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It rarely gives you moments to form any specific attachments to its characters. The world certainly has some cool setpieces accompanied by a soaring soundtrack, but at the end of the day I struggled to care. There is still a well crafted world and some interesting mechanics at play, but the storytelling causes it to fall short of the genre greats.
No fat needs to be trimmed, no minigames for the sake of expanding the time spent with it. And Roger might be another one of the perfect examples of why games aren't just art, but elevate our conception of what art can be, and how it can explore our own humanity. Frankly, it's a fantastic feeling to be reminded of every once in a while and I'd urge you to seek it out for yourself.
It's worth playing as a reminder of how far smaller, more unique RPGs have come in the last two decades, but its gameplay and story aren't captivating enough to warrant a full recommendation. While I respect how its niche-ness is part of its identity, you really need to value that aspect prior to diving in. My overall impression is that I'm happy to have experienced it and glad to have another piece of video game history on the Switch eShop. But once I've turned it OFF, I'm ready for something with more meat on the bone.
My hesitation is that I think it's about halfway there between being a fun indie shop sim and being an indie game with a message, and I wish they could have pushed their narrative just a bit further to be more memorable. Discounty is still worth playing, but it makes me want to see what the developers can do next. While the ideas and the gameplay are there, there's some untapped potential as well.
But the gameplay, easily the most important part, is not an issue. It's evident to me that the team at EA Sports tried to do what they could to make a solid version of Madden early in the life of the Switch 2. It's rough around the edges, but it's the most feature parity a Madden game has had on a Nintendo platform since the age of the GameCube. I hope that, unlike Madden on 3DS and Wii U, we get to see EA Sports take another crack at bringing Madden to Switch 2 because the initial release captures the fun of the game and future releases could refine and improve all of the technical aspects.
It's enjoyable for a little while to see the numbers go up and down as your profits soar and your inventory dwindles, but there's so little variety in the main loop that I didn't feel compelled to discover all of the areas and associated characters. As a background game for the cozy-inclined, it offers a fairly passable experience, but Tiny Bookshop is far from a page-turner.
Even a CRT filter would do wonders for translating the visuals at a higher definition. But given that the previous best way to play this on a home console was to dig out a Nintendo 64 or put up with compromised versions on Playstation or Saturn, this is still certainly an improvement overall. Hopefully down the road we can get the rest of the Heretic/Hexen series as well.
Oink Games decided to try something very different here, but has remained true to their design philosophy. No, I did not think I'd recommend a fire-building simulator in 2025, but frankly this one ignited something in me that I wasn't expecting. Now how long will it take for the true pyromaniacs to start speedrunning this game?.
Take a moment to sit down, put on a headset, drink a cup of tea and get lost in this artwork. It's something you'll remember.
It is rare that a game is so sharply tuned that I can be satisfied with having fewer levels to play through. Time Flies is such an easy recommendation to just about anyone who plays games. Your time with it may be short, but it is certainly well spent.
Instead it is a shallow glimpse at what could be. When you factor in significant performance issues that even the Switch 2 can't seem to brute force, and constant stability problems, it becomes very hard to recommend this game. I really want to like Tales of the Shire. I think there is a reality in which it could potentially get better in time, but it just isn't there yet.
Obviously the simplest solution to get some Uchikoshi-helmed escape games would be if the Zero Escape trilogy were cleaned up a bit and brought out on modern Nintendo hardware. But in lieu of that, No Sleep for Kaname Date will probably keep you up for a bit as you try and puzzle through some of the nastier puzzles.
The relationship between DK and Pauline develops into something pretty heartwarming by the end, and the story goes places I wouldn't have dreamed. I don't want to spoil anything here, but the phrase "oh hell yes" was shouted multiple times by me during the final hours before rolling credits. Donkey Kong Bananza tries a lot of new ideas, and the vast majority of them not only work, but revolutionize the idea of a 3D platformer. There are definitely problems along the way, and it is a long way from perfect, but I can't argue with how much pure fun there is to be had in playing Donkey Kong Bananza.
The undercooked mystery backdrop is a small blemish because they nailed the writing and character development. Even an underwhelming soundtrack can't diminish the heart on-display through emotionally raw dialogue and facial expressions. Give yourself the experience of reigniting those moments that were powerful at the time but seem small in retrospect. Allow yourself to feel the volatility of teenage life through the eyes of Mark. Play Until Then.
I really love these games, so much so that I've completely ignored the otherwise fatal latency issue by playing them exclusively in Handheld mode. After all, isn't the Switch 2 just a very large PSP? I do wish they'd built in auto-saves, but…I guess I can live with it. Your own mileage may vary on that point. Go forth and get your pata pon.
I had a blast exploring this dark corner of the Namco multiverse that is essentially Pac-Man's mid-life crisis. Shadow Labyrinth is assuredly the most interesting Pac-Man evolution since the hero's 20s. Sometimes the biggest series left turns wind up being a hell of a good time.
The puzzle mechanics work well as long as you can communicate with your partner with patience and the set pieces are a rollercoaster ride of excitement. It also helps that this runs perfectly on the Switch 2. Split Fiction can really test relationships, but whenever a new Hazelight co-op adventure drops, I'm always down for the thrillride.
The constantly changing level variety and natural drive to 100% each area had me absolutely hooked. Now and then the platforming or level design would slow things down, but never enough to prevent me from pushing through to see what was next. Misc. A Tiny Tale is an easy early pick for my personal indie of the year lineup.
On a technical level it does exactly what it sets out to do and does it very well. The game itself remains an important release that would lead directly into iconic titles like Bioshock and thus makes for a fascinating historical curiosity. But it is important that you approach System Shock 2 from the right perspective, keeping in mind its ambition at the time of its original release.
Worms Armageddon: Anniversary Edition is a good, faithful port of a classic PC game, for better and for worse. If you're a fan of the series, it's an enjoyable way to play it despite the clunky controls, but if you're a new player you should expect a steep learning curve. The classic Worms games are neat to play around with for an hour or two, but are not worth buying the game just to see.