Enemies exhibit nothing in the way of complex behavior, but that doesn't make pushing through a group of them, silently killing as you go, any less satisfying. Aragami is a stealth game out of time that could have been quite beloved in 2006. Today, however, it will have to settle for pretty all right.
This remains one of Arc System Works' best releases, and with flawless performance in handheld mode it's never been easier to take the fight with you to a friend's house. Though you may have already picked up Cross Tag Battle last year, you'd still do well by checking out this fully-featured mainline entry. Central Fiction is the best BlazBlue has ever been, and this may be the right time to join the battle if you haven't already.
The strategy and management elements are fantastic hooks that kept me glued to the screen for a stupid number of hours. There were some frustrating moments, particularly towards the end of the game, but it always managed to put a smile on my face. Just a lovely thing!.
That's not to say people should avoid this re-release, because despite the problems there's a strong game here that's worth playing and experiencing. FFIX is reminiscent of a simpler time, boasting a strong narrative and quality of life features that make it easy to get into. I just wish it had a better presentation, one that a game of this quality truly deserves.
Steins;Gate is already one of the most dynamic visual novels, and the added anime cutscenes of the Elite version makes it worth exploring. If you can handle a main character who is extremely delusional and doesn't have a filter… you're probably comfortable dealing with me. Either way, Steins;Gate Elite is the best pure visual novel we've got right now.
It's competent and well-made but ultimately uninspired. This is a game you will have fun with and then completely forget about. There are better platformers on Switch, but this one is worth a look if you feel the need to test yourself every time you see a gap or spikes that beg to be jumped over.
I can't remember the last time I played a puzzle game with so many unique elements to keep track of, and it's definitely rare that I've played a game with so many puzzles that are so consistently well-designed. Out of the 80+ puzzles, I wouldn't say a single one was bad, and none of them were so obtuse that I needed to give up and find a solution online—although some definitely stumped me for a while. If a patch or two comes out to fix the performance problems in the late game, then picking this up will be a no-brainer.
This is something I fear will be dead on arrival unless effort to connect the Switch community to other platforms is done in the future. For the asking price and the amount of developer-made levels available at purchase, Block Quest Maker is still perfectly enjoyable in short bursts, and better yet if you have a creative bone that you want to itch by making your own adventures. Just don't expect a long tail of community driven content like some of its more well-known contemporaries.
If you can make hay out of the physics and not run into the maddening frustration that dominated my playtime, then Pumped BMX Pro might just stick the landing. But if you want something that's more freeing and interesting, you're better off checking out any one of the other similar games hitting Switch in 2019.
A learning curve can be a barrier initially, but once you learn the ropes, you'll just want to keep skating forever. Although the second game is the better of the two, the difference isn't stark enough to warrant skipping out on the first. These both fit the textbook definition of perfect on-the-go games – while not the most visually impressive games out there, they are perfect for both quick bursts of fun or hours of intense focus and mastery.
Perhaps The King's Bird's brilliance shines through on other platforms. Maybe speedrunners will find the level timer an irresistible challenge. I might even Git Gud myself if significant updates round out the edges, but for now, I'd recommend something a bit more polished.
Taken as a whole, Evoland: Legendary Edition should probably be viewed as just including Evoland 2, since that game is, for the most part, totally alright. I'd look at the first game as a nonessential bonus. It's a solid gag, but that's about it. The second game also veers into that humorous minefield, but at least it can precariously hang with decent action-RPG elements and amusing writing.
Aesthetically, the skies above Granaria are sublime. The graphics are beautiful, the music is superb, and the incredibly deep ecology of the flyfish that realistically react to overfishing patterns is so extensively detailed that I have no choice but to be impressed. However, repeating the same sections over and over to grind out money while trying to make progress with a crafting system that is so poorly explained made me dread every minute I spent with the game. There's a solid foundation for gameplay once you're in the skies chasing fish and fighting pirates, but every minute that you're not dogfighting your way through the clouds to chase exotic creatures is so frustrating and dull that I just can't bring myself to spend any more time searching for Amelia's elusive Skywhale.
The brief length can make it feel a little less ambitious, but I can't say I was let down by this whimsical short story of a video game. Lovely art, a cute story, and solid puzzle platforming help make The Liar Princess and the Blind Prince a pleasant ride.
Away: Journey to the Unexpected is a thoroughly abnormal game that triumphs when its oddities all click. When you're rolling out there switching between your little boy, robot bounty hunter, and drunk wizard and blazing through battles against colorful foes, it's excellent, but when the repetitive areas and roguelite malaise starts to creep in, it falters. If all works out, by the time you hit that point, you'll be rolling the credits.