The simple controls are a welcome change from the standard side-scrolling platformer. The level design is really spectacular as well, leaving me smiling many times when I finally figured out how to get to certain places. Somehow, the platformer genre continues to entertain me, and Wunderling does a great job of bringing something both fresh and tried and true.
Overall though, the flow of the game knows how to stay on top and kept me hooked until the very end. The improvements are more or less throwaways, but the core adventure is still a solid one. That is what counts in the end.
The rest of the game is merely competent at best. If the humor had been a bit more solid, or the story had a more distinct identity, it might be worth putting up with the rough edges. Sadly, Saints Row IV: Re-Elected would probably be better off getting primaried.
But this one, there are just too many things that got on my nerves. Some people will still have a good time, and for sure there were moments where I went from delighted to dumbfounded and back in seconds. But the best I can say is proceed with caution, falling debris ahead.
Every floor of the office tower feels fresh, and reaching the end of the game brought both great satisfaction and also that bittersweet realization that I was finished with another wonderful gaming experience. Minor issues such as not being able to control the camera and occasionally finicky controls fail to hamper a thoroughly enjoyable puzzle game. If you are looking for a charming, funny, and innovative new game to play while cooped up inside, Good Job! represents one of the best candidates for the position.
Shinsekai: Into the Depths really shows that you can't assume a mobile port will be a subpar experience. Even with the tedious resource gathering and rough fall damage, this is a great Metroidvania that will surprise with how well it presents underwater platforming and exploration for a 2D experience.
The soundtrack is mellow like that lo-fi hip hop beats to study to YouTube channel, but it becomes redundant quickly. Levels are a bright spot in their diversity in both the locales and how well each of them has their own sense of verticality/layering of lanes to drive in. If you're looking for a breezy unique twist on a classic game, Snakeybus can provide a few hours of mild humor.
Does that mean it's bad? Not directly, but you may occasionally need to remind yourself what you're playing. It is merely unfortunate that with the same degree of care that was paid to its visual and auditory departments, the gameplay truly could have been given new life. I still find myself having a great time playing it, and look forward to improving my high score, but I can't help but dream of what could have been.
Operencia differs from a lot of the dungeon crawlers on Switch: it's more of a low fantasy story, and its fixed story and chapters helps to differentiate it from the dozens of roguelikes and roguelites we've seen in the past few years. For that alone, Operencia: The Stolen Sun is worth a long look.