Functionally, Silence works as a basic point and click adventure game, but I feel as though it shows growth beyond the well-trod genre expectations. A blend of traditional old-school mechanics mixed with advances in storytelling and gameplay variation allows Silence to stand above what I have seen served up over the last few years. Some lackluster audio and a missed opportunity with the bevy of characters detract slightly, but not overly so from this generally decent package.
In so many aspects I was left wanting more. I want to play more as the secondary character, I want to understand the story better, and in so many cases I just want to know what the hell is going on. Katana Zero is such a wild drug-crazed adventure that I just can't get enough of and I will continue to be getting my fix of it for weeks to come.
Challenge is prevalent, but with lovely visuals and sound coupled with a well-crafted, though still terse, difficulty curve, this is an adventure worth working your way through. My only real qualms are with the controllers on the Switch and some frustration found in the late-game bosses. This is a gem of an addition to the Switch library.
Little things in the text set off my editor senses. The plot quickly derails and is so overbearing with the focus on fanservice that I wanted to scream. Maybe PQube should try again with the Judgment 7 version next year, but I'm not holding my breath for it.
I find the game is best in short bursts. I think we've all played 3D brawlers that outclass Smashing the Battle in virtually every category. Having said that, I do find myself enjoying the game. It's not perfect, but it has heart. Well, that and an impossibly voluptuous woman in ill-fitting battle armor.
Even with a complex battle system, the harsh difficulty curve may be enough to turn many players off once they've completed the first dungeon. At the end of the day, the sheer joy of building a deck that suits your own playstyle is what makes this game special. Monster Slayers is one game not to overlook, if you're even remotely interested.
This can cause it to be intimidating and more than a little confusing at times. The quality of its many systems range from addictive to annoying. However, taken as a whole My Time at Portia is a rich world full of activity that, when played at an appropriately chill pace, will yield many hours of charming fun.
Reigns: Game of Thrones delighted me with fun winks and nods and charming writing, but inevitably winter metaphorically comes and the going gets repetitious. Even with the quick burn, I love all the references and wish fulfillment on display as you get to live out the fanciful reigns of Queen Arya, King Tyrion, and many more. This is an excellent use of the Game of Thrones license despite some inadequacies.
undefined.What it lacks in gameplay variety, Way of the Passive Fist makes up for in its unique focus on defense and its accessible approach to difficulty. I enjoyed playing through the story mode and learning the different attack patterns of my opponents as each interaction felt like a mini-rhythm game. If you are looking for an arcade-style brawler that has achievements and a fun hook, there's no need to be passive about downloading this one on the eShop.
As it is, I would recommend this game to those who like sci-fi rogue-likes and those who played FTL and wanted more story from it. There is a solid base here, but a little more variety in gameplay and a few more quality-of-life tweaks would take Out There from a white dwarf to a red giant.
Xenon Racer doesn't have anything that makes it particularly unique, so even the best port would still be mediocre. The one way it truly manages to go above and beyond is by doing its best to hide its shoddy port right up to its pre-rendered gameplay footage in the intro that was clearly recorded on a different system. If you're in a desperate fix for a new racing game there are worse options than Xenon Racer, but make sure you pick it up on another system, because even the added portability on Switch can't make this version worth the cost of admission.
I enjoyed my hours with the game, but a lot of it is more fleeting, especially whenever I played it with the muddy portable visuals. Exploration is fine here, but a minor lack of ingenuity in puzzles and combat all coalesce into making this a satisfactory but not very memorable adventure. If you can play on your TV the whole time, the visuals can overwrite those ills, but if you play mostly on the go, problems will abound.
Each boss is uniquely designed, and realized with an outstanding degree of care and attention. From the moment you boot Mechstermination Force, it is immediately fun, and that fun never stops. This is a gameplay loop distilled to its purest form, and it is an absolute joy.
It's sad how this Lego game is completely devoid of the unique humor and style which made previous Lego games so enjoyable. This personality and flair, which has been a staple of the Lego video game brand, being absent from this latest title is disheartening. I'd recommend avoiding The Lego Movie 2 Videogame unless you have to play absolutely everything Lego. Even then, there are just much better games in the series that deserve your attention.
All in all, OVERWHELM is a fun and neat little roguelike with an unfortunate problem: it can feel unforgiving in the worst way. While it's far from being unplayable or unenjoyable, it can simply be disheartening to be on an incredible run only to be cheaply killed by either a teleporting boss or a random overworld enemy. If you can get past that, there is an amusing game that I could recommend to roguelike fans.