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To me, this game is a surprise hidden gem. Everything fits together so well (pun intended). In a stacked year full of strong titles, this is another contender for my favorites of 2026.
If anything I kept lamenting what we lost in Rocksteady and Batman games from the last decade. Save your 60 dollars and buy yourself a cool LEGO set. I can guarantee you'll get more fun from that.
For those who have never played an Octopath Traveler, there are threads in the first game that get tugged on gently in Octopath 2 and much more strongly in Octopath 0. It's a satisfying turn-based RPG in its own right, and I thoroughly enjoyed it back in 2018, but if you are only planning to play one or two of these games, the sequel and prequel are the better options than the debut. If you're down for everything under the RPG sun, Octopath Traveler is worth the price of admission, but maybe not if you've already played it elsewhere.
It's a pretty good game with occasional levels of frustration and some slightly-anachronistic game design. But that's also why it works. This game was born in an era of experimentation and pushing what could be done on the hardware of its time, and this remaster is the best presentation of a game which laid the foundation for the musou-rich landscape we enjoy today.
Sequels tend to get lost in the weeds of expanding scope, but Something We Made set out to simply improve and build upon what made the original TOEM pretty engaging. TOEM 2 is not groundbreaking. You may only notice the improvements when putting it side-by-side with the original. That is not a bad thing for fans and for those looking for a short and cozy experience you get exactly what you expect.
If you're a sucker for games running at 60fps or 1440p and really want to playthrough this amazing RPG again with either enhancement in mind, the game is good enough to warrant another purchase. I still don't love that there isn't a benefit to fans who supported the game on the original Switch, other than still being able to play it via back compat, but the new optimization modes are a nice extra to have. For those who haven't played DQXI yet, there's really no better time, especially with a longer wait for the 12th game since its retooling. Even though I recognize that this is an incredibly crowded fall season for RPGs, a full Switch 2 replay of Echoes of an Elusive Age is something I've firmly penciled in for the end of the year, because there's few series that do cozy comfort as well as Dragon Quest.
It might still make the playoffs with a losing record. The future, however, feels more like the 2026 Cleveland Browns quarterback room. Electronic Arts will be paying off their own version of Deshaun Watson's albatross of a contract for years to come, if they survive.
More of an experience in nature than your classical videogame, but they stick in my brain nonetheless. I've been waiting for this game since its announcement and now that it's here, it's something I'll be thinking about for a long while. A little Danganropa, a little work sim, but a lot to ponder.
You'll even need to have air freshener on hand for guests who smell bad. It is a very self aware game which gives it a lot of charm. If you've ever wondered why the eShop is so full of identical clones of this game, you owe it to yourself to try the original.
3. I'd love to have a native version of MGS V on the go, yet it also shows that Konami is running out of things to spice up these collections with. Perhaps I've been spoiled by other companies putting so much care and attention into their legacy re-releases, but let's hope that Konami can keep this trend going now that the world is embracing Metal Gear Solid once more.
Another Eden Begins is aggressively fine. The turn-based combat features a good amount of variety, but the game's light difficulty doesn't make it something you really need to get that in the weeds with. The story isn't that engrossing, but it's not bad. I just feel like I've seen Masato Kato tell that story in more interesting ways in Chrono Cross. It's cool that Another Eden will extend beyond my mobile phone, but it wasn't necessarily something Switch players were missing out on if they avoided gacha RPGs.
Trails in the Sky 2nd Chapter is a significantly bigger video game than its predecessor, so if you're open to an RPG that can easily take 60-100 hours, you'll find one here that's worthy of your time. I did find the impact a bit muted compared to the tighter 1st Chapter and its focus on Joshua and Estelle as a pair, but Estelle herself does well to carry the sequel with the help of her familiar comrades. Even though 2nd Chapter doesn't bring a lot of new innovations, it runs exquisitely on Switch 2 in both configurations. Certainly, you'd want to play the first game beforehand, but when you're ready for more Trails in the Sky, 2nd Chapter is a great follow-up to the almost flawless 1st Chapter.
Its absurd humor did give it a distinct flavor, but with the meaningless rewards and progression this wasn't a game I really wanted to stare at for too long. Because in the end that made me a bit too aware of how hollow it feels. Sniper Dan is a competent game, but once you've shot your shot, that is about all I can say.
It is a game about traveling that has unsatisfying travel. The Switch 2 version comes with far more compromise than it should, especially in handheld mode. If you can put up with uneven gameplay and a lot of loading, there is plenty to enjoy here, but it will take a bit of work to find it.
If you enjoy RPGs, Trails from Zero is one I think you should check out. While knowledge of the Trails in the Sky franchise does help, as there are some crossover characters, this is still an intended entry point to the game. If you're just looking to upgrade your experience from Switch to Switch 2 versions I might hold off, but otherwise I think this is a great introduction to Crossbell and the Trails series as a whole.
That being said, I can't overlook the disservice that these types of Switch 2 releases are doing to fans who supported an at-the-time more niche RPG franchise. Yes, the Trails in the Sky FC remake has shone the spotlight on the modern Legend of Heroes titles, but let's throw a bone to the players who were there first. I'll dig my heels in against an all-digital future without upgrade options as we move from one console to the next.
All that being said, for as derivative as it would initially appear to be, Wo Long: Fallen Dynasty manages to result in something remarkably unique. There are some rough patches along the way but the overall package presents a fun blend of ideas. In a genre full of mimicry, Wo Long strives to bring its own unique flavor to the table, and when it works, it works very well.
The jump in difficulty for the area bosses is a bit of a bummer, as are the forced collectathon elements, but the co-op and solo gameplay experiences are pretty solid. After having been away from the platformer genre for a little while, Marsupilami 2 certainly rekindled that passion in me, and I'm eager to show more of the game to my kids and even pick up the first game if I see it on sale. The Marsupilamis may look like skinny Chester Cheetahs with longer tails, but I'm glad I had a chance to jump and swing along to their world's salsa beats and be reminded of all the great mascot platformers that have come before and now inspire a new generation of game makers.
I kept coming back for more battles and pushing myself to beat the bosses even though I fell over and over again. Onimusha has found its way of the sword by balancing on the edge of this phenomenally well crafted blade. It once again shows that Capcom remains on top of its game.
The pixelated look of Moonlighter has been replaced with an art style more befitting the sequel's shift to 3D, which well suits its variety of environments and its blend of fantasy, real life, and sci-fi themes. Enjoyers of the first Moonlighter may bristle against the changes implemented for Moonlighter 2, but what's new here has made a fan out of me. Simply put, I'm over the moon.