By and large, Dream Daddy succeeds at creating developed characters that have unique stories, interesting dialogue, and fun personalities. I wouldn't call anything here realistic; the cul de sac where the game takes place feels like a dreamy land where only the happiest characters exist, despite the hardships that they discuss. Dream Daddy looks great in handheld and TV mode, and this version boasted a handful more optional scenes, but nothing strikingly new in comparison to the rest of the dates.
Really the problem is that even the fun that can be had in PC Building Simulator simply isn't worth the trouble of the painfully slow and clumsy user interface. This is a game that is surprising to find on a non-PC platform but disappointing to learn that it probably should have stayed there. It can really only be recommended if you are a die hard PC enthusiast who doesn't have a PC.
Never Give Up is clearly inspired by games like Super Meat Boy, right down to details like blood from previous failed attempts splattered across the levels. That's a bar that many indie developers aspire to, but this is a game that's mostly worthy of that lofty comparison. Switch owners are spoiled for choice when it comes to platformers, but this is one that stands out as worth playing.
Fell Seal: Arbiter's Mark is a terrific option for fans of the tactical RPG genre who are looking for a title with a more retro feel. It provides that feeling of nostalgia while still making its own unique mark. Wonderfully written dialogue and a plethora of customization options will provide hours of entertainment for those who get sucked into its world.
I., even with a handful of difficulty modes, didn't hold my attention for very long. If you're looking for a board game that's accessible to a fault, you could do worse than Eight-Minute Empire. Fans of the physical version should enjoy this one, but I'm spending those eight minutes elsewhere.
undefined.Bear With Me: The Complete Collection is stuffed with the kind of character and world building you could hope for between the morose plush protagonist, the well crafted characters, and the mystery you work to unfold through its chapters. If you can push through slow early moments, inconsistent writing, and some muted vocal delivery, there's a lot to uncover and enjoy even if it won't always have you in stitches.
This is Space Harrier, virtually the same arcade game from nearly 40 years ago with a couple of tweaks and additions from the original home ports and the 3DS 3D Classics release. M2, as per usual, made a great port and this might be the best version of Space Harrier, but that's all it is.
Pacing issues and a lack of variety hold it back from being truly great, but Oninaki is absolutely worth a playthrough, if you're not averse to the solemn subject matter. The stellar combat feels almost like hack-and-slash, and the overall story compels you through the experience. If this is the reincarnation of Tokyo RPG Factory, they've come back less a factory and more an artisan.
Even that weird cursed chair was pretty funny to see explained after the fact; I just wish it wasn't so intrinsically linked to some really frustrating and boring puzzles. If Pantsu Hunter had fully committed to being a visual novel like its final chapter instead, I'd probably like it a lot more. Unfortunately as it is, it relies too much on extending its runtime through cheap instant death puzzles without clear solutions to make me feel like I could appreciate the few things it does right.
Quench is at its best when you're working your way through the various puzzles and taking in the sweet, enjoyable scenery. The worst parts show themselves when you move through that scenery, though. The technical aspects sorely drag it down despite some ingenuity in the puzzles and a wealth of charm.
Even though Hue struggles to hold up as a puzzle game due to its simple but tedious tasks, I can't bring myself to say I really hated the experience. The game commits so fully to its art style with strong, screen-filling colors that pop against each other that I wanted to keep playing to see more of it. I do wish that this art style had been applied to a game that's less frustrating overall, but despite the disappointing puzzles I'm still pretty happy with the time I spent in Hue's bright, bold environment.
While it can be frustrating to just barely overjump something or miss hitting an enemy while you’re racing through, this only encourages players to retry for a better score. The game’s difficulty is perfectly balanced for either jumping from level to level to progress through the story, or to step it up a notch and go for a perfect score on every world.
Mutant Year Zero is yet another example of the ongoing debate between portability and performance. The graphical difference between the Switch and PC versions can't be understated; the lack of detail has a marked impact on the overall experience. Having said that, the amount of time you could easily sink into this amazing tactical-RPG could be significant, and so maybe the graphical sacrifice is worth being able to play on-the-go. While Mutant Year Zero may be best played on its original platform, I would still recommend this version to anyone wanting to play on Switch.
It certainly earns its mature rating, with a level of gore and violence that would make most people sick to their stomach, but for fans of the horror genre, this is their bread and butter. The experience of being Jason Vorhees is captured perfectly, and all of the feelings of panic and dread are still felt even after hours of playing. If you enjoy being scared out of your pants on a consistent basis, be prepared to scream.
PictoQuest is an endearing Picross-style RPG that might not offer the depth and breadth of similar Picross games, but it makes up for its simplicity with an adorable presentation and smartly-implemented RPG ideas. In some respects, it doesn't go all that far, but being based around what I'd term as a relaxing puzzle game, it doesn't really have to.
Pillars of Eternity's reputation for quality is well deserved. It's definitely worth checking out, whether on other platforms or when the Switch version is fixed up. For now, the version on Nintendo's latest is an interesting curiosity with some pretty heavy issues. And it's not the first time I've seen that phrase used in relation to an Obsidian-developed game published by another company.
I believe 505 Games did an excellent job porting Terraria to the Switch and made the most of the buttons, triggers, and joysticks at their disposal. but after so many hours of playing with mouse and keyboard, it is hard to adjust. Though, being able to play Terraria from the comfort of my bed may be worth the effort.