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I have a few small issues, whether it's the late stages of the town building questline or the lack of class changing for all characters, but those are ultimately small potatoes to the successes that echo throughout the world of Orsterra in Octopath Traveler 0. The eight-player combat rules, the vignette-esque storylines are fascinating, and the overall world building is top notch. This is one of the best traditional turn-based RPGs I have played in ages and it makes me excited for what might be next from the folks involved with this excellent adventure.
But they are important in their own right and collections like these give them the respect they deserve. I simply had a fantastic time with the Simogo Legacy Collection. It is everything one can expect from a collection celebrating a legacy. My hope is that other studios are taking notes and can learn from what Simogo has achieved here.
Sure, there's some anchovy slices and someone decided to bring a Hawaiian pizza to the party, but no one's forcing you to eat it and there's more than enough of the good stuff to go around. I have great reverence for this package and its cataloging of the Mortal Kombat franchise's now humble origins. It's a toasty good time.
To me, it is the combination of this particular historical setting and its varied gameplay that is keeping me hooked. This world and its characters feel like the next step for the Assassin's Creed series. It may have taken a while for the series to get (back) to Nintendo, but what a fun return it has been so far.
The Cosmic Swap mechanic lets you play as more characters while adding a lot of depth and strategy. The lively spritework pops off the screen like it is a comic book come to life (it kind of is), emboldened by the stellar voice work and banger of a soundtrack. Cosmic Invasion rules.
The Nintendo Switch version runs fine enough, but can have a bit of a hard time with the framerate and loading of stages. For puzzle game die-hards, especially fans of Portal, The Talos Principle and Superliminal I'd recommend Viewfinder in a heartbeat. But if you're hoping to find something beyond that incredible viral video, I'm afraid that Viewfinder will not be able to change that perspective.
I'm happy to give any roguelike or lite a try to see if it hooks me, and after successfully completing my first run, I knew that my stomach was already full of Morsels. If you enjoy its gross, purposefully ugly style and love everything run-based, you'll probably get a kick out of Morsels. In such an oversaturated genre, there are plenty more appetizing offers to satiate your hunger.
However, the way in which your create-a-character's mental profile gates off certain interactions and dialogue trees is frustrating and made me feel often like I had just rolled a bad character; I can't see myself returning to a narrative experience like this one after seeing the story through, so I'm not sure why all the gatekeeping and roadblocks exist. If you're a sucker for Groundhog Day, time loop tales, or point-and-click mysteries, your enjoyment of Rue Valley may reach a higher peak. I was already tempted to check out of this motel before my suitcase was unpacked.
But at the same time a poorly implemented alternate weapon system and badly paced checkpoints prevent Neon Inferno from ever quite hitting the heights it deserves to hit. That being said even with those occasional missteps it is hard not to get caught up in everything Neon Inferno has to offer. This is a beautiful throwback to some of the best of the 16-bit era that achieves something entirely original.
DK Island may be lacking in substance but is filled with nostalgic bliss. I also found myself quickly addicted to the Emerald Rush mode and had a blast learning and strategizing along the way. While there are a few minor issues I still think it's a solid addition to the base Bananza game and I highly recommend it to people that are in love with the mechanics Bananza and are looking for a new way to enjoy them within the same world.
House Fighters: Total Mess is a great concept, but it just never quite executes on it as well as it should. The single player campaign is the only mode and only took me an hour or two to complete. Now and then some more interesting level design will peek through but for the most part this is a forgettable shooter wrapped in a very charming shell that ends just when it is starting to get interesting.
While I enjoyed another romp through the small burrows of Tokyo and Osaka that feel now like a second digital home, returning to Kiwami 2 felt more in service of Kiwami 3, which will be here before we know it. The Switch 2 port is a serviceable one for sure, especially when considered against the PlayStation 4 version, and there isn't a major sacrifice made to run around these punk-filled streets on-the-go. If you're becoming a Yakuza collector or have never experienced the second game in the series, there may not be a better time.
At the end of the day, however, this is the definitive way in 2025 to buy a trilogy of some fantastic games along with its DLC, new content, and other upgrades. If you've been thinking about getting into the Atelier series and don't know where to start, this is a great place to begin your Atelier journey. If you're already a seasoned alchemist, it might be OK to wait to see what else Gust is cooking up - or hey, pick up one or both of the other Atelier games released this year.
Their taste might not be fully refined, but this is the type of game that is made for them more than it is for me. They enjoy playing against each other (though they don't understand why they can't be on the same side) and they enjoy cheering each other on in the mission mode. Hello Kitty and Friends: Freeze Tag Party succeeds at what it's trying to do, in that it's a vehicle for young fans to engage with Sanrio characters in a familiar game. It's not a great adaptation of that game, but who doesn't love running around with Tuxedosam.
My oldest (7 years old) has played countless rounds by himself. We've played tons of rounds together as a family and LEGO Party has been a consistently fun time. I still don't really know what the plot of Ninjago is, but I'm still having a blast playing this virtual board game.
The weird thing about Silksong is that it is also a merciless grind but for entirely different reasons that you will read about someday when I beat the damn thing and write my review of it. Look forward to that, readers!
I enjoy the act of building out the solar system and making better planets as I learned the best approach. It's a shame that the way to navigate and read the game is so crippling for an otherwise fun game. Fingers crossed they consider some enhancements in the future.
This second generation of Pokemon games on the Switch - Scarlet, Violet, and Legends: Z-A - has repeatedly gone back and forth between "we are so cooked" and "we are so back". Pokemon Legends: Z-A has basically distilled that down to one game, because it feels like everything that annoyed me about the game was countered almost immediately by the game doing something I enjoyed or impressed me. Of the two Legends, I still prefer Arceus though, and I do hope a third Legends game is more focused on catching than combat.
The gameplay and scope of the modes never elevates that far past competency, though. I left this game wanting a little bit more out of it, but I had a fun time playing it while the fun lasted. With the right local crowd, this could be a recurring arcade sports game, but outside of that, this is a sixth man of a basketball game - it's a good complement more so than the main attraction.
Neal: If this were the video version, we'd have a flashy reveal of the score, but you, dear reader, already know the score. Anyway, Dragon Quest I & II HD-2D Remake is a great package. Collectively I still think last year's remake of Dragon Quest III is stronger, but this is a fantastic companion and well worth diving into whether you've played the games before or just want to know the history and legacy.