPG sun, Octopath Traveler is worth the price of admission, but maybe not if you've already played it elsewhere.
It's a pretty good game with occasional levels of frustration and some slightly-anachronistic game design. But that's also why it works. This game was born in an era of experimentation and pushing what could be done on the hardware of its time, and this remaster is the best presentation of a game which laid the foundation for the musou-rich landscape we enjoy today.
Sequels tend to get lost in the weeds of expanding scope, but Something We Made set out to simply improve and build upon what made the original TOEM pretty engaging. TOEM 2 is not groundbreaking. You may only notice the improvements when putting it side-by-side with the original. That is not a bad thing for fans and for those looking for a short and cozy experience you get exactly what you expect.
If you're a sucker for games running at 60fps or 1440p and really want to playthrough this amazing RPG again with either enhancement in mind, the game is good enough to warrant another purchase. I still don't love that there isn't a benefit to fans who supported the game on the original Switch, other than still being able to play it via back compat, but the new optimization modes are a nice extra to have. For those who haven't played DQXI yet, there's really no better time, especially with a longer wait for the 12th game since its retooling. Even though I recognize that this is an incredibly crowded fall season for RPGs, a full Switch 2 replay of Echoes of an Elusive Age is something I've firmly penciled in for the end of the year, because there's few series that do cozy comfort as well as Dragon Quest.
It might still make the playoffs with a losing record. The future, however, feels more like the 2026 Cleveland Browns quarterback room. Electronic Arts will be paying off their own version of Deshaun Watson's albatross of a contract for years to come, if they survive.
More of an experience in nature than your classical videogame, but they stick in my brain nonetheless. I've been waiting for this game since its announcement and now that it's here, it's something I'll be thinking about for a long while. A little Danganropa, a little work sim, but a lot to ponder.
You'll even need to have air freshener on hand for guests who smell bad. It is a very self aware game which gives it a lot of charm. If you've ever wondered why the eShop is so full of identical clones of this game, you owe it to yourself to try the original.
3. I'd love to have a native version of MGS V on the go, yet it also shows that Konami is running out of things to spice up these collections with. Perhaps I've been spoiled by other companies putting so much care and attention into their legacy re-releases, but let's hope that Konami can keep this trend going now that the world is embracing Metal Gear Solid once more.
Another Eden Begins is aggressively fine. The turn-based combat features a good amount of variety, but the game's light difficulty doesn't make it something you really need to get that in the weeds with. The story isn't that engrossing, but it's not bad. I just feel like I've seen Masato Kato tell that story in more interesting ways in Chrono Cross. It's cool that Another Eden will extend beyond my mobile phone, but it wasn't necessarily something Switch players were missing out on if they avoided gacha RPGs.
Trails in the Sky 2nd Chapter is a significantly bigger video game than its predecessor, so if you're open to an RPG that can easily take 60-100 hours, you'll find one here that's worthy of your time. I did find the impact a bit muted compared to the tighter 1st Chapter and its focus on Joshua and Estelle as a pair, but Estelle herself does well to carry the sequel with the help of her familiar comrades. Even though 2nd Chapter doesn't bring a lot of new innovations, it runs exquisitely on Switch 2 in both configurations. Certainly, you'd want to play the first game beforehand, but when you're ready for more Trails in the Sky, 2nd Chapter is a great follow-up to the almost flawless 1st Chapter.