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99, it's a steal. I'll suggest this game to anyone in earshot. So I have to ask: is this seat taken? I have a game to tell you about that you're gonna love….
For me, returning to wrestling games with WWE 2k25 is like returning to your hometown after being gone for a decade. The bones are still there, you can see the resemblance in the local landmarks, but the people are different. You meet with friends to reminisce, but the dive bar is now a flashy speakeasy with a cover fee.
The end result is an above average racing experience. It's definitely not a bad game but it lacks a certain je ne sais quoi that would keep me returning in lieu of competing titles. If you have played out your digital copies of the aforementioned games and hunger for a new experience, Rally Arcade Classics is indeed worth your time and money for a quick rally romp on the go.
Side-scrolling space shooters haven't hit the same kind of resurgence, so what we're left with is a series of similar-playing shooters wrapped in a best-in-class collection of features that make them just close enough to playable. I appreciate the level of effort that was made for Gradius Origins, it has been treated with a kind of reverence that makes me think M2 truly cared about preserving these games. That said, in practice it feels more like a niche history lesson rather than a source of deep fun.
I was always equally as excited to reach the next challenge as I was to unfold a little more of the story. There are moments that very genuinely hit and caused me to simply pause for a moment and absorb the storytelling. The world it creates is enchanting and against all odds holds up almost flawlessly on Switch. This is the level of narrative adventure that even with a few blemishes, I can't help but fall in love with.
It's a shame that Outlaws was overlooked last year, but perhaps now it is time for a reappraisal of what Star Wars Outlaws is, rather than what it could be. I am genuinely of the opinion that in ten years we'll look back at Star Wars games and go: "you know what, this Outlaws game is pretty fantastic". Just know that you've heard it from me first.
Those interested in online multiplayer will be glad to know that the whole campaign is playable cooperatively, but I did not have a chance to check out the cross-platform multiplayer for myself, and I am concerned that online play could further compromise how the game runs. If you're not afraid of a bit of jank and some performance hiccups, Titanic Scion offers a good time in short bursts. That said, the cracks begin to show through a little more during longer play sessions, and ultimately the sequel appears to have taken only baby steps ahead of its predecessor.
Unless you expect to get a lot of mileage out of the specific Mario Party additions to the game, including the goofy camera support, faster Frenzy mode, and novel Tag Team mode, you're likely better off just playing the original Switch 1 version. The barrier for entry for the Switch 2 Jamboree TV content is very high and while I've been digging most of what's added to it, the new additions are on the whole middling. This might be the most fun I've had with Mario Party since the Wii, but I also would much rather have a brand new Mario Party game on Switch 2 than this weird frankenstein.
The varied gameplay styles are underdeveloped and rarely make it feel like you're playing anything other than a linear visual novel. The writing is boring at the best of times and actually insulting to me as a queer woman at the worst of times. This game clearly wants to swing for the fences, but it doesn't accomplish anything other than striking out every time it steps up to the plate.
In a world where seemingly the vast majority of classic anime adaptations boil down to arena brawler after arena brawler, it has been wonderful to see Cobra get a more in-depth approach. What results is an enjoyable game that conveys the anime's story not only in its cutscenes but throughout its level design as well. It is clearly a game made by a team with legitimate admiration for their source material. It has some small issues with enemy balance and a few minor presentational blunders, but it's hard to ignore the charm and passion that exudes from Space Adventure Cobra: Awakening.
I spend dozens and dozens of hours with the game and know that I could spend more if I wanted to. It adds new, fresh ideas to the genre while refining classic gameplay. While there are some elements I'd personally change, Story of Seasons: Grand Bazaar is an easy recommend to anyone looking for a new farming game to sink their teeth into.
It rarely gives you moments to form any specific attachments to its characters. The world certainly has some cool setpieces accompanied by a soaring soundtrack, but at the end of the day I struggled to care. There is still a well crafted world and some interesting mechanics at play, but the storytelling causes it to fall short of the genre greats.
No fat needs to be trimmed, no minigames for the sake of expanding the time spent with it. And Roger might be another one of the perfect examples of why games aren't just art, but elevate our conception of what art can be, and how it can explore our own humanity. Frankly, it's a fantastic feeling to be reminded of every once in a while and I'd urge you to seek it out for yourself.
It's worth playing as a reminder of how far smaller, more unique RPGs have come in the last two decades, but its gameplay and story aren't captivating enough to warrant a full recommendation. While I respect how its niche-ness is part of its identity, you really need to value that aspect prior to diving in. My overall impression is that I'm happy to have experienced it and glad to have another piece of video game history on the Switch eShop. But once I've turned it OFF, I'm ready for something with more meat on the bone.
My hesitation is that I think it's about halfway there between being a fun indie shop sim and being an indie game with a message, and I wish they could have pushed their narrative just a bit further to be more memorable. Discounty is still worth playing, but it makes me want to see what the developers can do next. While the ideas and the gameplay are there, there's some untapped potential as well.
But the gameplay, easily the most important part, is not an issue. It's evident to me that the team at EA Sports tried to do what they could to make a solid version of Madden early in the life of the Switch 2. It's rough around the edges, but it's the most feature parity a Madden game has had on a Nintendo platform since the age of the GameCube. I hope that, unlike Madden on 3DS and Wii U, we get to see EA Sports take another crack at bringing Madden to Switch 2 because the initial release captures the fun of the game and future releases could refine and improve all of the technical aspects.
It's enjoyable for a little while to see the numbers go up and down as your profits soar and your inventory dwindles, but there's so little variety in the main loop that I didn't feel compelled to discover all of the areas and associated characters. As a background game for the cozy-inclined, it offers a fairly passable experience, but Tiny Bookshop is far from a page-turner.
Even a CRT filter would do wonders for translating the visuals at a higher definition. But given that the previous best way to play this on a home console was to dig out a Nintendo 64 or put up with compromised versions on Playstation or Saturn, this is still certainly an improvement overall. Hopefully down the road we can get the rest of the Heretic/Hexen series as well.
Oink Games decided to try something very different here, but has remained true to their design philosophy. No, I did not think I'd recommend a fire-building simulator in 2025, but frankly this one ignited something in me that I wasn't expecting. Now how long will it take for the true pyromaniacs to start speedrunning this game?.
Take a moment to sit down, put on a headset, drink a cup of tea and get lost in this artwork. It's something you'll remember.