NintendoWorldReport
Homepageundefined.Through it all, Cyber Shadow knows why people have fond memories of NES-era action platformers, whether it's the thoughtful level layouts, unforgettable boss battles, or eye-catching visual embellishments. This is not a game for the faint of heart, but more for the persistent. I came away from this retro romp satisfied, primarily because it harkens back to the classics while still carving out a distinctive game that rightfully deserves to enter the pantheon of stellar 2D ninja games that includes the likes of Ninja Gaiden and The Messenger.
This is a game built around the idea that emergent gameplay is fun, and it is. That's why the technical problems are such a bummer. Empire of Sin is a good game, but the Nintendo Switch is the worst place to play it.
However, Wrestling Empire isn't quite "so bad it's good" territory, nor is it the worst. It's basically the small indie wrestling company bringing in a guy with TV exposure to sell tickets. And with more competition coming in the short and hopefully longer terms for Switch wrestling games, it'll be one of those "Oh yeah, that happened" games in short order.
If you can get a friend on the couch with you, Double Dragon Neon is a big, dumb, fun dose of 80's nostalgia.
BIT.TRIP BEAT is an excellent game that still holds up a decade later. I highly recommend this game to anyone interested in the legacy of Commander Video, searching for a bite-sized experience, or those who seek a rhythm-based challenge. Though you should keep in mind that this release is marred by a pretty significant bug.
I still found myself rooting for this game when I would find hidden record players that would kick on fantastic techno beats to galvanize my robot scrapping pursuits. All the guns feel and sound unique, and it's a real joy to find a rare drop, upgrade your character, and unlock new passives for your class. Hopefully in a few months' time, this game will be an easy recommendation for fans of the genre as it has the makings of a hidden gem in the Switch's library.
Its systems are light enough to not be overwhelming, and even if they become too much for you, a well-defined tutorial does a good job of holding your hand as you get a grasp of things. The core problem and one that brings this down from a great game to simply fine is just how little control you get over actual launches. If there was more agency in that side of things, then this would be a no-brainer recommendation.
Scott Pilgrim vs. The World: The Game - Complete Edition is still an incredibly polished and fun beat ‘em up that has truly stood the test of time. While it’s slightly annoying that playing with the other characters requires you to replay entire levels and that the online features and a full playable fighter are currently locked behind Ubisoft’s ridiculous server sign-in, in the end this is still a great title deserving of its re-release.
I understand why someone would enjoy Unto The End. I'm sure that some players out there like being kicked in the teeth with their hands tied behind their back. That, personally, sounds like a bad time, much like Unto The End wasn't a good time. If I wanted to play a game that didn't function as described, I would at least play a game that kind of wanted me to like it.
Dicey Dungeons is an amazing game that I'd almost call a roguelike game for people who don't like roguelikes. You do have to like turn-based combat, though. And dice.